Functional equation with a twist (it's number theory)
by Davdav1232, May 8, 2025, 8:32 PM
Prove that for all primes
such that
or
, there exist integers
such that
![\[
\prod_{\substack{1 \leq i < j \leq (p-1)/2}} (a_i + a_j)^2 \equiv 1 \pmod{p}.
\]](//latex.artofproblemsolving.com/2/9/e/29edf6ab8cee2a526e7753a140c5a291e987856a.png)



![\[
1 \leq a_1 < a_2 < \cdots < a_{(p-1)/2} < p
\]](http://latex.artofproblemsolving.com/6/8/e/68e3d73edec43b2cc480832adf23bbbb5f4c7bee.png)
![\[
\prod_{\substack{1 \leq i < j \leq (p-1)/2}} (a_i + a_j)^2 \equiv 1 \pmod{p}.
\]](http://latex.artofproblemsolving.com/2/9/e/29edf6ab8cee2a526e7753a140c5a291e987856a.png)
weird conditions in geo
by Davdav1232, May 8, 2025, 8:24 PM
Let
be an isosceles triangle with
. Let
be a point on
. Let
be a point inside the triangle such that
and
Prove that the circumcenter of triangle
lies on line
.






![\[
CL \cdot BD = BL \cdot CD.
\]](http://latex.artofproblemsolving.com/1/6/7/16771838c95f86e92f79b8d049e46ab473e6287d.png)


all functions satisfying f(x+yf(x))+y = xy + f(x+y)
by falantrng, Apr 27, 2025, 11:52 AM
Find all functions
such that for all
,
![\[f(x+yf(x))+y = xy + f(x+y).\]](//latex.artofproblemsolving.com/c/f/3/cf3d20a041c27244e90876119b4568b7a3e13c03.png)
Proposed by Giannis Galamatis, Greece


![\[f(x+yf(x))+y = xy + f(x+y).\]](http://latex.artofproblemsolving.com/c/f/3/cf3d20a041c27244e90876119b4568b7a3e13c03.png)
Proposed by Giannis Galamatis, Greece
This post has been edited 1 time. Last edited by falantrng, Apr 27, 2025, 12:02 PM
Reason: added author
Reason: added author
geo problem saved from graveyard
by CrazyInMath, Feb 8, 2025, 2:59 PM
Given triangle
and orthocenter
. The foot from
to
is
respectively. A point
satisfies that
and
are both tangent to
. A circle passing through
and tangent to
intesects
at another point
.
is an arbitrary point on
, and
is the second intesection point of
and
.
Prove that
are concyclic.
Proposed by CrazyInMath.


















Prove that

Proposed by CrazyInMath.
This post has been edited 1 time. Last edited by CrazyInMath, Feb 8, 2025, 3:00 PM
From a well-known prob
by m4thbl3nd3r, Oct 10, 2024, 2:56 PM
Combinatorial Games
by yayups, Feb 14, 2019, 2:58 AM
Here are 2 nice combinatorial games problems that I solved recently. They are very similar as explained in the remark below.
Solution
Solution
Remark, also a spoiler
USAMO 1999/5 wrote:
The Y2K Game is played on a
grid as follows. Two players in turn write either an S or an O in an empty square. The first player who produces three consecutive boxes that spell SOS wins. If all boxes are filled without producing SOS then the game is a draw. Prove that the second player has a winning strategy

View the board position as a string of the characters S,O,-. Call the players Alice and Bob.
We prove a series of lemmas to prove that Bob will win if both players play optimally.
Lemma 1: Bob can make sure that there is some turn of his where the board has a substring S--S.
Proof of Lemma 1: If Alice opens with placing an S somewhere, then Bob simply places another S to get the substring S--S somewhere. We're not done yet since it is now Alice's turn. But if she plays in one of the two blanks in the S--S, it is easy to see that Bob wins, so Alice must play outside the --. Therefore, it is Bob's turn, and the substring S--S exists.
Now, assume she instead opens with playing an O somewhere. Bob should then place an S far from the O and the edges of the board (fifty squares from the O and the edges should suffice). Alice won't play so that Bob can complete an SOS, since she is playing optimally, so she plays something else. Now, on Bob's second move, he has two ways to make the S--S, but at most one of them could lead to a winning position for Alice because of her second move. So he just plays the one that won't lead to a winning position for Alice, so Alice's third turn is not a win, so Bob's third turn arrives with the substring S--S existing somewhere on the board.
An important consequence of this lemma is that the game will now not draw - eventually someone must play in the blanks in S--S, and then they lose.
Lemma 2: Once Bob has S--S somewhere, Bob can have the ends of the board to be filled on one of his turns.
Proof of Lemma 2: Suppose Bob has S--S and it is his turn, and WLOG Bob can't immedeatly win (else game over). If an edge square is empty, by putting an O on the edge, Bob adds no winning positions, so Alice makes a move that doesn't finish, so its Bob's turn again. Thus, Bob can fill up the edges.
Lemma 3: If Bob can't win on a turn, then he can play so that he will be around to play another turn.
Proof of Lemma 3: Suppose there is a substring of the form -O or O-. Certainly if Bob adds an O to make them OO, then he could not have added any new winning substring (a winning substring is SO-, S-S, or -OS). Thus, WLOG assume that there are no substrings of the form -O or O-.
Thus, the board looks like
where
is a string of S and Os that starts and ends with S (except maybe
and
that could start and end with O respectively), and has no substring of the form SOS, and
for all
. If any of the
, then Bob should simply put an S in the first - in
. It is easy to see that this adds no winning substrings, so it suffices to examine the case
. But this means that the number of squares placed so far is
, which is even, so it can't even be Bob's turn! Therefore, we are done. 
Lemma 1 implies that there is no draw, and lemma 3 implies that Bob won't lose, so Bob must win.
QED
We prove a series of lemmas to prove that Bob will win if both players play optimally.
Lemma 1: Bob can make sure that there is some turn of his where the board has a substring S--S.
Proof of Lemma 1: If Alice opens with placing an S somewhere, then Bob simply places another S to get the substring S--S somewhere. We're not done yet since it is now Alice's turn. But if she plays in one of the two blanks in the S--S, it is easy to see that Bob wins, so Alice must play outside the --. Therefore, it is Bob's turn, and the substring S--S exists.
Now, assume she instead opens with playing an O somewhere. Bob should then place an S far from the O and the edges of the board (fifty squares from the O and the edges should suffice). Alice won't play so that Bob can complete an SOS, since she is playing optimally, so she plays something else. Now, on Bob's second move, he has two ways to make the S--S, but at most one of them could lead to a winning position for Alice because of her second move. So he just plays the one that won't lead to a winning position for Alice, so Alice's third turn is not a win, so Bob's third turn arrives with the substring S--S existing somewhere on the board.

An important consequence of this lemma is that the game will now not draw - eventually someone must play in the blanks in S--S, and then they lose.
Lemma 2: Once Bob has S--S somewhere, Bob can have the ends of the board to be filled on one of his turns.
Proof of Lemma 2: Suppose Bob has S--S and it is his turn, and WLOG Bob can't immedeatly win (else game over). If an edge square is empty, by putting an O on the edge, Bob adds no winning positions, so Alice makes a move that doesn't finish, so its Bob's turn again. Thus, Bob can fill up the edges.

Lemma 3: If Bob can't win on a turn, then he can play so that he will be around to play another turn.
Proof of Lemma 3: Suppose there is a substring of the form -O or O-. Certainly if Bob adds an O to make them OO, then he could not have added any new winning substring (a winning substring is SO-, S-S, or -OS). Thus, WLOG assume that there are no substrings of the form -O or O-.
Thus, the board looks like
![\[X_1(-)^{a_1}X_2(-)^{a_2}\cdots (-)^{a_n}X_{n+1}\]](http://latex.artofproblemsolving.com/1/c/9/1c91fc301309e35f9cb54f782289ec427d8afc3d.png)










Lemma 1 implies that there is no draw, and lemma 3 implies that Bob won't lose, so Bob must win.
QED
ISL 2015 C4 wrote:
Let
be a positive integer. Two players
and
play a game in which they take turns choosing positive integers
. The rules of the game are:
(i) A player cannot choose a number that has been chosen by either player on any previous turn.
(ii) A player cannot choose a number consecutive to any of those the player has already chosen on any previous turn.
(iii) The game is a draw if all numbers have been chosen; otherwise the player who cannot choose a number anymore loses the game.
The player
takes the first turn. Determine the outcome of the game, assuming that both players use optimal strategies.
Proposed by Finland




(i) A player cannot choose a number that has been chosen by either player on any previous turn.
(ii) A player cannot choose a number consecutive to any of those the player has already chosen on any previous turn.
(iii) The game is a draw if all numbers have been chosen; otherwise the player who cannot choose a number anymore loses the game.
The player

Proposed by Finland
We claim that
wins except for
where the game draws.
The right way to think about this problem is the following. Players
and
are placing tokens on an
grid (
's tokens and
's tokens are distinguishable). A player cannot play a token next to a token they played before. A player loses if they cannot play on their turn, and its a draw if all the squares get filled up.
WLOG, assume
doesn't play square
(if she does, then flip the board). We have the following wondrous lemma.
Lemma: If
plays square
on his first turn, then she is guaranteed to not lose (it may draw however).
Proof of Lemma: On the
th turn of player
, there are
tokens on the board, and there is one
token all the way to the left of everything. These
tokens create
so called "holes" - basically the region between two consecutive
s. Since the
s can't be next to each other, these holes have nonzero size (they might be filled with
s). But there are only
s potentially in these holes (because one
is at
- the point was to safeguard this
), so there is some hole with no
s in it. Therefore,
has some place to play, so
doesn't lose. Note that
does not have to play in that hole - all we're saying is that worst case,
always has somewhere to play. 
From this we can resolve almost all cases for
.
Claim 1: If
is odd, then
wins.
Proof of Claim 1: Assume that
does not win. Again, we assume
does not play
.
should now play
, and by the lemma, the game must draw. But this means
played all
squares, so to not have any adjacent ones, she must have played on all the odds. But
played on an odd, so we have the desired contradiction. 
Claim 2: If
is even, then
wins. The idea is the same as Claim 1, but the details are a bit more involved.
If
doesn't open with playing
or
, then
plays on
or
to match the parity of
's move. By the same argument as in claim 1,
wins. Therefore, WLOG
plays
. Now,
should play
. By the lemma, the game draws (we're going by contradiction I suppose). If
plays something less than
, then the squares
are accessible to
, and one of them has got to be even.
should play that and then win by the same logic as in claim 1.
Therefore,
s second move must be
. Now, if
, then the squares
have an even number, and
can play there, and win by the same argument as in claim 1. 
It suffices to resolve the cases
. We see that
are obviously draws. It is not too much harder to do a brute force check (check the relatively small tree of game outcomes) that
are also draws. So we're done. 


The right way to think about this problem is the following. Players





WLOG, assume


Lemma: If


Proof of Lemma: On the





















From this we can resolve almost all cases for

Claim 1: If


Proof of Claim 1: Assume that









Claim 2: If


If

















Therefore,






It suffices to resolve the cases




Remark, also a spoiler
The idea in both goes like the following:
Player 2 sets up stuff in the beginning. Then we show that player 2 can always live another turn without losing. Finally, the set up in the beginning plus parity shows that Player 1 actually can't win, so player 2 must win.
Note that in the C4 its even better - player 2 can make a move to in fact not lose no matter what she does. In the USAMO problem, player 2 still has to be careful to live another turn.
Player 2 sets up stuff in the beginning. Then we show that player 2 can always live another turn without losing. Finally, the set up in the beginning plus parity shows that Player 1 actually can't win, so player 2 must win.
Note that in the C4 its even better - player 2 can make a move to in fact not lose no matter what she does. In the USAMO problem, player 2 still has to be careful to live another turn.
Polynomials and powers
by rmtf1111, Feb 24, 2018, 12:01 PM
Determine whether there exist non-constant polynomials
and
with real coefficients satisfying




Miklos Schweitzer 1971_7
by ehsan2004, Oct 29, 2008, 11:02 AM
Let
be an integer, let
be a set of
elements, and let
, be distinct subsets of
of size at least
such that
Show that
.
P. Erdos






![\[ A_i \cap A_j \not= \emptyset, A_i \cap A_k \not= \emptyset, A_j \cap A_k \not= \emptyset, \;\textrm{imply}\ \;A_i \cap A_j \cap A_k \not= \emptyset \ .\]](http://latex.artofproblemsolving.com/c/1/1/c113f5cdce00dfec6714c382a8e1bc74f188f025.png)

P. Erdos
Problem 3 IMO 2005 (Day 1)
by Valentin Vornicu, Jul 13, 2005, 6:00 PM
Let
be three positive reals such that
. Prove that
![\[ \frac { x^5-x^2 }{x^5+y^2+z^2} + \frac {y^5-y^2}{x^2+y^5+z^2} + \frac {z^5-z^2}{x^2+y^2+z^5} \geq 0 . \]](//latex.artofproblemsolving.com/a/1/4/a14adf0f1e35df57c734c7df701d5a67da22dc3c.png)
Hojoo Lee, Korea


![\[ \frac { x^5-x^2 }{x^5+y^2+z^2} + \frac {y^5-y^2}{x^2+y^5+z^2} + \frac {z^5-z^2}{x^2+y^2+z^5} \geq 0 . \]](http://latex.artofproblemsolving.com/a/1/4/a14adf0f1e35df57c734c7df701d5a67da22dc3c.png)
Hojoo Lee, Korea
This post has been edited 1 time. Last edited by Valentin Vornicu, Sep 25, 2005, 12:23 AM
Functional equation on R
by rope0811, Sep 30, 2004, 7:50 PM
Find all nondecreasing functions
such that
(i)
(ii)
for all real numbers
such that
.
Proposed by A. Di Pisquale & D. Matthews, Australia

(i)

(ii)



Proposed by A. Di Pisquale & D. Matthews, Australia
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