https://artofproblemsolving.com/wiki/api.php?action=feedcontributions&user=Asf&feedformat=atomAoPS Wiki - User contributions [en]2024-03-29T04:33:53ZUser contributionsMediaWiki 1.31.1https://artofproblemsolving.com/wiki/index.php?title=User:Asf&diff=47597User:Asf2012-07-10T02:00:02Z<p>Asf: Replaced content with "50px|
<div style="font-weight: bold; background-color: #B22222; border: 1px solid black; height: 16px; border-radius: 9px; width: 42px; padding-left..."</p>
<hr />
<div>[[Image:Asf.png||center|50px|]]<br />
<div style="font-weight: bold; background-color: #B22222; border: 1px solid black; height: 16px; border-radius: 9px; width: 42px; padding-left: 8px; color: white; margin-left: auto; margin-right: auto;">asf</div></div>Asfhttps://artofproblemsolving.com/wiki/index.php?title=User:Asf&diff=45660User:Asf2012-03-20T13:58:56Z<p>Asf: /* Occupations */</p>
<hr />
<div><h1 class="Invisible h1 to bump Contents up" style="opacity: 0; filter: alpha(opacity=0);"> </h1><br />
<br />
<div id="wrapper" style="margin-left: auto; margin-right: auto; max-width: 800px; background-color: #ccc; border: 1px solid black; padding: 5px; color: #222;"><br />
<br />
[[Image:Asf.png||center|50px|Asf's avatar that has inspired most of asf's subsequent avatars]]<br />
<br />
== Introduction ==<br />
<br />
This article is written in 3rd person by the AoPS user, asf, aka me.<br />
<br /><br />
Asf spends his time doing math, going on AoPS, and reading. This page is a collection of statistics from various things. Please do not edit this page; asf will probably change it back to what it used to be.<br />
<br /><br />
Asf's username means something else, but it originally came from an idea asf has when he was bored. He typed asdf;lkj, but he didn't press down hard enough on the d, so it came out as asf;lkj.<br />
<br />
== Games ==<br />
<br />
Modded/modding:<br />
<br />
* Rambling Sentences (Fun Factory)<br />
* LiteBikes 0<br />
<br />
[Part of this section has been taken out. It is now on the forums (the relevant part) or on asf's blog]<br />
<br />
== Occupations ==<br />
<br />
<h3 style="text-align: left;"> Blog </h3><br />
<br />
<url>blog.php?u=80033 Asf's Blog</url><br />
<br />
Asf tries to keep a views/entries ratio higher than 20, and to update it at least monthly. He has a flag counter that counts the number of visitors of his blog and where they are. He got the code from bluecarneal.<br />
<br /><br />
<div style="overflow-x: scroll;"><br />
<code><br />
[url=http://s04.flagcounter.com/more/4Hyn]<br />
<br />
[img]http://s04.flagcounter.com/count/4Hyn/bg_000000/txt_FFFFFF/border_FF0000/columns_3/maxflags_42/viewers_Visitor+Locator/labels_1/pageviews_1/flags_1/[/img]<br />
<br />
[/url]<br />
</code><br />
</div><br />
<br />
<h4>CSS Skins</h4><br />
<br />
* <url>viewtopic.php?f=624&t=360390 Lightning</url><br />
* <url>viewtopic.php?f=624&t=371072 Astronomy</url><br />
* Gmail (not released)<br />
* <url>viewtopic.php?f=624&t=401034 Alcumus/AoPS theme</url><br />
* <url>viewtopic.php?f=624&t=418036 Quizlet theme</url><br />
* <url>viewtopic.php?f=624&t=416465 BSoD</url><br />
*<url>blog.php?u=80033&b=54285 Exit Path</url><br />
* <url>viewtopic.php?f=624&t=420354 Sublight Theme</url><br />
* Annoying CSS<br />
* <url>viewtopic.php?f=624&t=455219 Windows XP Minesweeper</url><br />
<br />
Asf also enjoys making CSS skins, and pages in HTML and javascript to accompany the CSS's.<br />
<br />
<h3 style="text-align: left;"> NanoLabRat </h3><br />
<br />
NanoLabRat is a project being developed by asf similar to chaotic_iak's URLQuest and other 'static online games.' It is also similar to online flash point and click games, and it doesn't only contain puzzles. In it, you help a nano[ro]bot escape a laboratory before it can be converted to a weapon of mass destruction. It is scheduled to be released in December of 2012.<br />
<br />
<h3 style="text-align: left;"> LaTeX </h3><br />
<br />
Asf used to be more proficient at <math>\LaTeX</math>, but now, he doesn't use it as much. However, he does make presentations in Beamer, an awesome latex package used to make presentations.<br />
<br />
<h3 style="text-align: left;"> Graphical Design </h3><br />
<br />
Asf also makes images using GIMP in his free time. He has not yet opened up an Avatar Shop.<br />
<br />
<h3 style="text-align: left;">Cryptography</h3><br />
<br />
<code>1337 |5|\|'7 |'3/\11'/ (|''/|?7()9|'/\|?'/, |3|_|7 I7 I5 (1()53 3|\|()9|-|.</code><br><br />
Asf makes some random codes sometimes that no one has ever broken yet. Of course, very few people have tried to.<br />
<br />
<div id="navigation_box" style="position: fixed; margin-left: auto; margin-right: auto; bottom: 0px; width: 800px; text-align: center; background-color: white; z-index: 102938457236; border-top: 1px solid black; padding-left: 5px; border-left: 1px solid black;"><br />
[[User:Asf]] | [[User Talk: Asf]]<br />
</div><br />
<br />
</div></div>Asfhttps://artofproblemsolving.com/wiki/index.php?title=CSS:_Properties&diff=44379CSS: Properties2012-01-26T15:04:04Z<p>Asf: </p>
<hr />
<div>This is a list of the css properties used in AoPS.<br />
<br />
{{template:CSS}}<br />
*background<br />
*background-attachment<br />
*background-color<br />
*background-image<br />
*background-size<br />
*color<br />
*font<br />
*font-size<br />
*font-family<br />
*font-face<br />
*border<br />
*border-left<br />
*border-right<br />
*border-top<br />
*border-bottom<br />
*border-radius<br />
*border-color<br />
*border-left-color<br />
*border-right-color<br />
*border-top-color<br />
*border-bottom-color<br />
*border-style<br />
*border-left-style<br />
*border-right-style<br />
*border-top-style<br />
*border-bottom-style<br />
*outline</div>Asfhttps://artofproblemsolving.com/wiki/index.php?title=User:Asf&diff=44244User:Asf2012-01-15T22:30:37Z<p>Asf: </p>
<hr />
<div><h1 class="Invisible h1 to bump Contents up" style="opacity: 0; filter: alpha(opacity=0);"> </h1><br />
<br />
<div id="wrapper" style="margin-left: auto; margin-right: auto; max-width: 800px; background-color: #ccc; border: 1px solid black; padding: 5px; color: #222;"><br />
<br />
[[Image:Asf.png||center|50px|Asf's avatar that has inspired most of asf's subsequent avatars]]<br />
<br />
== Introduction ==<br />
<br />
This article is written in 3rd person by the AoPS user, asf, aka me.<br />
<br /><br />
Asf spends his time doing math, going on AoPS, and reading. This page is a collection of statistics from various things. Please do not edit this page; asf will probably change it back to what it used to be.<br />
<br /><br />
Asf's username means something else, but it originally came from an idea asf has when he was bored. He typed asdf;lkj, but he didn't press down hard enough on the d, so it came out as asf;lkj.<br />
<br />
== Games ==<br />
<br />
Modded/modding:<br />
<br />
* Rambling Sentences (Fun Factory)<br />
* LiteBikes 0<br />
<br />
[Part of this section has been taken out. It is now on the forums (the relevant part) or on asf's blog]<br />
<br />
== Occupations ==<br />
<br />
<h3 style="text-align: left;"> Blog </h3><br />
<br />
<url>blog.php?u=80033 Asf's Blog</url><br />
<br />
Asf tries to keep a views/entries ratio higher than 20, and to update it at least monthly. He has a flag counter that counts the number of visitors of his blog and where they are. He got the code from bluecarneal.<br />
<br /><br />
<div style="overflow-x: scroll;"><br />
<code><br />
[url=http://s04.flagcounter.com/more/4Hyn]<br />
<br />
[img]http://s04.flagcounter.com/count/4Hyn/bg_000000/txt_FFFFFF/border_FF0000/columns_3/maxflags_42/viewers_Visitor+Locator/labels_1/pageviews_1/flags_1/[/img]<br />
<br />
[/url]<br />
</code><br />
</div><br />
<br />
<h4>CSS Skins</h4><br />
<br />
* <url>viewtopic.php?f=624&t=360390 Lightning</url><br />
* <url>viewtopic.php?f=624&t=371072 Astronomy</url><br />
* Gmail (not released)<br />
* <url>viewtopic.php?f=624&t=401034 Alcumus/AoPS theme</url><br />
* <url>viewtopic.php?f=624&t=418036 Quizlet theme</url><br />
* <url>viewtopic.php?f=624&t=416465 BSoD</url><br />
*<url>blog.php?u=80033&b=54285 Exit Path</url><br />
* <url>viewtopic.php?f=624&t=420354 Sublight Theme</url><br />
* Annoying CSS<br />
* <url>viewtopic.php?f=624&t=455219 Windows XP Minesweeper</url><br />
<br />
Asf also enjoys making CSS skins, and pages in HTML and javascript to accompany the CSS's.<br />
<br />
<h3 style="text-align: left;"> NanoLabRat </h3><br />
<br />
NanoLabRat is a project being developed by asf similar to chaotic_iak's URLQuest and other 'static online games.' It is also similar to online flash point and click games, and it doesn't only contain puzzles. In it, you help a nano[ro]bot escape a laboratory before it can be converted to a weapon of mass destruction. It is scheduled to be released in December of 2012.<br />
<br />
<h3 style="text-align: left;"> LaTeX </h3><br />
<br />
Asf used to be more proficient at <math>\LaTeX</math>, but now, he doesn't use it as much. However, he does make presentations in Beamer, an awesome latex package used to make presentations.<br />
<br />
<h3 style="text-align: left;"> Graphical Design </h3><br />
<br />
Asf also makes images using GIMP in his free time. He has not yet opened up an Avatar Shop.<br />
<br />
<h3 style="text-align: left;">Cryptography</h3><br />
<br />
<code>1337 |5|\|'7 |'3/\11'/ (|''/|?7()9|'/\|?'/, |3|_|7 I7 I5 (1()53 3|\|()9|-|.</code><br><br />
Asf makes some random codes sometimes that no one has ever broken yet. Of course, very few people have tries to.<br />
<br />
<div id="navigation_box" style="position: fixed; margin-left: auto; margin-right: auto; bottom: 0px; width: 800px; text-align: center; background-color: white; z-index: 102938457236; border-top: 1px solid black; padding-left: 5px; border-left: 1px solid black;"><br />
[[User:Asf]] | [[User Talk: Asf]]<br />
</div><br />
<br />
</div></div>Asfhttps://artofproblemsolving.com/wiki/index.php?title=User:Asf&diff=44243User:Asf2012-01-15T22:29:12Z<p>Asf: </p>
<hr />
<div><h1 class="Invisible h1 to bump Contents up" style="opacity: 0; filter: alpha(opacity=0);"> </h1><br />
<br />
<div id="wrapper" style="margin-left: auto; margin-right: auto; max-width: 800px; background-color: #ccc; border: 1px solid black; padding: 5px; color: #222;"><br />
<br />
[[Image:Asf.png||center|50px|Asf's avatar that has inspired most of asf's subsequent avatars]]<br />
<br />
== Introduction ==<br />
<br />
This article is written in 3rd person by the AoPS user, asf, aka me.<br />
<br /><br />
Asf spends his time doing math, going on AoPS, and reading. This page is a collection of statistics from various things. Please do not edit this page; asf will probably change it back to what it used to be.<br />
<br /><br />
Asf's username means something else, but it originally came from an idea asf has when he was bored. He typed asdf;lkj, but he didn't press down hard enough on the d, so it came out as asf;lkj.<br />
<br />
== Games ==<br />
<br />
Modded/modding:<br />
<br />
* Rambling Sentences (Fun Factory)<br />
* LiteBikes 0<br />
<br />
[Part of this section has been taken out. It is now on the forums (the relevant part) or on asf's blog]<br />
<br />
== Occupations ==<br />
<br />
<h3 style="text-align: left;"> Blog </h3><br />
<br />
<url>blog.php?u=80033 Asf's Blog</url><br />
<br />
Asf tries to keep a views/entries ratio higher than 20, and to update it at least monthly. He has a flag counter that counts the number of visitors of his blog and where they are. He got the code from bluecarneal.<br />
<br /><br />
<div style="overflow-x: scroll;"><br />
<code><br />
[url=http://s04.flagcounter.com/more/4Hyn]<br />
<br />
[img]http://s04.flagcounter.com/count/4Hyn/bg_000000/txt_FFFFFF/border_FF0000/columns_3/maxflags_42/viewers_Visitor+Locator/labels_1/pageviews_1/flags_1/[/img]<br />
<br />
[/url]<br />
</code><br />
</div><br />
<br />
<h4>CSS Skins</h4><br />
<br />
* <url>viewtopic.php?f=624&t=360390 Lightning</url><br />
* <url>viewtopic.php?f=624&t=371072 Astronomy</url><br />
* Gmail (not released)<br />
* <url>viewtopic.php?f=624&t=401034 Alcumus/AoPS theme</url><br />
* <url>viewtopic.php?f=624&t=418036 Quizlet theme</url><br />
* <url>viewtopic.php?f=624&t=416465 BSoD</url><br />
*<url>blog.php?u=80033&b=54285 Exit Path</url><br />
* <url>viewtopic.php?f=624&t=420354 Sublight Theme</url><br />
* Annoying CSS<br />
* <url>viewtopic.php?f=624&t=455219 Windows XP Minesweeper</url><br />
<br />
Asf also enjoys making CSS skins, and pages in HTML and javascript to accompany the CSS's.<br />
<br />
<h3 style="text-align: left;"> NanoLabRat </h3><br />
<br />
NanoLabRat is a project being developed by asf similar to chaotic_iak's URLQuest and other 'static online games.' It is also similar to online flash point and click games, and it doesn't only contain puzzles. In it, you help a nano[ro]bot escape a laboratory before it can be converted to a weapon of mass destruction. It is scheduled to be released in December of 2012.<br />
<br />
<h3 style="text-align: left;"> LaTeX </h3><br />
<br />
Asf used to be more proficient at <math>\LaTeX</math>, but now, he doesn't use it as much. However, he does make presentations in Beamer, an awesome latex package used to make presentations.<br />
<br />
<h3 style="text-align: left;"> Graphical Design </h3><br />
<br />
Asf also makes images using GIMP in his free time. He has not yet opened up an Avatar Shop.<br />
<br />
<h3 style="text-align: left;">Cryptography</h3><br />
<br />
1337 |5|\|'7 |'3/\11'/ (|''/|?7()9|'/\|?'/, |3|_|7 I7 I5 (1()53 3|\|()9|-|.<br><br />
Asf makes some random codes sometimes that no one has ever broken yet. Of course, very few people have tries to.<br />
<br />
<div id="navigation_box" style="position: fixed; margin-left: auto; margin-right: auto; bottom: 0px; width: 800px; text-align: center; background-color: white; z-index: 102938457236; border-top: 1px solid black; padding-left: 5px; border-left: 1px solid black;"><br />
[[User:Asf]] | [[User Talk: Asf]]<br />
</div><br />
<br />
</div></div>Asfhttps://artofproblemsolving.com/wiki/index.php?title=CSS:_List_of_Elements&diff=44191CSS: List of Elements2012-01-09T23:50:11Z<p>Asf: </p>
<hr />
<div>{{CSS}}<br />
This is a list of CSS elements that is used for the blogs in AoPS.<br />
*body<br />
*div#header<br />
*div#wrapper<br />
*div#content<br />
*div#main<br />
*div#side<br />
*div#entry<br />
*div#entrywrap<br />
<br />
<br />
<br />
*h1<br />
*h2<br />
*a<br />
*span.hidden-text<br />
*input<br />
*select<br />
*textarea<br />
*inputbox</div>Asfhttps://artofproblemsolving.com/wiki/index.php?title=CSS_Tutorial&diff=44183CSS Tutorial2012-01-09T03:47:33Z<p>Asf: </p>
<hr />
<div>According to Wikipedia, Cascading Style Sheets (CSS) is a style sheet language used to describe the presentation semantics (the look and formatting) of a document written in a markup language.<br />
<br />
Rephrased by some AoPS user, CSS is a language that a webpage can be styled with.<br />
<br />
In Art of Problem Solving, CSS of AoPS user's blogs can be modified by the respective owner.<br />
<br />
== Syntax ==<br />
The syntax of CSS is as follows:<br />
<br />
element {<br />
<br />
property: value;<br />
<br />
...<br />
<br />
}<br />
<br />
The above is repeated for as many elements as necessary.<br />
<br />
For example, to change the background color of a page into yellow, one would type:<br />
<br />
body {<br />
<br />
background-color: yellow;<br />
<br />
}<br />
<br />
== Elements ==<br />
<br />
In webpages, each individual item--a paragraph of text, a button, a text box, a link, even invisible things that exist in a webpage--is called an element. In HTML, an element is identified by the existence of a pair of texts called tags written enclosed in comparison operators (for example, <p>) enclosing the element. For example, this paragraph of text is a p element, as it is enclosed in <p> tags. This p element is a child of a much larger element that covers this entire page, called the <body> element. But it's still contained in the largest element in a HTML page, the <html> element.<br />
<br />
== Properties ==<br />
<br />
An element has various properties attached to it. For example, in the example above, the body element has the property background-color, which determines the background color of the body element. Other properties includes color, text-align, font-family, margin, et cetera.<br />
<br />
== Values ==<br />
<br />
A property always have a value. In this case, the original value of the background-color property of the body element is white, as this page is white. By changing it to the color #FFFF00 (yellow), the page, if it contains that snippet of CSS code, will have a yellow background color.<br />
<br />
To determine the value of a color-related property, one can simply use their English names as the values. However, to make more diverse colors, one has to be acquainted with [http://en.wikipedia.org/wiki/hexadecimal hexadecimal numbers].<br />
<br />
== The CSS Box Model ==<br />
<br />
Elements can be set to be displayed as a block, or box. Most elements are like this by default. Some exceptions are text, links, images, and other elements that modify text. Any element that is a block has a content (modified by the properties width and height), what is in the element, a padding, a space around the content with the same background as the content, a border which goes around the padding, and a margin that is transparent and goes around the border. Elements also have an outline, a less well known property similar to border, except it doesn't take up space (the margin doesn't expand to go around it.)<br />
<br />
== A Good CSS ==<br />
<br />
A CSS can be said good by someone and yet bad by someone else. So it's up to someone to make their own CSS. However, a few guidelines of making a CSS:<br />
<br />
1. Never make the text unreadable, unless it's the intention of the CSS (which might upsets people that don't know it's intended to be so). Also don't make CSS that annoys the reader.<br />
<br />
2. Black-on-white is the most preferred style, although white-on-black (reverse video) can save power on the reader's computer. Don't make a text that has a very contrasting color with its background, like red-on-cyan, as it causes some difficulty on reading such text.<br />
<br />
== External Links ==<br />
[http://www.w3schools.com/css/] W3Schools CSS Tutorial<br />
<br />
== See also ==<br />
*[[CSS: Downloads|Next: Downloads]]<br />
<br />
<br />
''This article is a stub. You can help us by improving it.''</div>Asfhttps://artofproblemsolving.com/wiki/index.php?title=CSS:_Basics&diff=44180CSS: Basics2012-01-09T02:36:22Z<p>Asf: id and class, fixed header div</p>
<hr />
<div>==Syntax==<br />
As mentioned beforehand, the CSS syntax is<br />
<br />
element {<br />
property: value;<br />
}<br />
<br />
After evert property:value statement, there must be a semicolon, a ";". The last statement in an element does not require a semicolon, but it is a good practice to do so anyway.<br />
<br />
CSS ignores whatever whitespace, so you can write CSS many ways:<br />
<br />
element{property:value;}<br />
element<br />
{<br />
property:value;<br />
}<br />
etc.<br />
<br />
However, it is a good practice to do it the first way; it's more readable, and it's easy to organize and edit.<br />
<br />
==Elements Usually Edited With CSS In AoPS User Blogs==<br />
===The body element===<br />
In the AoPS User Blogs, the body element is most commonly modified for the:<br />
<ul><br />
<li>Background Image/Color</li><br />
<li>Font used generally in the entries and sidebar</li><br />
</ul><br />
====Modifying the Background====<br />
The two most common things done to the background of an AoPS User Blog are setting a background image or color.<br />
Some of the most commonly used properties for a background image:<br />
<ul><br />
<li>background-image</li><br />
<li>background-attachment</li><br />
<li>background-position</li><br />
</ul><br />
===Styling the Div Element===<br />
When styling a div element, you have to specify which element you are styling. If you are working with a div, you can optionally put div in front (if you are working with a span, then put a span, etc.). To specify an element by id, put # then the id, and to specify an element by class, put a period (a .) then the class. For example<br />
<code>#header{background:green;}</code><br />
will make the header look something like this<br />
<div style="background:green;width:700px;height:80px;">Header Text</div><br />
The tag that was modified would be<br />
<code><div style="background:green;width:700px;height:80px;" id="header">Header Text<div></code></div>Asfhttps://artofproblemsolving.com/wiki/index.php?title=User:Asf&diff=44121User:Asf2012-01-02T23:25:21Z<p>Asf: Navigation Bar</p>
<hr />
<div><h1 class="Invisible h1 to bump Contents up" style="opacity: 0; filter: alpha(opacity=0);"> </h1><br />
<br />
<div id="wrapper" style="margin-left: auto; margin-right: auto; max-width: 800px; background-color: #ccc; border: 1px solid black; padding: 5px; color: #222;"><br />
<br />
[[Image:Asf.png||center|50px|Asf's avatar that has inspired most of asf's subsequent avatars]]<br />
<br />
== Introduction ==<br />
<br />
This article is written in 3rd person by the AoPS user, asf, aka me.<br />
<br /><br />
Asf spends his time doing math, going on AoPS, and reading. This page is a collection of statistics from various things. Please do not edit this page; asf will probably change it back to what it used to be.<br />
<br /><br />
Asf's username means something else, but it originally came from an idea asf has when he was bored. He typed asdf;lkj, but he didn't press down hard enough on the d, so it came out as asf;lkj.<br />
<br />
== Games ==<br />
<br />
Modded/modding:<br />
<br />
* Rambling Sentences (Fun Factory)<br />
* LiteBikes 0<br />
<br />
[Part of this section has been taken out. It is now on the forums (the relevant part) or on asf's blog]<br />
<br />
== Occupations ==<br />
<br />
<h3 style="text-align: left;"> Blog </h3><br />
<br />
<url>blog.php?u=80033 Asf's Blog</url><br />
<br />
Asf tries to keep a views/entries ratio higher than 20, and to update it at least monthly. He has a flag counter that counts the number of visitors of his blog and where they are. He got the code from bluecarneal.<br />
<br /><br />
<div style="overflow-x: scroll;"><br />
<code><br />
[url=http://s04.flagcounter.com/more/4Hyn]<br />
<br />
[img]http://s04.flagcounter.com/count/4Hyn/bg_000000/txt_FFFFFF/border_FF0000/columns_3/maxflags_42/viewers_Visitor+Locator/labels_1/pageviews_1/flags_1/[/img]<br />
<br />
[/url]<br />
</code><br />
</div><br />
<br />
<h4>CSS Skins</h4><br />
<br />
* <url>viewtopic.php?f=624&t=360390 Lightning</url><br />
* <url>viewtopic.php?f=624&t=371072 Astronomy</url><br />
* Gmail (not released)<br />
* <url>viewtopic.php?f=624&t=401034 Alcumus/AoPS theme</url><br />
* <url>viewtopic.php?f=624&t=418036 Quizlet theme</url><br />
* <url>viewtopic.php?f=624&t=416465 BSoD</url><br />
*<url>blog.php?u=80033&b=54285 Exit Path</url><br />
* <url>viewtopic.php?f=624&t=420354 Sublight Theme</url><br />
* Annoying CSS<br />
* <url>viewtopic.php?f=624&t=455219 Windows XP Minesweeper</url><br />
<br />
Asf also enjoys making CSS skins, and pages in HTML and javascript to accompany the CSS's.<br />
<br />
<h3 style="text-align: left;"> NanoLabRat </h3><br />
<br />
NanoLabRat is a project being developed by asf similar to chaotic_iak's URLQuest and other 'static online games.' It is also similar to online flash point and click games, and it doesn't only contain puzzles. In it, you help a nano[ro]bot escape a laboratory before it can be converted to a weapon of mass destruction. It is scheduled to be released in December of 2012.<br />
<br />
<h3 style="text-align: left;"> LaTeX </h3><br />
<br />
Asf used to be more proficient at <math>\LaTeX</math>, but now, he doesn't use it as much. However, he does make presentations in Beamer, an awesome latex package used to make presentations.<br />
<br />
<h3 style="text-align: left;"> Graphical Design </h3><br />
<br />
Asf also makes images using GIMP in his free time. He has not yet opened up an Avatar Shop.<br />
<br />
<div id="navigation_box" style="position: fixed; margin-left: auto; margin-right: auto; bottom: 0px; width: 800px; text-align: center; background-color: white; z-index: 102938457236; border-top: 1px solid black; padding-left: 5px; border-left: 1px solid black;"><br />
[[User:Asf]] | [[User Talk: Asf]]<br />
</div><br />
<br />
</div></div>Asfhttps://artofproblemsolving.com/wiki/index.php?title=User:Asf&diff=44062User:Asf2012-01-01T22:57:44Z<p>Asf: /* Occupations */</p>
<hr />
<div><h1 class="Invisible h1 to bump Contents up" style="opacity: 0; filter: alpha(opacity=0);"> </h1><br />
<br />
<div id="wrapper" style="margin-left: auto; margin-right: auto; max-width: 800px; background-color: #ccc; border: 1px solid black; padding: 5px; color: #222;"><br />
<br />
[[Image:Asf.png||center|50px|Asf's avatar that has inspired most of asf's subsequent avatars]]<br />
<br />
== Introduction ==<br />
<br />
This article is written in 3rd person by the AoPS user, asf, aka me.<br />
<br /><br />
Asf spends his time doing math, going on AoPS, and reading. This page is a collection of statistics from various things. Please do not edit this page; asf will probably change it back to what it used to be.<br />
<br /><br />
Asf's username means something else, but it originally came from an idea asf has when he was bored. He typed asdf;lkj, but he didn't press down hard enough on the d, so it came out as asf;lkj.<br />
<br />
== Games ==<br />
<br />
Modded/modding:<br />
<br />
* Rambling Sentences (Fun Factory)<br />
* LiteBikes 0<br />
<br />
[Part of this section has been taken out. It is now on the forums (the relevant part) or on asf's blog]<br />
<br />
== Occupations ==<br />
<br />
<h3 style="text-align: left;"> Blog </h3><br />
<br />
<url>blog.php?u=80033 Asf's Blog</url><br />
<br />
Asf tries to keep a views/entries ratio higher than 20, and to update it at least monthly. He has a flag counter that counts the number of visitors of his blog and where they are. He got the code from bluecarneal.<br />
<br /><br />
<div style="overflow-x: scroll;"><br />
<code><br />
[url=http://s04.flagcounter.com/more/4Hyn]<br />
<br />
[img]http://s04.flagcounter.com/count/4Hyn/bg_000000/txt_FFFFFF/border_FF0000/columns_3/maxflags_42/viewers_Visitor+Locator/labels_1/pageviews_1/flags_1/[/img]<br />
<br />
[/url]<br />
</code><br />
</div><br />
<br />
<h4>CSS Skins</h4><br />
<br />
* <url>viewtopic.php?f=624&t=360390 Lightning</url><br />
* <url>viewtopic.php?f=624&t=371072 Astronomy</url><br />
* Gmail (not released)<br />
* <url>viewtopic.php?f=624&t=401034 Alcumus/AoPS theme</url><br />
* <url>viewtopic.php?f=624&t=418036 Quizlet theme</url><br />
* <url>viewtopic.php?f=624&t=416465 BSoD</url><br />
*<url>blog.php?u=80033&b=54285 Exit Path</url><br />
* <url>viewtopic.php?f=624&t=420354 Sublight Theme</url><br />
* Annoying CSS<br />
* <url>viewtopic.php?f=624&t=455219 Windows XP Minesweeper</url><br />
<br />
Asf also enjoys making CSS skins, and pages in HTML and javascript to accompany the CSS's.<br />
<br />
<h3 style="text-align: left;"> NanoLabRat </h3><br />
<br />
NanoLabRat is a project being developed by asf similar to chaotic_iak's URLQuest and other 'static online games.' It is also similar to online flash point and click games, and it doesn't only contain puzzles. In it, you help a nano[ro]bot escape a laboratory before it can be converted to a weapon of mass destruction. It is scheduled to be released in December of 2012.<br />
<br />
<h3 style="text-align: left;"> LaTeX </h3><br />
<br />
Asf used to be more proficient at <math>\LaTeX</math>, but now, he doesn't use it as much. However, he does make presentations in Beamer, an awesome latex package used to make presentations.<br />
<br />
<h3 style="text-align: left;"> Graphical Design </h3><br />
<br />
Asf also makes images using GIMP in his free time. He has not yet opened up an Avatar Shop.<br />
<br />
</div></div>Asfhttps://artofproblemsolving.com/wiki/index.php?title=User:Asf&diff=44061User:Asf2012-01-01T22:55:14Z<p>Asf: /* Occupations */</p>
<hr />
<div><h1 class="Invisible h1 to bump Contents up" style="opacity: 0; filter: alpha(opacity=0);"> </h1><br />
<br />
<div id="wrapper" style="margin-left: auto; margin-right: auto; max-width: 800px; background-color: #ccc; border: 1px solid black; padding: 5px; color: #222;"><br />
<br />
[[Image:Asf.png||center|50px|Asf's avatar that has inspired most of asf's subsequent avatars]]<br />
<br />
== Introduction ==<br />
<br />
This article is written in 3rd person by the AoPS user, asf, aka me.<br />
<br /><br />
Asf spends his time doing math, going on AoPS, and reading. This page is a collection of statistics from various things. Please do not edit this page; asf will probably change it back to what it used to be.<br />
<br /><br />
Asf's username means something else, but it originally came from an idea asf has when he was bored. He typed asdf;lkj, but he didn't press down hard enough on the d, so it came out as asf;lkj.<br />
<br />
== Games ==<br />
<br />
Modded/modding:<br />
<br />
* Rambling Sentences (Fun Factory)<br />
* LiteBikes 0<br />
<br />
[Part of this section has been taken out. It is now on the forums (the relevant part) or on asf's blog]<br />
<br />
== Occupations ==<br />
<br />
<h3 style="text-align: left;"> Blog </h3><br />
<br />
<url>blog.php?u=80033 Asf's Blog</url><br />
<br />
Asf tries to keep a views/entries ratio higher than 20, and to update it at least monthly. He has a flag counter that counts the number of visitors of his blog and where they are. He got the code from bluecarneal.<br />
<br /><br />
<code><br />
[url=http://s04.flagcounter.com/more/4Hyn]<br />
<br />
[img]http://s04.flagcounter.com/count/4Hyn/bg_000000/txt_FFFFFF/border_FF0000/columns_3/maxflags_42/viewers_Visitor+Locator/labels_1/pageviews_1/flags_1/[/img]<br />
<br />
[/url]<br />
</code><br />
<br />
<h4>CSS Skins</h4><br />
<br />
* <url>viewtopic.php?f=624&t=360390 Lightning</url><br />
* <url>viewtopic.php?f=624&t=371072 Astronomy</url><br />
* Gmail (not released)<br />
* <url>viewtopic.php?f=624&t=401034 Alcumus/AoPS theme</url><br />
* <url>viewtopic.php?f=624&t=418036 Quizlet theme</url><br />
* <url>viewtopic.php?f=624&t=416465 BSoD</url><br />
*<url>blog.php?u=80033&b=54285 Exit Path</url><br />
* <url>viewtopic.php?f=624&t=420354 Sublight Theme</url><br />
* Annoying CSS<br />
* <url>viewtopic.php?f=624&t=455219 Windows XP Minesweeper</url><br />
<br />
Asf also enjoys making CSS skins, and pages in HTML and javascript to accompany the CSS's.<br />
<br />
<h3 style="text-align: left;"> NanoLabRat </h3><br />
<br />
NanoLabRat is a project being developed by asf similar to chaotic_iak's URLQuest and other 'static online games.' It is also similar to online flash point and click games, and it doesn't only contain puzzles. In it, you help a nano[ro]bot escape a laboratory before it can be converted to a weapon of mass destruction. It is scheduled to be released in December of 2012.<br />
<br />
<h3 style="text-align: left;"> LaTeX </h3><br />
<br />
Asf used to be more proficient at <math>\LaTeX</math>, but now, he doesn't use it as much. However, he does make presentations in Beamer, an awesome latex package used to make presentations.<br />
<br />
<h3 style="text-align: left;"> Graphical Design </h3><br />
<br />
Asf also makes images using GIMP in his free time. He has not yet opened up an Avatar Shop.<br />
<br />
</div></div>Asfhttps://artofproblemsolving.com/wiki/index.php?title=User:Asf&diff=44060User:Asf2012-01-01T22:31:11Z<p>Asf: /* Occupations */</p>
<hr />
<div><h1 class="Invisible h1 to bump Contents up" style="opacity: 0; filter: alpha(opacity=0);"> </h1><br />
<br />
<div id="wrapper" style="margin-left: auto; margin-right: auto; max-width: 800px; background-color: #ccc; border: 1px solid black; padding: 5px; color: #222;"><br />
<br />
[[Image:Asf.png||center|50px|Asf's avatar that has inspired most of asf's subsequent avatars]]<br />
<br />
== Introduction ==<br />
<br />
This article is written in 3rd person by the AoPS user, asf, aka me.<br />
<br /><br />
Asf spends his time doing math, going on AoPS, and reading. This page is a collection of statistics from various things. Please do not edit this page; asf will probably change it back to what it used to be.<br />
<br /><br />
Asf's username means something else, but it originally came from an idea asf has when he was bored. He typed asdf;lkj, but he didn't press down hard enough on the d, so it came out as asf;lkj.<br />
<br />
== Games ==<br />
<br />
Modded/modding:<br />
<br />
* Rambling Sentences (Fun Factory)<br />
* LiteBikes 0<br />
<br />
[Part of this section has been taken out. It is now on the forums (the relevant part) or on asf's blog]<br />
<br />
== Occupations ==<br />
<br />
<h3 style="text-align: left;"> Blog </h3><br />
<br />
<url>blog.php?u=80033 Asf's Blog</url><br />
<br />
Asf tries to keep a views/entries ratio higher than 20, and to update it at least monthly.<br />
<br />
<h4>CSS Skins</h4><br />
<br />
* <url>viewtopic.php?f=624&t=360390 Lightning</url><br />
* <url>viewtopic.php?f=624&t=371072 Astronomy</url><br />
* Gmail (not released)<br />
* <url>viewtopic.php?f=624&t=401034 Alcumus/AoPS theme</url><br />
* <url>viewtopic.php?f=624&t=418036 Quizlet theme</url><br />
* <url>viewtopic.php?f=624&t=416465 BSoD</url><br />
*<url>blog.php?u=80033&b=54285 Exit Path</url><br />
* <url>viewtopic.php?f=624&t=420354 Sublight Theme</url><br />
* Annoying CSS<br />
* <url>viewtopic.php?f=624&t=455219 Windows XP Minesweeper</url><br />
<br />
Asf also enjoys making CSS skins, and pages in HTML and javascript to accompany the CSS's.<br />
<br />
<h3 style="text-align: left;"> NanoLabRat </h3><br />
<br />
NanoLabRat is a project being developed by asf similar to chaotic_iak's URLQuest and other 'static online games.' It is also similar to online flash point and click games, and it doesn't only contain puzzles. In it, you help a nano[ro]bot escape a laboratory before it can be converted to a weapon of mass destruction. It is scheduled to be released in December of 2012.<br />
<br />
<h3 style="text-align: left;"> LaTeX </h3><br />
<br />
Asf used to be more proficient at <math>\LaTeX</math>, but now, he doesn't use it as much. However, he does make presentations in Beamer, an awesome latex package used to make presentations.<br />
<br />
<h3 style="text-align: left;"> Graphical Design </h3><br />
<br />
Asf also makes images using GIMP in his free time. He has not yet opened up an Avatar Shop.<br />
<br />
</div></div>Asfhttps://artofproblemsolving.com/wiki/index.php?title=User:Asf&diff=44059User:Asf2012-01-01T21:39:47Z<p>Asf: </p>
<hr />
<div><h1 class="Invisible h1 to bump Contents up" style="opacity: 0; filter: alpha(opacity=0);"> </h1><br />
<br />
<div id="wrapper" style="margin-left: auto; margin-right: auto; max-width: 800px; background-color: #ccc; border: 1px solid black; padding: 5px; color: #222;"><br />
<br />
[[Image:Asf.png||center|50px|Asf's avatar that has inspired most of asf's subsequent avatars]]<br />
<br />
== Introduction ==<br />
<br />
This article is written in 3rd person by the AoPS user, asf, aka me.<br />
<br /><br />
Asf spends his time doing math, going on AoPS, and reading. This page is a collection of statistics from various things. Please do not edit this page; asf will probably change it back to what it used to be.<br />
<br /><br />
Asf's username means something else, but it originally came from an idea asf has when he was bored. He typed asdf;lkj, but he didn't press down hard enough on the d, so it came out as asf;lkj.<br />
<br />
== Games ==<br />
<br />
Modded/modding:<br />
<br />
* Rambling Sentences (Fun Factory)<br />
* LiteBikes 0<br />
<br />
[Part of this section has been taken out. It is now on the forums (the relevant part) or on asf's blog]<br />
<br />
== Occupations ==<br />
<br />
<h3 style="text-align: left;"> Blog </h3><br />
<br />
<url>blog.php?u=80033 Asf's Blog</url><br />
<br />
Asf tries to keep a views/entries ratio higher than 20, and to update it at least monthly.<br />
<br />
<h4>CSS Skins</h4><br />
<br />
* <url>viewtopic.php?f=624&t=360390 Lightning</url><br />
* <url>viewtopic.php?f=624&t=371072 Astronomy</url><br />
* Gmail (not released)<br />
* <url>viewtopic.php?f=624&t=401034 Alcumus/AoPS theme</url><br />
* <url>viewtopic.php?f=624&t=418036 Quizlet theme</url><br />
* <url>viewtopic.php?f=624&t=416465 BSoD</url><br />
*<url>blog.php?u=80033&b=54285 Exit Path</url><br />
* <url>viewtopic.php?f=624&t=420354 Sublight Theme</url><br />
* Annoying CSS<br />
* Windows XP Minesweeper (not released yet)<br />
<br />
Asf also enjoys making CSS skins, and pages in HTML and javascript to accompany the CSS's.<br />
<br />
<h3 style="text-align: left;"> NanoLabRat </h3><br />
<br />
NanoLabRat is a project being developed by asf similar to chaotic_iak's URLQuest and other 'static online games.' It is also similar to online flash point and click games, and it doesn't only contain puzzles. In it, you help a nano[ro]bot escape a laboratory before it can be converted to a weapon of mass destruction. It is scheduled to be released in December of 2012.<br />
<br />
<h3 style="text-align: left;"> LaTeX </h3><br />
<br />
Asf used to be more proficient at <math>\LaTeX</math>, but now, he doesn't use it as much. However, he does make presentations in Beamer, an awesome latex package used to make presentations.<br />
<br />
<h3 style="text-align: left;"> Graphical Design </h3><br />
<br />
Asf also makes images using GIMP in his free time. He has not yet opened up an Avatar Shop.<br />
<br />
</div></div>Asfhttps://artofproblemsolving.com/wiki/index.php?title=User:Asf&diff=44019User:Asf2011-12-30T18:55:15Z<p>Asf: </p>
<hr />
<div><h1 class="Invisible h1 to bump Contents up" style="opacity: 0; filter: alpha(opacity=0);"> </h1><br />
<br />
<div id="wrapper" style="margin-left: auto; margin-right: auto; max-width: 800px; background-color: #ccc; border: 1px solid black; padding: 5px; color: #222;"><br />
<br />
[[Image:Asf.png||center|50px|Asf's avatar that has inspired most of asf's subsequent avatars]]<br />
<br />
== Introduction ==<br />
<br />
This article is written in 3rd person by the AoPS user, asf, aka me.<br />
<br />
Asf spends his time doing math, going on AoPS, and reading. This page is a collection of statistics from various things. Please do not edit this page; asf will probably change it back to what it used to be.<br />
<br />
Asf's username means something else, but it originally came from an idea asf has when he was bored. He typed asdf;lkj, but he didn't press down hard enough on the d, so it came out as asf;lkj.<br />
<br />
== Games ==<br />
<br />
Modded/modding:<br />
<br />
* Rambling Sentences (Fun Factory)<br />
* LiteBikes 0<br />
<br />
[Part of this section has been taken out. It is now on the forums (the relevant part) or on asf's blog]<br />
<br />
== Occupations ==<br />
<br />
<h3 style="text-align: left;"> Blog </h3><br />
<br />
<url>blog.php?u=80033 Asf's Blog</url><br />
<br />
Asf tries to keep a views/entries ratio higher than 20, and to update it at least monthly.<br />
<br />
<h4>CSS Skins</h4><br />
<br />
* <url>viewtopic.php?f=624&t=360390 Lightning</url><br />
* <url>viewtopic.php?f=624&t=371072 Astronomy</url><br />
* Gmail (not released)<br />
* <url>viewtopic.php?f=624&t=401034 Alcumus/AoPS theme</url><br />
* <url>viewtopic.php?f=624&t=418036 Quizlet theme</url><br />
* <url>viewtopic.php?f=624&t=416465 BSoD</url><br />
*<url>blog.php?u=80033&b=54285 Exit Path</url><br />
* <url>viewtopic.php?f=624&t=420354 Sublight Theme</url><br />
* Annoying CSS<br />
* Windows XP Minesweeper (not released yet)<br />
<br />
Asf also enjoys making CSS skins, and pages in HTML and javascript to accompany the CSS's.<br />
<br />
<h3 style="text-align: left;"> NanoLabRat </h3><br />
<br />
NanoLabRat is a project being developed by asf similar to chaotic_iak's URLQuest and other 'static online games.' It is also similar to online flash point and click games, and it doesn't only contain puzzles. In it, you help a nano[ro]bot escape a laboratory before it can be converted to a weapon of mass destruction. It is scheduled to be released in December of 2012.<br />
<br />
<h3 style="text-align: left;"> LaTeX </h3><br />
<br />
Asf used to be more proficient at <math>\LaTeX</math>, but now, he doesn't use it as much. However, he does make presentations in Beamer, an awesome latex package used to make presentations.<br />
<br />
<h3 style="text-align: left;"> Graphical Design </h3><br />
<br />
Asf also makes images using GIMP in his free time. He has not yet opened up an Avatar Shop.<br />
<br />
</div></div>Asfhttps://artofproblemsolving.com/wiki/index.php?title=User:Asf&diff=44018User:Asf2011-12-30T18:51:22Z<p>Asf: /* Introduction */</p>
<hr />
<div><h1 class="Invisible h1 to bump Contents up" style="opacity: 0; filter: alpha(opacity=0);"> </h1><br />
<br />
<div id="wrapper" style="margin-left: auto; margin-right: auto; max-width: 800px; background-color: #ccc; border: 1px solid black; padding: 5px;"><br />
<br />
[[Image:Asf.png||center|50px|Asf's avatar that has inspired most of asf's subsequent avatars]]<br />
<br />
== Introduction ==<br />
<br />
This article is written in 3rd person by the AoPS user, asf, aka me.<br />
<br />
Asf spends his time doing math, going on AoPS, and reading. This page is a collection of statistics from various things. Please do not edit this page; asf will probably change it back to what it used to be.<br />
<br />
Asf's username means something else, but it originally came from an idea asf has when he was bored. He typed asdf;lkj, but he didn't press down hard enough on the d, so it came out as asf;lkj.<br />
<br />
== Games ==<br />
<br />
Modded/modding:<br />
<br />
* Rambling Sentences (Fun Factory)<br />
* LiteBikes 0<br />
<br />
[Part of this section has been taken out. It is now on the forums (the relevant part) or on asf's blog]<br />
<br />
== Occupations ==<br />
<br />
<h3> Blog </h3><br />
<br />
<url>blog.php?u=80033 Asf's Blog</url><br />
<br />
Asf tries to keep a views/entries ratio higher than 20, and to update it at least monthly.<br />
<br />
<h4>CSS Skins</h4><br />
<br />
* <url>viewtopic.php?f=624&t=360390 Lightning</url><br />
* <url>viewtopic.php?f=624&t=371072 Astronomy</url><br />
* Gmail (not released)<br />
* <url>viewtopic.php?f=624&t=401034 Alcumus/AoPS theme</url><br />
* <url>viewtopic.php?f=624&t=418036 Quizlet theme</url><br />
* <url>viewtopic.php?f=624&t=416465 BSoD</url><br />
*<url>blog.php?u=80033&b=54285 Exit Path</url><br />
* <url>viewtopic.php?f=624&t=420354 Sublight Theme</url><br />
* Annoying CSS<br />
* Windows XP Minesweeper (not released yet)<br />
<br />
Asf also enjoys making CSS skins, and pages in HTML and javascript to accompany the CSS's.<br />
<br />
<h3> NanoLabRat </h3><br />
<br />
NanoLabRat is a project being developed by asf similar to chaotic_iak's URLQuest and other 'static online games.' It is also similar to online flash point and click games, and it doesn't only contain puzzles. In it, you help a nano[ro]bot escape a laboratory before it can be converted to a weapon of mass destruction. It is scheduled to be released in December of 2012.<br />
<br />
<h3> LaTeX </h3><br />
<br />
Asf used to be more proficient at <math>\LaTeX</math>, but now, he doesn't use it as much. However, he does make presentations in Beamer, an awesome latex package used to make presentations.<br />
<br />
<h3> Graphical Design </h3><br />
<br />
Asf also makes images using GIMP in his free time. He has not yet opened up an Avatar Shop.<br />
<br />
</div></div>Asfhttps://artofproblemsolving.com/wiki/index.php?title=User:Asf&diff=44012User:Asf2011-12-30T04:51:37Z<p>Asf: CSS!</p>
<hr />
<div><h1 class="Invisible h1 to bump Contents up" style="opacity: 0; filter: alpha(opacity=0);"> </h1><br />
<br />
<div id="wrapper" style="margin-left: auto; margin-right: auto; max-width: 800px; background-color: #ccc; border: 1px solid black; padding: 5px;"><br />
<br />
[[Image:Asf.png||center|50px|Asf's avatar that has inspired most of asf's subsequent avatars]]<br />
<br />
== Introduction ==<br />
<br />
Asf spends his time doing math, going on AoPS, and reading.<br />
<br />
This page is a collection of statistics from various things. Please do not edit this page; asf will probably change it back to what it used to be.<br />
<br />
Asf's username means something else, but it originally came from an idea asf has when he was bored. He typed asdf;lkj, but he didn't press down hard enough on the d, so it came out as asf;lkj.<br />
<br />
== Games ==<br />
<br />
Modded/modding:<br />
<br />
* Rambling Sentences (Fun Factory)<br />
* LiteBikes 0<br />
<br />
[Part of this section has been taken out. It is now on the forums (the relevant part) or on asf's blog]<br />
<br />
== Occupations ==<br />
<br />
<h3> Blog </h3><br />
<br />
<url>blog.php?u=80033 Asf's Blog</url><br />
<br />
Asf tries to keep a views/entries ratio higher than 20, and to update it at least monthly.<br />
<br />
<h4>CSS Skins</h4><br />
<br />
* <url>viewtopic.php?f=624&t=360390 Lightning</url><br />
* <url>viewtopic.php?f=624&t=371072 Astronomy</url><br />
* Gmail (not released)<br />
* <url>viewtopic.php?f=624&t=401034 Alcumus/AoPS theme</url><br />
* <url>viewtopic.php?f=624&t=418036 Quizlet theme</url><br />
* <url>viewtopic.php?f=624&t=416465 BSoD</url><br />
*<url>blog.php?u=80033&b=54285 Exit Path</url><br />
* <url>viewtopic.php?f=624&t=420354 Sublight Theme</url><br />
* Annoying CSS<br />
* Windows XP Minesweeper (not released yet)<br />
<br />
Asf also enjoys making CSS skins, and pages in HTML and javascript to accompany the CSS's.<br />
<br />
<h3> NanoLabRat </h3><br />
<br />
NanoLabRat is a project being developed by asf similar to chaotic_iak's URLQuest and other 'static online games.' It is also similar to online flash point and click games, and it doesn't only contain puzzles. In it, you help a nano[ro]bot escape a laboratory before it can be converted to a weapon of mass destruction. It is scheduled to be released in December of 2012.<br />
<br />
<h3> LaTeX </h3><br />
<br />
Asf used to be more proficient at <math>\LaTeX</math>, but now, he doesn't use it as much. However, he does make presentations in Beamer, an awesome latex package used to make presentations.<br />
<br />
<h3> Graphical Design </h3><br />
<br />
Asf also makes images using GIMP in his free time. He has not yet opened up an Avatar Shop.<br />
<br />
</div></div>Asfhttps://artofproblemsolving.com/wiki/index.php?title=Alcumus&diff=43883Alcumus2011-12-25T05:03:03Z<p>Asf: /* Alcumus Subjects */</p>
<hr />
<div>= General Idea =<br />
Alcumus is a free, educational system that asks questions from the AoPS staff, books, or external contests. AoPS encourages students to use the system.<br />
AoPS generates high-quality answers for the students to learn and to do similar problems easily. <br />
= Alcumus Subjects =<br />
* [[Algebra]]<br />
* [[Counting and Probability]] <br />
*[[Number Theory]]<br />
* [[Prealgebra]].<br />
<br />
Within each subject there are many topics to set as a [[Focus Topic]] to deepen the knowledge of that topic. You can also follow a book from AoPS, use "All Available Topics" or "Let Alcumus Choose a Topic".<br />
<br />
= Notations & Rules=<br />
We have a special syntax for entering special types of characters in your answers. Examples for commonly occurring types of answers are shown below:<br />
<br />
To input a fraction, type x/y where x is the numerator and y is the denominator.<br />
5/6<br />
<br />
You can also input this fraction with the LaTeX code for fractions:<br />
\frac{5}{6}<br />
<br />
To input a square root type<br />
\sqrt{x}<br />
where x is the radicand (that is, the number inside the radical).<br />
<br />
To input <math>\pi</math> type:<br />
\pi<br />
<br />
A coordinate pair should be entered as (x,y). For example:<br />
(4.2,5.2)<br />
<br />
A mixed fraction should only be used when the problem specifically asks for a mixed fraction. These should be entered as X y/z, such as:<br />
5 1/3<br />
<br />
Coefficients of variables should be written without the multiplication sign:<br />
3x<br />
<br />
Multipliers with square roots should be written without the multiplication sign. For example, write <math>3\sqrt{5}</math> as<br />
3\sqrt{5}<br />
Powers should be entered with the caret (^) sign. For example, type x squared as<br />
x^2<br />
<br />
Scientific notation should be entered as x * 10^y.<br />
6.02 * 10^-23<br />
<br />
Occasionally you will encounter multiple choice problems. Simply enter the correct letter for these problems.<br />
<br />
<br />
Take note of the following for answering problems:<br />
<br />
Probabilities, decimal values, and ratios should always be expressed as simplified common fractions unless otherwise specified.<br />
<br />
Units of measurement should not be included in your answers. This includes dollar signs.<br />
<br />
Do not do any intermediate rounding. Any rounding should be done at the end of the calculation process. (Only round if the problem asks you to round.)<br />
<br />
An answer expressed to a lesser degree of accuracy than called for in the problem will not be accepted.<br />
<br />
If the answer is a polynomial, put your answer in decreasing degree order. For example, use x^2+3x+2 instead of 3x+2+x^2.<br />
= External Links =<br />
[http://www.artofproblemsolving.com/Alcumus/Instructions.php](Be sure to log in before using!)<br />
<br />
[http://www.artofproblemsolving.com/Alcumus/Problem.php]<br />
<br />
[http://www.artofproblemsolving.com/Videos/index.php]</div>Asfhttps://artofproblemsolving.com/wiki/index.php?title=User:Asf&diff=43882User:Asf2011-12-25T05:00:34Z<p>Asf: </p>
<hr />
<div>[[Image:Asf.png||center|50px|Asf's avatar that has inspired most of asf's subsequent avatars]]<br />
<br />
== Introduction ==<br />
<br />
Asf spends his time doing math, going on AoPS, and reading.<br />
<br />
This page is a collection of statistics from various things. Please do not edit this page; asf will probably change it back to what it used to be.<br />
<br />
Asf's username means something else, but it originally came from an idea asf has when he was bored. He typed asdf;lkj, but he didn't press down hard enough on the d, so it came out as asf;lkj.<br />
<br />
== Games ==<br />
<br />
Modded/modding:<br />
<br />
* Rambling Sentences (Fun Factory)<br />
* LiteBikes 0<br />
<br />
[Part of this section has been taken out. It is now on the forums (the relevant part) or on asf's blog]<br />
<br />
== Occupations ==<br />
<br />
<h3> Blog </h3><br />
<br />
<url>blog.php?u=80033 Asf's Blog</url><br />
<br />
Asf tries to keep a views/entries ratio higher than 20, and to update it at least monthly.<br />
<br />
<h4>CSS Skins</h4><br />
<br />
* <url>viewtopic.php?f=624&t=360390 Lightning</url><br />
* <url>viewtopic.php?f=624&t=371072 Astronomy</url><br />
* Gmail (not released)<br />
* <url>viewtopic.php?f=624&t=401034 Alcumus/AoPS theme</url><br />
* <url>viewtopic.php?f=624&t=418036 Quizlet theme</url><br />
* <url>viewtopic.php?f=624&t=416465 BSoD</url><br />
*<url>blog.php?u=80033&b=54285 Exit Path</url><br />
* <url>viewtopic.php?f=624&t=420354 Sublight Theme</url><br />
* Annoying CSS<br />
* Windows XP Minesweeper (not released yet)<br />
<br />
Asf also enjoys making CSS skins, and pages in HTML and javascript to accompany the CSS's.<br />
<br />
<h3> NanoLabRat </h3><br />
<br />
NanoLabRat is a project being developed by asf similar to chaotic_iak's URLQuest and other 'static online games.' It is also similar to online flash point and click games, and it doesn't only contain puzzles. In it, you help a nano[ro]bot escape a laboratory before it can be converted to a weapon of mass destruction. It is scheduled to be released in December of 2012.<br />
<br />
<h3> LaTeX </h3><br />
<br />
Asf used to be more proficient at <math>\LaTeX</math>, but now, he doesn't use it as much. However, he does make presentations in Beamer, an awesome latex package used to make presentations.<br />
<br />
<h3> Graphical Design </h3><br />
<br />
Asf also makes images using GIMP in his free time. He has not yet opened up an Avatar Shop.</div>Asfhttps://artofproblemsolving.com/wiki/index.php?title=User_talk:Asf&diff=43881User talk:Asf2011-12-24T21:56:11Z<p>Asf: Created page with "What is this page for, anyways? --~~~~"</p>
<hr />
<div>What is this page for, anyways? --A SF 16:56, 24 December 2011 (EST)</div>Asfhttps://artofproblemsolving.com/wiki/index.php?title=User:Asf&diff=43880User:Asf2011-12-24T20:47:36Z<p>Asf: </p>
<hr />
<div>[[Image:Asf.png||center|50px|Asf's avatar that has inspired most of asf's subsequent avatars]]<br />
<br />
== Introduction ==<br />
<br />
Asf spends his time doing math, going on AoPS, and reading.<br />
<br />
This page is a collection of statistics from various things. Please do not edit this page; asf will probably change it back to what it used to be.<br />
<br />
Asf's username means something else, but it originally came from an idea asf has when he was bored. He typed asdf;lkj, but he didn't press down hard enough on the d, so it came out as asf;lkj.<br />
<br />
== Games ==<br />
<br />
Modded/modding:<br />
<br />
* Rambling Sentences (Fun Factory)<br />
* LiteBikes 0<br />
<br />
[Part of this section has been taken out. It is now on the forums (the relevant part) or on asf's blog]<br />
<br />
== Blog ==<br />
<br />
<url>blog.php?u=80033 Asf's Blog</url><br />
<br />
Asf tries to keep a views/entries ratio higher than 20, and to update it at least monthly.<br />
<br />
<h3>CSS Skins</h3><br />
<br />
* <url>viewtopic.php?f=624&t=360390 Lightning</url><br />
* <url>viewtopic.php?f=624&t=371072 Astronomy</url><br />
* Gmail (not released)<br />
* <url>viewtopic.php?f=624&t=401034 Alcumus/AoPS theme</url><br />
* <url>viewtopic.php?f=624&t=418036 Quizlet theme</url><br />
* <url>viewtopic.php?f=624&t=416465 BSoD</url><br />
*<url>blog.php?u=80033&b=54285 Exit Path</url><br />
* <url>viewtopic.php?f=624&t=420354 Sublight Theme</url><br />
* Annoying CSS<br />
* Windows XP Minesweeper (not released yet)<br />
<br />
Asf also enjoys making CSS skins, and pages in HTML and javascript to accompany the CSS's.<br />
<br />
== NanoLabRat ==<br />
<br />
NanoLabRat is a project being developed by asf similar to chaotic_iak's URLQuest and other 'static online games.' It is also similar to online flash point and click games, and it doesn't only contain puzzles. In it, you help a nano[ro]bot escape a laboratory before it can be converted to a weapon of mass destruction. It is scheduled to be released in December of 2012.<br />
<br />
== LaTeX ==<br />
<br />
Asf used to be more proficient at <math>\LaTeX</math>, but now, he doesn't use it as much. However, he does make presentations in Beamer, an awesome latex package used to make presentations.</div>Asfhttps://artofproblemsolving.com/wiki/index.php?title=User:Asf&diff=43879User:Asf2011-12-24T20:27:03Z<p>Asf: /* Introduction */</p>
<hr />
<div>[[Image:Asf.png||center|50px|My current avatar]]<br />
<br />
== Introduction ==<br />
<br />
I spend my time doing math, going on AoPS, and reading.<br />
<br />
This page is a collection of statistics from various things. Please do not edit this page; I will probably change it back to what it used to be.<br />
<br />
== Games ==<br />
<br />
Modded/modding:<br />
<br />
* Rambling Sentences (Fun Factory)<br />
* LiteBikes 0<br />
<br />
[This section has been taken out. It is now on the forums (the relevant part) or on my blog]<br />
<br />
== Blog ==<br />
<br />
<url>blog.php?u=80033 Asf's Blog</url><br />
<br />
I try to keep a views/entries ratio higher than 20. <br />
<br />
<h3>CSS Skins</h3><br />
<br />
* <url>viewtopic.php?f=624&t=360390 Lightning</url><br />
* <url>viewtopic.php?f=624&t=371072 Astronomy</url><br />
* Gmail (not released)<br />
* <url>viewtopic.php?f=624&t=401034 Alcumus/AoPS theme</url><br />
* <url>viewtopic.php?f=624&t=418036 Quizlet theme</url><br />
* <url>viewtopic.php?f=624&t=416465 BSoD</url><br />
*<url>blog.php?u=80033&b=54285 Exit Path</url><br />
* <url>viewtopic.php?f=624&t=420354 Sublight Theme</url></div>Asfhttps://artofproblemsolving.com/wiki/index.php?title=User:Asf&diff=43878User:Asf2011-12-24T20:26:20Z<p>Asf: /* Games */</p>
<hr />
<div>[[Image:Asf.png||center|50px|My current avatar]]<br />
<br />
== Introduction ==<br />
<br />
I spend my time doing math, going on AoPS, and reading.<br />
<br />
This page is a collection of statistics from various things.<br />
<br />
== Games ==<br />
<br />
Modded/modding:<br />
<br />
* Rambling Sentences (Fun Factory)<br />
* LiteBikes 0<br />
<br />
[This section has been taken out. It is now on the forums (the relevant part) or on my blog]<br />
<br />
== Blog ==<br />
<br />
<url>blog.php?u=80033 Asf's Blog</url><br />
<br />
I try to keep a views/entries ratio higher than 20. <br />
<br />
<h3>CSS Skins</h3><br />
<br />
* <url>viewtopic.php?f=624&t=360390 Lightning</url><br />
* <url>viewtopic.php?f=624&t=371072 Astronomy</url><br />
* Gmail (not released)<br />
* <url>viewtopic.php?f=624&t=401034 Alcumus/AoPS theme</url><br />
* <url>viewtopic.php?f=624&t=418036 Quizlet theme</url><br />
* <url>viewtopic.php?f=624&t=416465 BSoD</url><br />
*<url>blog.php?u=80033&b=54285 Exit Path</url><br />
* <url>viewtopic.php?f=624&t=420354 Sublight Theme</url></div>Asfhttps://artofproblemsolving.com/wiki/index.php?title=User:Asf&diff=42914User:Asf2011-11-05T03:18:22Z<p>Asf: /* Games */</p>
<hr />
<div>[[Image:Asf.png||center|50px|My current avatar]]<br />
<br />
== Introduction ==<br />
<br />
I spend my time doing math, going on AoPS, and reading.<br />
<br />
This page is a collection of statistics from various things.<br />
<br />
== Games ==<br />
<br />
Modded/modding:<br />
<br />
* LiteBikes 0<br />
<br />
<h3>Settlements</h3><br />
<br />
Settlements is a game I created where four players seek to eliminate all the other players. It is currently being tested in my blog.<br />
<br />
<h4>Rules</h4><br />
<br />
<url>blog.php?page=download&mode=download&id=1519 Starting Positions</url><br />
<br />
For every turn that the first player takes, another year goes by.<br />
<br />
'''Goal of the game''' - Occupy three capitals, and more than half of the board.<br />
<br />
'''Creating the board''' - At the beginning of the game, each player may choose to add two cities to the board. The cities must be within 3 to 5 moves away from the player's capital city. The player does not own these cities yet.<br />
<br />
'''Creating settlements''' - You may create a settlement directly adjacent to (not diagonally next to) one of your settlements that already existed the previous year. You may not create more than 5 settlements a year. A settlement may not "create" more than one settlement in a year. On the map, a settlement is represented by the letter o or ø.<br />
<br />
'''Losing settlements''' - You lose settlements if they get too old or if they are attacked. At the beginning of each new year, (before settlements are created that year) old settlements (represented by ø) disappear, and normal settlements (represented by o) turn into old settlements (which don't disappear until the next year).<br />
<br />
'''Attacking''' - To attack an enemy settlement, create a new settlement(s) in the same square that the enemy is in. Both you and your enemy lose a settlement repeatedly in that square until one of you (or both of you) run out of settlements in that square.<br />
<br />
'''Cities''' - Cities are represented by a square with a thick border. You may only have one settlement less than the limit in the city, but you get the advantage of being allied with the cityfolk, and they will allow you to produce an extra settlement directly adjacent to the city. To capture a city, create a settlement there successfully.<br />
<br />
'''Capitals''' - Capitals are like cities, but they allow you to produce two extra settlements instead of one, and you may only have two settlements less than the limit.<br />
<br />
'''The Settlement limit''' - The maximum number of settlements you may have in a square is inversely proportional to the number of players, rounded up. With four players, the limit is 2. If the number of players is <math>n</math>, then <math>\boxed{nm=8}</math> where <math>\lceil m \rceil</math> is the limit of settlments.<br />
<br />
<h3>Litebikes</h3><br />
<br />
<asy>size(125); add(grid(15,15)); draw((5,0)--(5,15)); draw((10,0)--(10,15)); draw((0,5)--(15,5)); draw((0,10)--(15,10));<br />
label("o",(5,2));label("o",(2,5));label("o",(10,2));label("o",(2,10));label("o",(13,5));label("o",(5,13));label("o",(13,10));label("o",(10,13));<br />
/* light green */<br />
draw((5,13)--(5,12),rgb(0,1,0)+linewidth(1));<br />
/* brown */<br />
draw((10,13)--(10,12),brown+linewidth(1));<br />
/* dark blue */<br />
draw((13,10)--(12,10),rgb(0,0,1)+linewidth(1));<br />
/* dark green */<br />
draw((13,5)--(12,5),rgb(0,0.5,0)+linewidth(1));<br />
/* pure red */<br />
draw((10,2)--(10,3),rgb(1,0,0)+linewidth(1));<br />
/* black */<br />
draw((5,2)--(5,3),linewidth(1));<br />
/* pink */<br />
draw((2,5)--(3,5),rgb(1,0.5,1)+linewidth(1));<br />
/* purple */<br />
draw((2,10)--(3,10),purple+linewidth(2));<br />
</asy> <cmath>\small\text{The playing board for 8 players.}</cmath><br />
Please note that this game is not inspired by Tron, it is inspired by the iPhone app.<br />
<br />
'''Goal of the game''' - Be the last one standing.<br />
<br />
'''Your litebike''' - Your litebike is at the end of your wall of light. It is not represented by the <math>\text{o}</math>. The <math>\text{o}</math> is the starting point.<br />
<br />
'''Movement''' - Every turn, your litebike moves forwards 1 lattice point. As you move forwards, a solid wall of light forms behind you. You die if you hit that wall of light, or anyone else's wall.<br />
<br />
'''The board''' - You may move along any of the lines on the board, including the outer one.<br />
<br />
'''Turning''' - You can turn your bike once per turn. Turns take place relative to the orientation of your bike. Turns take place before all other actions such as movement and jumping.<br />
<br />
'''Boost''' - Using a boost will speed you up for two turns. On the turn that you use it, you move forwards two extra lattice points, and on the turn after you use it, you move forwards one extra lattice point. After you use a boost, you may not use one again in the next three turns.<br />
<br />
'''Jumping''' - Jumping helps you go over walls of light. On a jump, you move forwards one extra lattice point. This may add up with a boost, so you can jump a maximum distance of four lattice points. You may only jump once in the game.<br />
<br />
'''How to submit''' - PM the mod with either left, right, or straight. You may also include boost or jump either before or after the directional moves. In the subject of the PM, please include the word LiteBikes.<br />
<br />
== Blog ==<br />
<br />
<url>blog.php?u=80033 Asf's Blog</url><br />
<br />
I try to keep a views/entries ratio higher than 20. <br />
<br />
<h3>CSS Skins</h3><br />
<br />
* <url>viewtopic.php?f=624&t=360390 Lightning</url><br />
* <url>viewtopic.php?f=624&t=371072 Astronomy</url><br />
* Gmail (not released)<br />
* <url>viewtopic.php?f=624&t=401034 Alcumus/AoPS theme</url><br />
* <url>viewtopic.php?f=624&t=418036 Quizlet theme</url><br />
* <url>viewtopic.php?f=624&t=416465 BSoD</url><br />
*<url>blog.php?u=80033&b=54285 Exit Path</url><br />
* <url>viewtopic.php?f=624&t=420354 Sublight Theme</url></div>Asfhttps://artofproblemsolving.com/wiki/index.php?title=User:Asf&diff=42913User:Asf2011-11-05T03:15:32Z<p>Asf: /* Games */</p>
<hr />
<div>[[Image:Asf.png||center|50px|My current avatar]]<br />
<br />
== Introduction ==<br />
<br />
I spend my time doing math, going on AoPS, and reading.<br />
<br />
This page is a collection of statistics from various things.<br />
<br />
== Games ==<br />
<br />
Played/playing:<br />
<br />
* <url>viewtopic.php?f=535&t=409544 The Letter Market II</url> by bluecarneal - 7th place<br />
* <url>viewtopic.php?f=535&t=416484 Payoff</url> by smallpeoples343 - 1st place<br />
* <url>viewtopic.php?f=535&t=418005 The Death Race</url> by smallpeoples343 - 1st place<br />
* <url>viewtopic.php?f=535&t=425919 FactFiction 3</url> by chaotic_iak - 4th place<br />
<br />
Modded/modding:<br />
<br />
* n/a<br />
<br />
<h3>Settlements</h3><br />
<br />
Settlements is a game I created where four players seek to eliminate all the other players. It is currently being tested in my blog.<br />
<br />
<h4>Rules</h4><br />
<br />
<url>blog.php?page=download&mode=download&id=1519 Starting Positions</url><br />
<br />
For every turn that the first player takes, another year goes by.<br />
<br />
'''Goal of the game''' - Occupy three capitals, and more than half of the board.<br />
<br />
'''Creating the board''' - At the beginning of the game, each player may choose to add two cities to the board. The cities must be within 3 to 5 moves away from the player's capital city. The player does not own these cities yet.<br />
<br />
'''Creating settlements''' - You may create a settlement directly adjacent to (not diagonally next to) one of your settlements that already existed the previous year. You may not create more than 5 settlements a year. A settlement may not "create" more than one settlement in a year. On the map, a settlement is represented by the letter o or ø.<br />
<br />
'''Losing settlements''' - You lose settlements if they get too old or if they are attacked. At the beginning of each new year, (before settlements are created that year) old settlements (represented by ø) disappear, and normal settlements (represented by o) turn into old settlements (which don't disappear until the next year).<br />
<br />
'''Attacking''' - To attack an enemy settlement, create a new settlement(s) in the same square that the enemy is in. Both you and your enemy lose a settlement repeatedly in that square until one of you (or both of you) run out of settlements in that square.<br />
<br />
'''Cities''' - Cities are represented by a square with a thick border. You may only have one settlement less than the limit in the city, but you get the advantage of being allied with the cityfolk, and they will allow you to produce an extra settlement directly adjacent to the city. To capture a city, create a settlement there successfully.<br />
<br />
'''Capitals''' - Capitals are like cities, but they allow you to produce two extra settlements instead of one, and you may only have two settlements less than the limit.<br />
<br />
'''The Settlement limit''' - The maximum number of settlements you may have in a square is inversely proportional to the number of players, rounded up. With four players, the limit is 2. If the number of players is <math>n</math>, then <math>\boxed{nm=8}</math> where <math>\lceil m \rceil</math> is the limit of settlments.<br />
<br />
<h3>Litebikes</h3><br />
<br />
<asy>size(125); add(grid(15,15)); draw((5,0)--(5,15)); draw((10,0)--(10,15)); draw((0,5)--(15,5)); draw((0,10)--(15,10));<br />
label("o",(5,2));label("o",(2,5));label("o",(10,2));label("o",(2,10));label("o",(13,5));label("o",(5,13));label("o",(13,10));label("o",(10,13));<br />
/* light green */<br />
draw((5,13)--(5,12),rgb(0,1,0)+linewidth(1));<br />
/* brown */<br />
draw((10,13)--(10,12),brown+linewidth(1));<br />
/* dark blue */<br />
draw((13,10)--(12,10),rgb(0,0,1)+linewidth(1));<br />
/* dark green */<br />
draw((13,5)--(12,5),rgb(0,0.5,0)+linewidth(1));<br />
/* pure red */<br />
draw((10,2)--(10,3),rgb(1,0,0)+linewidth(1));<br />
/* black */<br />
draw((5,2)--(5,3),linewidth(1));<br />
/* pink */<br />
draw((2,5)--(3,5),rgb(1,0.5,1)+linewidth(1));<br />
/* purple */<br />
draw((2,10)--(3,10),purple+linewidth(2));<br />
</asy> <cmath>\small\text{The playing board for 8 players.}</cmath><br />
Please note that this game is not inspired by Tron, it is inspired by the iPhone app.<br />
<br />
'''Goal of the game''' - Be the last one standing.<br />
<br />
'''Your litebike''' - Your litebike is at the end of your wall of light. It is not represented by the <math>\text{o}</math>. The <math>\text{o}</math> is the starting point.<br />
<br />
'''Movement''' - Every turn, your litebike moves forwards 1 lattice point. As you move forwards, a solid wall of light forms behind you. You die if you hit that wall of light, or anyone else's wall.<br />
<br />
'''The board''' - You may move along any of the lines on the board, including the outer one.<br />
<br />
'''Turning''' - You can turn your bike once per turn. Turns take place relative to the orientation of your bike. Turns take place before all other actions such as movement and jumping.<br />
<br />
'''Boost''' - Using a boost will speed you up for two turns. On the turn that you use it, you move forwards two extra lattice points, and on the turn after you use it, you move forwards one extra lattice point. After you use a boost, you may not use one again in the next three turns.<br />
<br />
'''Jumping''' - Jumping helps you go over walls of light. On a jump, you move forwards one extra lattice point. This may add up with a boost, so you can jump a maximum distance of four lattice points. You may only jump once in the game.<br />
<br />
'''How to submit''' - PM the mod with either left, right, or straight. You may also include boost or jump either before or after the directional moves. In the subject of the PM, please include the word LiteBikes.<br />
<br />
== Blog ==<br />
<br />
<url>blog.php?u=80033 Asf's Blog</url><br />
<br />
I try to keep a views/entries ratio higher than 20. <br />
<br />
<h3>CSS Skins</h3><br />
<br />
* <url>viewtopic.php?f=624&t=360390 Lightning</url><br />
* <url>viewtopic.php?f=624&t=371072 Astronomy</url><br />
* Gmail (not released)<br />
* <url>viewtopic.php?f=624&t=401034 Alcumus/AoPS theme</url><br />
* <url>viewtopic.php?f=624&t=418036 Quizlet theme</url><br />
* <url>viewtopic.php?f=624&t=416465 BSoD</url><br />
*<url>blog.php?u=80033&b=54285 Exit Path</url><br />
* <url>viewtopic.php?f=624&t=420354 Sublight Theme</url></div>Asfhttps://artofproblemsolving.com/wiki/index.php?title=User:Asf&diff=42912User:Asf2011-11-05T02:55:59Z<p>Asf: /* Blog */</p>
<hr />
<div>[[Image:Asf.png||center|50px|My current avatar]]<br />
<br />
== Introduction ==<br />
<br />
I spend my time doing math, going on AoPS, and reading.<br />
<br />
This page is a collection of statistics from various things.<br />
<br />
== Games ==<br />
<br />
Played/playing:<br />
<br />
* <url>viewtopic.php?f=535&t=409544 The Letter Market II</url> by bluecarneal - 7th place<br />
* <url>viewtopic.php?f=535&t=416484 Payoff</url> by smallpeoples343 - 1st place<br />
* <url>viewtopic.php?f=535&t=418005 The Death Race</url> by smallpeoples343 - 1st place<br />
* <url>viewtopic.php?f=535&t=425919 FactFiction 3</url> by chaotic_iak - 4th place<br />
<br />
Modded/modding:<br />
<br />
* n/a<br />
<br />
<h3>Settlements</h3><br />
<br />
Settlements is a game I created where four players seek to eliminate all the other players. It is currently being tested in my blog.<br />
<br />
<h4>Rules</h4><br />
<br />
<url>blog.php?page=download&mode=download&id=1519 Starting Positions</url><br />
<br />
For every turn that the first player takes, another year goes by.<br />
<br />
'''Goal of the game''' - Occupy three capitals, and more than half of the board.<br />
<br />
'''Creating the board''' - At the beginning of the game, each player may choose to add two cities to the board. The cities must be within 3 to 5 moves away from the player's capital city. The player does not own these cities yet.<br />
<br />
'''Creating settlements''' - You may create a settlement directly adjacent to (not diagonally next to) one of your settlements that already existed the previous year. You may not create more than 5 settlements a year. A settlement may not "create" more than one settlement in a year. On the map, a settlement is represented by the letter o or ø.<br />
<br />
'''Losing settlements''' - You lose settlements if they get too old or if they are attacked. At the beginning of each new year, (before settlements are created that year) old settlements (represented by ø) disappear, and normal settlements (represented by o) turn into old settlements (which don't disappear until the next year).<br />
<br />
'''Attacking''' - To attack an enemy settlement, create a new settlement(s) in the same square that the enemy is in. Both you and your enemy lose a settlement repeatedly in that square until one of you (or both of you) run out of settlements in that square.<br />
<br />
'''Cities''' - Cities are represented by a square with a thick border. You may only have one settlement less than the limit in the city, but you get the advantage of being allied with the cityfolk, and they will allow you to produce an extra settlement directly adjacent to the city. To capture a city, create a settlement there successfully.<br />
<br />
'''Capitals''' - Capitals are like cities, but they allow you to produce two extra settlements instead of one, and you may only have two settlements less than the limit.<br />
<br />
'''The Settlement limit''' - The maximum number of settlements you may have in a square is inversely proportional to the number of players, rounded up. With four players, the limit is 2. If the number of players is <math>n</math>, then <math>\boxed{nm=8}</math> where <math>\lceil m \rceil</math> is the limit of settlments.<br />
<br />
<h3>Litebikes</h3><br />
<br />
<asy>size(125); add(grid(15,15)); draw((5,0)--(5,15)); draw((10,0)--(10,15)); draw((0,5)--(15,5)); draw((0,10)--(15,10));<br />
label("o",(5,2));label("o",(2,5));label("o",(10,2));label("o",(2,10));label("o",(13,5));label("o",(5,13));label("o",(13,10));label("o",(10,13));<br />
/* light green */<br />
draw((5,13)--(5,12),rgb(0,1,0)+linewidth(1));<br />
/* brown */<br />
draw((10,13)--(10,12),brown+linewidth(1));<br />
/* dark blue */<br />
draw((13,10)--(12,10),rgb(0,0,1)+linewidth(1));<br />
/* dark green */<br />
draw((13,5)--(12,5),rgb(0,0.5,0)+linewidth(1));<br />
/* pure red */<br />
draw((10,2)--(10,3),rgb(1,0,0)+linewidth(1));<br />
/* black */<br />
draw((5,2)--(5,3),linewidth(1));<br />
/* pink */<br />
draw((2,5)--(3,5),rgb(1,0.5,1)+linewidth(1));<br />
/* purple */<br />
draw((2,10)--(3,10),purple+linewidth(2));<br />
</asy> <cmath>\small\text{The playing board for 8 players.}</cmath><br />
Please note that this game is not inspired by Tron, it is inspired by the iPhone app.<br />
<br />
'''Goal of the game''' - Be the last one standing.<br />
<br />
'''Your litebike''' - Your litebike is at the end of your wall of light. It is not represented by the <math>\text{o}</math>. The <math>\text{o}</math> is the starting point.<br />
<br />
'''Movement''' - Every turn, your litebike moves forwards 1 lattice point. As you move forwards, a solid wall of light forms behind you. You die if you hit that wall of light, or anyone else's wall.<br />
<br />
'''The board''' - You may move along any of the lines on the board, including the outer one.<br />
<br />
'''Turning''' - You can turn your bike once per turn. Turns take place relative to the orientation of your bike. Turns take place before all other actions such as movement and jumping.<br />
<br />
'''Boost''' - Using a boost will speed you up for two turns. On the turn that you use it, you move forwards two extra lattice points, and on the turn after you use it, you move forwards one extra lattice point. After you use a boost, you may not use one again in the next four turns.<br />
<br />
'''Jumping''' - Jumping helps you go over walls of light. On a jump, you move forwards one extra lattice point. This may add up with a boost, so you can jump a maximum distance of four lattice points. You may only jump once in the game.<br />
<br />
== Blog ==<br />
<br />
<url>blog.php?u=80033 Asf's Blog</url><br />
<br />
I try to keep a views/entries ratio higher than 20. <br />
<br />
<h3>CSS Skins</h3><br />
<br />
* <url>viewtopic.php?f=624&t=360390 Lightning</url><br />
* <url>viewtopic.php?f=624&t=371072 Astronomy</url><br />
* Gmail (not released)<br />
* <url>viewtopic.php?f=624&t=401034 Alcumus/AoPS theme</url><br />
* <url>viewtopic.php?f=624&t=418036 Quizlet theme</url><br />
* <url>viewtopic.php?f=624&t=416465 BSoD</url><br />
*<url>blog.php?u=80033&b=54285 Exit Path</url><br />
* <url>viewtopic.php?f=624&t=420354 Sublight Theme</url></div>Asfhttps://artofproblemsolving.com/wiki/index.php?title=User:Asf&diff=42443User:Asf2011-10-01T23:19:28Z<p>Asf: </p>
<hr />
<div>[[Image:Asf.png||center|50px|My current avatar]]<br />
<br />
== Introduction ==<br />
<br />
I spend my time doing math, going on AoPS, and reading.<br />
<br />
This page is a collection of statistics from various things.<br />
<br />
== Games ==<br />
<br />
Played/playing:<br />
<br />
* <url>viewtopic.php?f=535&t=409544 The Letter Market II</url> by bluecarneal - 7th place<br />
* <url>viewtopic.php?f=535&t=416484 Payoff</url> by smallpeoples343 - 1st place<br />
* <url>viewtopic.php?f=535&t=418005 The Death Race</url> by smallpeoples343 - 1st place<br />
* <url>viewtopic.php?f=535&t=425919 FactFiction 3</url> by chaotic_iak - 4th place<br />
<br />
Modded/modding:<br />
<br />
* n/a<br />
<br />
<h3>Settlements</h3><br />
<br />
Settlements is a game I created where four players seek to eliminate all the other players. It is currently being tested in my blog.<br />
<br />
<h4>Rules</h4><br />
<br />
<url>blog.php?page=download&mode=download&id=1519 Starting Positions</url><br />
<br />
For every turn that the first player takes, another year goes by.<br />
<br />
'''Goal of the game''' - Occupy three capitals, and more than half of the board.<br />
<br />
'''Creating the board''' - At the beginning of the game, each player may choose to add two cities to the board. The cities must be within 3 to 5 moves away from the player's capital city. The player does not own these cities yet.<br />
<br />
'''Creating settlements''' - You may create a settlement directly adjacent to (not diagonally next to) one of your settlements that already existed the previous year. You may not create more than 5 settlements a year. A settlement may not "create" more than one settlement in a year. On the map, a settlement is represented by the letter o or ø.<br />
<br />
'''Losing settlements''' - You lose settlements if they get too old or if they are attacked. At the beginning of each new year, (before settlements are created that year) old settlements (represented by ø) disappear, and normal settlements (represented by o) turn into old settlements (which don't disappear until the next year).<br />
<br />
'''Attacking''' - To attack an enemy settlement, create a new settlement(s) in the same square that the enemy is in. Both you and your enemy lose a settlement repeatedly in that square until one of you (or both of you) run out of settlements in that square.<br />
<br />
'''Cities''' - Cities are represented by a square with a thick border. You may only have one settlement less than the limit in the city, but you get the advantage of being allied with the cityfolk, and they will allow you to produce an extra settlement directly adjacent to the city. To capture a city, create a settlement there successfully.<br />
<br />
'''Capitals''' - Capitals are like cities, but they allow you to produce two extra settlements instead of one, and you may only have two settlements less than the limit.<br />
<br />
'''The Settlement limit''' - The maximum number of settlements you may have in a square is inversely proportional to the number of players, rounded up. With four players, the limit is 2. If the number of players is <math>n</math>, then <math>\boxed{nm=8}</math> where <math>\lceil m \rceil</math> is the limit of settlments.<br />
<br />
<h3>Litebikes</h3><br />
<br />
<asy>size(125); add(grid(15,15)); draw((5,0)--(5,15)); draw((10,0)--(10,15)); draw((0,5)--(15,5)); draw((0,10)--(15,10));<br />
label("o",(5,2));label("o",(2,5));label("o",(10,2));label("o",(2,10));label("o",(13,5));label("o",(5,13));label("o",(13,10));label("o",(10,13));<br />
/* light green */<br />
draw((5,13)--(5,12),rgb(0,1,0)+linewidth(1));<br />
/* brown */<br />
draw((10,13)--(10,12),brown+linewidth(1));<br />
/* dark blue */<br />
draw((13,10)--(12,10),rgb(0,0,1)+linewidth(1));<br />
/* dark green */<br />
draw((13,5)--(12,5),rgb(0,0.5,0)+linewidth(1));<br />
/* pure red */<br />
draw((10,2)--(10,3),rgb(1,0,0)+linewidth(1));<br />
/* black */<br />
draw((5,2)--(5,3),linewidth(1));<br />
/* pink */<br />
draw((2,5)--(3,5),rgb(1,0.5,1)+linewidth(1));<br />
/* purple */<br />
draw((2,10)--(3,10),purple+linewidth(2));<br />
</asy> <cmath>\small\text{The playing board for 8 players.}</cmath><br />
Please note that this game is not inspired by Tron, it is inspired by the iPhone app.<br />
<br />
'''Goal of the game''' - Be the last one standing.<br />
<br />
'''Your litebike''' - Your litebike is at the end of your wall of light. It is not represented by the <math>\text{o}</math>. The <math>\text{o}</math> is the starting point.<br />
<br />
'''Movement''' - Every turn, your litebike moves forwards 1 lattice point. As you move forwards, a solid wall of light forms behind you. You die if you hit that wall of light, or anyone else's wall.<br />
<br />
'''The board''' - You may move along any of the lines on the board, including the outer one.<br />
<br />
'''Turning''' - You can turn your bike once per turn. Turns take place relative to the orientation of your bike. Turns take place before all other actions such as movement and jumping.<br />
<br />
'''Boost''' - Using a boost will speed you up for two turns. On the turn that you use it, you move forwards two extra lattice points, and on the turn after you use it, you move forwards one extra lattice point. After you use a boost, you may not use one again in the next four turns.<br />
<br />
'''Jumping''' - Jumping helps you go over walls of light. On a jump, you move forwards one extra lattice point. This may add up with a boost, so you can jump a maximum distance of four lattice points. You may only jump once in the game.<br />
<br />
== Blog ==<br />
<br />
<url>blog.php?u=80033 Asf's Blog</url><br />
<br />
I try to keep a views/entries ratio higher than 11. <br />
<br />
<h3>CSS Skins</h3><br />
<br />
* <url>viewtopic.php?f=624&t=360390 Lightning</url><br />
* <url>viewtopic.php?f=624&t=371072 Astronomy</url><br />
* Gmail (not released)<br />
* <url>viewtopic.php?f=624&t=401034 Alcumus/AoPS theme</url><br />
* <url>viewtopic.php?f=624&t=418036 Quizlet theme</url><br />
* <url>viewtopic.php?f=624&t=416465 BSoD</url><br />
*<url>blog.php?u=80033&b=54285 Exit Path</url><br />
* <url>viewtopic.php?f=624&t=420354 Sublight Theme</url></div>Asfhttps://artofproblemsolving.com/wiki/index.php?title=User:Asf&diff=42442User:Asf2011-10-01T23:18:05Z<p>Asf: /* Games */</p>
<hr />
<div>[[Image:Asf.png||center|50px|My current avatar]]<br />
<br />
== Introduction ==<br />
<br />
I spend my time doing math, going on AoPS, and reading.<br />
<br />
This page is a collection of statistics from various things.<br />
<br />
== Games ==<br />
<br />
Played/playing:<br />
<br />
* <url>viewtopic.php?f=535&t=409544 The Letter Market II</url> by bluecarneal - 7th place<br />
* <url>viewtopic.php?f=535&t=416484 Payoff</url> by smallpeoples343 - 1st place<br />
* <url>viewtopic.php?f=535&t=418005 The Death Race</url> by smallpeoples343 - 1st place<br />
* FactFiction 3 by chaotic_iak - 4th place<br />
<br />
Modded/modding:<br />
<br />
* n/a<br />
<br />
<h3>Settlements</h3><br />
<br />
Settlements is a game I created where four players seek to eliminate all the other players. It is currently being tested in my blog.<br />
<br />
<h4>Rules</h4><br />
<br />
<url>blog.php?page=download&mode=download&id=1519 Starting Positions</url><br />
<br />
For every turn that the first player takes, another year goes by.<br />
<br />
'''Goal of the game''' - Occupy three capitals, and more than half of the board.<br />
<br />
'''Creating the board''' - At the beginning of the game, each player may choose to add two cities to the board. The cities must be within 3 to 5 moves away from the player's capital city. The player does not own these cities yet.<br />
<br />
'''Creating settlements''' - You may create a settlement directly adjacent to (not diagonally next to) one of your settlements that already existed the previous year. You may not create more than 5 settlements a year. A settlement may not "create" more than one settlement in a year. On the map, a settlement is represented by the letter o or ø.<br />
<br />
'''Losing settlements''' - You lose settlements if they get too old or if they are attacked. At the beginning of each new year, (before settlements are created that year) old settlements (represented by ø) disappear, and normal settlements (represented by o) turn into old settlements (which don't disappear until the next year).<br />
<br />
'''Attacking''' - To attack an enemy settlement, create a new settlement(s) in the same square that the enemy is in. Both you and your enemy lose a settlement repeatedly in that square until one of you (or both of you) run out of settlements in that square.<br />
<br />
'''Cities''' - Cities are represented by a square with a thick border. You may only have one settlement less than the limit in the city, but you get the advantage of being allied with the cityfolk, and they will allow you to produce an extra settlement directly adjacent to the city. To capture a city, create a settlement there successfully.<br />
<br />
'''Capitals''' - Capitals are like cities, but they allow you to produce two extra settlements instead of one, and you may only have two settlements less than the limit.<br />
<br />
'''The Settlement limit''' - The maximum number of settlements you may have in a square is inversely proportional to the number of players, rounded up. With four players, the limit is 2. If the number of players is <math>n</math>, then <math>\boxed{nm=8}</math> where <math>\lceil m \rceil</math> is the limit of settlments.<br />
<br />
<h3>Litebikes</h3><br />
<br />
<asy>size(125); add(grid(15,15)); draw((5,0)--(5,15)); draw((10,0)--(10,15)); draw((0,5)--(15,5)); draw((0,10)--(15,10));<br />
label("o",(5,2));label("o",(2,5));label("o",(10,2));label("o",(2,10));label("o",(13,5));label("o",(5,13));label("o",(13,10));label("o",(10,13));<br />
/* light green */<br />
draw((5,13)--(5,12),rgb(0,1,0)+linewidth(1));<br />
/* brown */<br />
draw((10,13)--(10,12),brown+linewidth(1));<br />
/* dark blue */<br />
draw((13,10)--(12,10),rgb(0,0,1)+linewidth(1));<br />
/* dark green */<br />
draw((13,5)--(12,5),rgb(0,0.5,0)+linewidth(1));<br />
/* pure red */<br />
draw((10,2)--(10,3),rgb(1,0,0)+linewidth(1));<br />
/* black */<br />
draw((5,2)--(5,3),linewidth(1));<br />
/* pink */<br />
draw((2,5)--(3,5),rgb(1,0.5,1)+linewidth(1));<br />
/* purple */<br />
draw((2,10)--(3,10),purple+linewidth(2));<br />
</asy> <cmath>\small\text{The playing board for 8 players.}</cmath><br />
Please note that this game is not inspired by Tron, it is inspired by the iPhone app.<br />
<br />
'''Goal of the game''' - Be the last one standing.<br />
<br />
'''Your litebike''' - Your litebike is at the end of your wall of light. It is not represented by the <math>\text{o}</math>. The <math>\text{o}</math> is the starting point.<br />
<br />
'''Movement''' - Every turn, your litebike moves forwards 1 lattice point. As you move forwards, a solid wall of light forms behind you. You die if you hit that wall of light, or anyone else's wall.<br />
<br />
'''The board''' - You may move along any of the lines on the board, including the outer one.<br />
<br />
'''Turning''' - You can turn your bike once per turn. Turns take place relative to the orientation of your bike. Turns take place before all other actions such as movement and jumping.<br />
<br />
'''Boost''' - Using a boost will speed you up for two turns. On the turn that you use it, you move forwards two extra lattice points, and on the turn after you use it, you move forwards one extra lattice point. After you use a boost, you may not use one again in the next four turns.<br />
<br />
'''Jumping''' - Jumping helps you go over walls of light. On a jump, you move forwards one extra lattice point. This may add up with a boost, so you can jump a maximum distance of four lattice points. You may only jump once in the game.<br />
<br />
== Blog ==<br />
<br />
<url>blog.php?u=80033 Asf's Blog</url><br />
<br />
I try to keep a views/entries ratio higher than 11. <br />
<br />
<h3>CSS Skins</h3><br />
<br />
* <url>viewtopic.php?f=624&t=360390 Lightning</url><br />
* <url>viewtopic.php?f=624&t=371072 Astronomy</url><br />
* Gmail (not released)<br />
* <url>viewtopic.php?f=624&t=401034 Alcumus/AoPS theme</url><br />
* <url>viewtopic.php?f=624&t=418036 Quizlet theme</url><br />
* <url>viewtopic.php?f=624&t=416465 BSoD</url><br />
*<url>blog.php?u=80033&b=54285 Exit Path</url><br />
* <url>viewtopic.php?f=624&t=420354 Sublight Theme</url></div>Asfhttps://artofproblemsolving.com/wiki/index.php?title=User:Asf&diff=42335User:Asf2011-09-17T21:45:33Z<p>Asf: </p>
<hr />
<div>[[Image:Asf.png||center|50px|My current avatar]]<br />
<br />
== Introduction ==<br />
<br />
I spend my time doing math, going on AoPS, and reading.<br />
<br />
This page is a collection of statistics from various things.<br />
<br />
== Games ==<br />
<br />
Played/playing:<br />
<br />
* <url>viewtopic.php?f=535&t=409544 The Letter Market II</url> by bluecarneal - 7th place<br />
* <url>viewtopic.php?f=535&t=416484 Payoff</url> by smallpeoples343 - 1st place<br />
* <url>viewtopic.php?f=535&t=418005 The Death Race</url> by smallpeoples343 - 1st place<br />
<br />
<h3>Settlements</h3><br />
<br />
Settlements is a game I created where four players seek to eliminate all the other players. It is currently being tested in my blog.<br />
<br />
<h4>Rules</h4><br />
<br />
<url>blog.php?page=download&mode=download&id=1519 Starting Positions</url><br />
<br />
For every turn that the first player takes, another year goes by.<br />
<br />
'''Goal of the game''' - Occupy three capitals, and more than half of the board.<br />
<br />
'''Creating the board''' - At the beginning of the game, each player may choose to add two cities to the board. The cities must be within 3 to 5 moves away from the player's capital city. The player does not own these cities yet.<br />
<br />
'''Creating settlements''' - You may create a settlement directly adjacent to (not diagonally next to) one of your settlements that already existed the previous year. You may not create more than 5 settlements a year. A settlement may not "create" more than one settlement in a year. On the map, a settlement is represented by the letter o or ø.<br />
<br />
'''Losing settlements''' - You lose settlements if they get too old or if they are attacked. At the beginning of each new year, (before settlements are created that year) old settlements (represented by ø) disappear, and normal settlements (represented by o) turn into old settlements (which don't disappear until the next year).<br />
<br />
'''Attacking''' - To attack an enemy settlement, create a new settlement(s) in the same square that the enemy is in. Both you and your enemy lose a settlement repeatedly in that square until one of you (or both of you) run out of settlements in that square.<br />
<br />
'''Cities''' - Cities are represented by a square with a thick border. You may only have one settlement less than the limit in the city, but you get the advantage of being allied with the cityfolk, and they will allow you to produce an extra settlement directly adjacent to the city. To capture a city, create a settlement there successfully.<br />
<br />
'''Capitals''' - Capitals are like cities, but they allow you to produce two extra settlements instead of one, and you may only have two settlements less than the limit.<br />
<br />
'''The Settlement limit''' - The maximum number of settlements you may have in a square is inversely proportional to the number of players, rounded up. With four players, the limit is 2. If the number of players is <math>n</math>, then <math>\boxed{nm=8}</math> where <math>\lceil m \rceil</math> is the limit of settlments.<br />
<br />
<h3>Litebikes</h3><br />
<br />
<asy>size(125); add(grid(15,15)); draw((5,0)--(5,15)); draw((10,0)--(10,15)); draw((0,5)--(15,5)); draw((0,10)--(15,10));<br />
label("o",(5,2));label("o",(2,5));label("o",(10,2));label("o",(2,10));label("o",(13,5));label("o",(5,13));label("o",(13,10));label("o",(10,13));<br />
/* light green */<br />
draw((5,13)--(5,12),rgb(0,1,0)+linewidth(1));<br />
/* brown */<br />
draw((10,13)--(10,12),brown+linewidth(1));<br />
/* dark blue */<br />
draw((13,10)--(12,10),rgb(0,0,1)+linewidth(1));<br />
/* dark green */<br />
draw((13,5)--(12,5),rgb(0,0.5,0)+linewidth(1));<br />
/* pure red */<br />
draw((10,2)--(10,3),rgb(1,0,0)+linewidth(1));<br />
/* black */<br />
draw((5,2)--(5,3),linewidth(1));<br />
/* pink */<br />
draw((2,5)--(3,5),rgb(1,0.5,1)+linewidth(1));<br />
/* purple */<br />
draw((2,10)--(3,10),purple+linewidth(2));<br />
</asy> <cmath>\small\text{The playing board for 8 players.}</cmath><br />
Please note that this game is not inspired by Tron, it is inspired by the iPhone app.<br />
<br />
'''Goal of the game''' - Be the last one standing.<br />
<br />
'''Your litebike''' - Your litebike is at the end of your wall of light. It is not represented by the <math>\text{o}</math>. The <math>\text{o}</math> is the starting point.<br />
<br />
'''Movement''' - Every turn, your litebike moves forwards 1 lattice point. As you move forwards, a solid wall of light forms behind you. You die if you hit that wall of light, or anyone else's wall.<br />
<br />
'''The board''' - You may move along any of the lines on the board, including the outer one.<br />
<br />
'''Turning''' - You can turn your bike once per turn. Turns take place relative to the orientation of your bike. Turns take place before all other actions such as movement and jumping.<br />
<br />
'''Boost''' - Using a boost will speed you up for two turns. On the turn that you use it, you move forwards two extra lattice points, and on the turn after you use it, you move forwards one extra lattice point. After you use a boost, you may not use one again in the next four turns.<br />
<br />
'''Jumping''' - Jumping helps you go over walls of light. On a jump, you move forwards one extra lattice point. This may add up with a boost, so you can jump a maximum distance of four lattice points. You may only jump once in the game.<br />
<br />
== Blog ==<br />
<br />
<url>blog.php?u=80033 Asf's Blog</url><br />
<br />
I try to keep a views/entries ratio higher than 11. <br />
<br />
<h3>CSS Skins</h3><br />
<br />
* <url>viewtopic.php?f=624&t=360390 Lightning</url><br />
* <url>viewtopic.php?f=624&t=371072 Astronomy</url><br />
* Gmail (not released)<br />
* <url>viewtopic.php?f=624&t=401034 Alcumus/AoPS theme</url><br />
* <url>viewtopic.php?f=624&t=418036 Quizlet theme</url><br />
* <url>viewtopic.php?f=624&t=416465 BSoD</url><br />
*<url>blog.php?u=80033&b=54285 Exit Path</url><br />
* <url>viewtopic.php?f=624&t=420354 Sublight Theme</url></div>Asfhttps://artofproblemsolving.com/wiki/index.php?title=Magic_squares&diff=41682Magic squares2011-08-19T14:47:48Z<p>Asf: </p>
<hr />
<div>== Definition ==<br />
<br />
A magic square is a <math>n \times n</math> grid filled in with numbers where the sum of the rows are the same, and the sum of the columns are the same. <math>n</math> is the order of the square.<br />
<br />
A magic square can be rotated, you can add or subtract a same number to all the numbers, and it can be flipped to produce another valid magic square.<br />
<br />
== Number of Magic Squares ==<br />
<br />
{| class="latextable"<br />
!Order !! Number of Different Magic Squares<br />
|-<br />
|1 || 1<br />
|-<br />
|2 || 0<br />
|-<br />
|3 || 1<br />
|-<br />
|4 || 880<br />
|-<br />
|5 || 275, 305, 224<br />
|}<br />
<br />
== Resources ==<br />
<br />
''The Zen of Magic Squares, Circles, and Stars'' by Clifford A. Pickover<br />
<br />
{{stub}}</div>Asfhttps://artofproblemsolving.com/wiki/index.php?title=User:Asf&diff=41167User:Asf2011-08-03T15:23:17Z<p>Asf: /* Blog */</p>
<hr />
<div>[[Image:Asf.png||center|50px|My current avatar]]<br />
<br />
== Introduction ==<br />
<br />
I spend my time doing math, going on AoPS, and reading.<br />
<br />
This page is a collection of statistics from various things.<br />
<br />
== Games ==<br />
<br />
Played/playing:<br />
<br />
* <url>viewtopic.php?f=535&t=409544 The Letter Market II</url> by bluecarneal - 7th place<br />
* <url>viewtopic.php?f=535&t=416484 Payoff</url> by smallpeoples343 - 1st place<br />
* <url>viewtopic.php?f=535&t=418005 The Death Race</url> by smallpeoples343<br />
<br />
<h3>Settlements</h3><br />
<br />
Settlements is a game I created where four players seek to eliminate all the other players. It is currently being tested in my blog.<br />
<br />
<h4>Rules</h4><br />
<br />
<url>blog.php?page=download&mode=download&id=1519 Starting Positions</url><br />
<br />
For every turn that the first player takes, another year goes by.<br />
<br />
'''Goal of the game''' - Occupy three capitals, and more than half of the board.<br />
<br />
'''Creating the board''' - At the beginning of the game, each player may choose to add two cities to the board. The cities must be within 3 to 5 moves away from the player's capital city. The player does not own these cities yet.<br />
<br />
'''Creating settlements''' - You may create a settlement directly adjacent to (not diagonally next to) one of your settlements that already existed the previous year. You may not create more than 5 settlements a year. A settlement may not "create" more than one settlement in a year. On the map, a settlement is represented by the letter o or ø.<br />
<br />
'''Losing settlements''' - You lose settlements if they get too old or if they are attacked. At the beginning of each new year, (before settlements are created that year) old settlements (represented by ø) disappear, and normal settlements (represented by o) turn into old settlements (which don't disappear until the next year).<br />
<br />
'''Attacking''' - To attack an enemy settlement, create a new settlement(s) in the same square that the enemy is in. Both you and your enemy lose a settlement repeatedly in that square until one of you (or both of you) run out of settlements in that square.<br />
<br />
'''Cities''' - Cities are represented by a square with a thick border. You may only have one settlement less than the limit in the city, but you get the advantage of being allied with the cityfolk, and they will allow you to produce an extra settlement directly adjacent to the city. To capture a city, create a settlement there successfully.<br />
<br />
'''Capitals''' - Capitals are like cities, but they allow you to produce two extra settlements instead of one, and you may only have two settlements less than the limit.<br />
<br />
'''The Settlement limit''' - The maximum number of settlements you may have in a square is inversely proportional to the number of players, rounded up. With four players, the limit is 2. If the number of players is <math>n</math>, then <math>\boxed{nm=8}</math> where <math>\lceil m \rceil</math> is the limit of settlments.<br />
<br />
<h3>Litebikes</h3><br />
<br />
<asy>size(125); add(grid(15,15)); draw((5,0)--(5,15)); draw((10,0)--(10,15)); draw((0,5)--(15,5)); draw((0,10)--(15,10));<br />
label("o",(5,2));label("o",(2,5));label("o",(10,2));label("o",(2,10));label("o",(13,5));label("o",(5,13));label("o",(13,10));label("o",(10,13));<br />
/* light green */<br />
draw((5,13)--(5,12),rgb(0,1,0)+linewidth(1));<br />
/* brown */<br />
draw((10,13)--(10,12),brown+linewidth(1));<br />
/* dark blue */<br />
draw((13,10)--(12,10),rgb(0,0,1)+linewidth(1));<br />
/* dark green */<br />
draw((13,5)--(12,5),rgb(0,0.5,0)+linewidth(1));<br />
/* pure red */<br />
draw((10,2)--(10,3),rgb(1,0,0)+linewidth(1));<br />
/* black */<br />
draw((5,2)--(5,3),linewidth(1));<br />
/* pink */<br />
draw((2,5)--(3,5),rgb(1,0.5,1)+linewidth(1));<br />
/* purple */<br />
draw((2,10)--(3,10),purple+linewidth(2));<br />
</asy> <cmath>\small\text{The playing board for 8 players.}</cmath><br />
Please note that this game is not inspired by Tron, it is inspired by the iPhone app.<br />
<br />
'''Goal of the game''' - Be the last one standing.<br />
<br />
'''Your litebike''' - Your litebike is at the end of your wall of light. It is not represented by the <math>\text{o}</math>. The <math>\text{o}</math> is the starting point.<br />
<br />
'''Movement''' - Every turn, your litebike moves forwards 1 lattice point. As you move forwards, a solid wall of light forms behind you. You die if you hit that wall of light, or anyone else's wall.<br />
<br />
'''The board''' - You may move along any of the lines on the board, including the outer one.<br />
<br />
'''Turning''' - You can turn your bike once per turn. Turns take place relative to the orientation of your bike. Turns take place before all other actions such as movement and jumping.<br />
<br />
'''Boost''' - Using a boost will speed you up for two turns. On the turn that you use it, you move forwards two extra lattice points, and on the turn after you use it, you move forwards one extra lattice point. After you use a boost, you may not use one again in the next four turns.<br />
<br />
'''Jumping''' - Jumping helps you go over walls of light. On a jump, you move forwards one extra lattice point. This may add up with a boost, so you can jump a maximum distance of four lattice points. You may only jump once in the game.<br />
<br />
== Blog ==<br />
<br />
<url>blog.php?u=80033 Asf's Blog</url><br />
<br />
I try to keep a views/entries ratio higher than 11. <br />
<br />
<h3>CSS Skins</h3><br />
<br />
* <url>viewtopic.php?f=624&t=360390 Lightning</url><br />
* <url>viewtopic.php?f=624&t=371072 Astronomy</url><br />
* Gmail (not released)<br />
* <url>viewtopic.php?f=624&t=401034 Alcumus/AoPS theme</url><br />
* <url>viewtopic.php?f=624&t=418036 Quizlet theme</url><br />
* <url>viewtopic.php?f=624&t=416465 BSoD</url><br />
*<url>blog.php?u=80033&b=54285 Exit Path</url><br />
* <url>viewtopic.php?f=624&t=420354 Sublight Theme</url></div>Asfhttps://artofproblemsolving.com/wiki/index.php?title=User:Asf&diff=40689User:Asf2011-07-26T19:07:37Z<p>Asf: /* Blog */</p>
<hr />
<div>[[Image:Asf.png||center|50px|My current avatar]]<br />
<br />
== Introduction ==<br />
<br />
I spend my time doing math, going on AoPS, and reading.<br />
<br />
This page is a collection of statistics from various things.<br />
<br />
== Games ==<br />
<br />
Played/playing:<br />
<br />
* <url>viewtopic.php?f=535&t=409544 The Letter Market II</url> by bluecarneal - 7th place<br />
* <url>viewtopic.php?f=535&t=416484 Payoff</url> by smallpeoples343 - 1st place<br />
* <url>viewtopic.php?f=535&t=418005 The Death Race</url> by smallpeoples343<br />
<br />
<h3>Settlements</h3><br />
<br />
Settlements is a game I created where four players seek to eliminate all the other players. It is currently being tested in my blog.<br />
<br />
<h4>Rules</h4><br />
<br />
<url>blog.php?page=download&mode=download&id=1519 Starting Positions</url><br />
<br />
For every turn that the first player takes, another year goes by.<br />
<br />
'''Goal of the game''' - Occupy three capitals, and more than half of the board.<br />
<br />
'''Creating the board''' - At the beginning of the game, each player may choose to add two cities to the board. The cities must be within 3 to 5 moves away from the player's capital city. The player does not own these cities yet.<br />
<br />
'''Creating settlements''' - You may create a settlement directly adjacent to (not diagonally next to) one of your settlements that already existed the previous year. You may not create more than 5 settlements a year. A settlement may not "create" more than one settlement in a year. On the map, a settlement is represented by the letter o or ø.<br />
<br />
'''Losing settlements''' - You lose settlements if they get too old or if they are attacked. At the beginning of each new year, (before settlements are created that year) old settlements (represented by ø) disappear, and normal settlements (represented by o) turn into old settlements (which don't disappear until the next year).<br />
<br />
'''Attacking''' - To attack an enemy settlement, create a new settlement(s) in the same square that the enemy is in. Both you and your enemy lose a settlement repeatedly in that square until one of you (or both of you) run out of settlements in that square.<br />
<br />
'''Cities''' - Cities are represented by a square with a thick border. You may only have one settlement less than the limit in the city, but you get the advantage of being allied with the cityfolk, and they will allow you to produce an extra settlement directly adjacent to the city. To capture a city, create a settlement there successfully.<br />
<br />
'''Capitals''' - Capitals are like cities, but they allow you to produce two extra settlements instead of one, and you may only have two settlements less than the limit.<br />
<br />
'''The Settlement limit''' - The maximum number of settlements you may have in a square is inversely proportional to the number of players, rounded up. With four players, the limit is 2. If the number of players is <math>n</math>, then <math>\boxed{nm=8}</math> where <math>\lceil m \rceil</math> is the limit of settlments.<br />
<br />
<h3>Litebikes</h3><br />
<br />
<asy>size(125); add(grid(15,15)); draw((5,0)--(5,15)); draw((10,0)--(10,15)); draw((0,5)--(15,5)); draw((0,10)--(15,10));<br />
label("o",(5,2));label("o",(2,5));label("o",(10,2));label("o",(2,10));label("o",(13,5));label("o",(5,13));label("o",(13,10));label("o",(10,13));<br />
/* light green */<br />
draw((5,13)--(5,12),rgb(0,1,0)+linewidth(1));<br />
/* brown */<br />
draw((10,13)--(10,12),brown+linewidth(1));<br />
/* dark blue */<br />
draw((13,10)--(12,10),rgb(0,0,1)+linewidth(1));<br />
/* dark green */<br />
draw((13,5)--(12,5),rgb(0,0.5,0)+linewidth(1));<br />
/* pure red */<br />
draw((10,2)--(10,3),rgb(1,0,0)+linewidth(1));<br />
/* black */<br />
draw((5,2)--(5,3),linewidth(1));<br />
/* pink */<br />
draw((2,5)--(3,5),rgb(1,0.5,1)+linewidth(1));<br />
/* purple */<br />
draw((2,10)--(3,10),purple+linewidth(2));<br />
</asy> <cmath>\small\text{The playing board for 8 players.}</cmath><br />
Please note that this game is not inspired by Tron, it is inspired by the iPhone app.<br />
<br />
'''Goal of the game''' - Be the last one standing.<br />
<br />
'''Your litebike''' - Your litebike is at the end of your wall of light. It is not represented by the <math>\text{o}</math>. The <math>\text{o}</math> is the starting point.<br />
<br />
'''Movement''' - Every turn, your litebike moves forwards 1 lattice point. As you move forwards, a solid wall of light forms behind you. You die if you hit that wall of light, or anyone else's wall.<br />
<br />
'''The board''' - You may move along any of the lines on the board, including the outer one.<br />
<br />
'''Turning''' - You can turn your bike once per turn. Turns take place relative to the orientation of your bike. Turns take place before all other actions such as movement and jumping.<br />
<br />
'''Boost''' - Using a boost will speed you up for two turns. On the turn that you use it, you move forwards two extra lattice points, and on the turn after you use it, you move forwards one extra lattice point. After you use a boost, you may not use one again in the next four turns.<br />
<br />
'''Jumping''' - Jumping helps you go over walls of light. On a jump, you move forwards one extra lattice point. This may add up with a boost, so you can jump a maximum distance of four lattice points. You may only jump once in the game.<br />
<br />
== Blog ==<br />
<br />
<url>blog.php?u=80033 Asf's Blog</url><br />
<br />
I try to keep a views/entries ratio higher than 11. <br />
<br />
<h3>CSS Skins</h3><br />
<br />
* <url>viewtopic.php?f=624&t=360390 Lightning</url><br />
* <url>viewtopic.php?f=624&t=371072 Astronomy</url><br />
* Gmail (not released)<br />
* <url>viewtopic.php?f=624&t=401034 Alcumus/AoPS theme</url><br />
* <url>viewtopic.php?f=624&t=418036 Quizlet theme</url><br />
* <url>viewtopic.php?f=624&t=416465 BSoD</url><br />
*<url>blog.php?u=80033&b=54285 Exit Path</url><br />
* <url>viewtopic.php?f=624&t=420354 Sublight</url></div>Asfhttps://artofproblemsolving.com/wiki/index.php?title=User:Asf&diff=40663User:Asf2011-07-25T18:16:30Z<p>Asf: CSS update</p>
<hr />
<div>[[Image:Asf.png||center|50px|My current avatar]]<br />
<br />
== Introduction ==<br />
<br />
I spend my time doing math, going on AoPS, and reading.<br />
<br />
This page is a collection of statistics from various things.<br />
<br />
== Games ==<br />
<br />
Played/playing:<br />
<br />
* <url>viewtopic.php?f=535&t=409544 The Letter Market II</url> by bluecarneal - 7th place<br />
* <url>viewtopic.php?f=535&t=416484 Payoff</url> by smallpeoples343 - 1st place<br />
* <url>viewtopic.php?f=535&t=418005 The Death Race</url> by smallpeoples343<br />
<br />
<h3>Settlements</h3><br />
<br />
Settlements is a game I created where four players seek to eliminate all the other players. It is currently being tested in my blog.<br />
<br />
<h4>Rules</h4><br />
<br />
<url>blog.php?page=download&mode=download&id=1519 Starting Positions</url><br />
<br />
For every turn that the first player takes, another year goes by.<br />
<br />
'''Goal of the game''' - Occupy three capitals, and more than half of the board.<br />
<br />
'''Creating the board''' - At the beginning of the game, each player may choose to add two cities to the board. The cities must be within 3 to 5 moves away from the player's capital city. The player does not own these cities yet.<br />
<br />
'''Creating settlements''' - You may create a settlement directly adjacent to (not diagonally next to) one of your settlements that already existed the previous year. You may not create more than 5 settlements a year. A settlement may not "create" more than one settlement in a year. On the map, a settlement is represented by the letter o or ø.<br />
<br />
'''Losing settlements''' - You lose settlements if they get too old or if they are attacked. At the beginning of each new year, (before settlements are created that year) old settlements (represented by ø) disappear, and normal settlements (represented by o) turn into old settlements (which don't disappear until the next year).<br />
<br />
'''Attacking''' - To attack an enemy settlement, create a new settlement(s) in the same square that the enemy is in. Both you and your enemy lose a settlement repeatedly in that square until one of you (or both of you) run out of settlements in that square.<br />
<br />
'''Cities''' - Cities are represented by a square with a thick border. You may only have one settlement less than the limit in the city, but you get the advantage of being allied with the cityfolk, and they will allow you to produce an extra settlement directly adjacent to the city. To capture a city, create a settlement there successfully.<br />
<br />
'''Capitals''' - Capitals are like cities, but they allow you to produce two extra settlements instead of one, and you may only have two settlements less than the limit.<br />
<br />
'''The Settlement limit''' - The maximum number of settlements you may have in a square is inversely proportional to the number of players, rounded up. With four players, the limit is 2. If the number of players is <math>n</math>, then <math>\boxed{nm=8}</math> where <math>\lceil m \rceil</math> is the limit of settlments.<br />
<br />
<h3>Litebikes</h3><br />
<br />
<asy>size(125); add(grid(15,15)); draw((5,0)--(5,15)); draw((10,0)--(10,15)); draw((0,5)--(15,5)); draw((0,10)--(15,10));<br />
label("o",(5,2));label("o",(2,5));label("o",(10,2));label("o",(2,10));label("o",(13,5));label("o",(5,13));label("o",(13,10));label("o",(10,13));<br />
/* light green */<br />
draw((5,13)--(5,12),rgb(0,1,0)+linewidth(1));<br />
/* brown */<br />
draw((10,13)--(10,12),brown+linewidth(1));<br />
/* dark blue */<br />
draw((13,10)--(12,10),rgb(0,0,1)+linewidth(1));<br />
/* dark green */<br />
draw((13,5)--(12,5),rgb(0,0.5,0)+linewidth(1));<br />
/* pure red */<br />
draw((10,2)--(10,3),rgb(1,0,0)+linewidth(1));<br />
/* black */<br />
draw((5,2)--(5,3),linewidth(1));<br />
/* pink */<br />
draw((2,5)--(3,5),rgb(1,0.5,1)+linewidth(1));<br />
/* purple */<br />
draw((2,10)--(3,10),purple+linewidth(2));<br />
</asy> <cmath>\small\text{The playing board for 8 players.}</cmath><br />
Please note that this game is not inspired by Tron, it is inspired by the iPhone app.<br />
<br />
'''Goal of the game''' - Be the last one standing.<br />
<br />
'''Your litebike''' - Your litebike is at the end of your wall of light. It is not represented by the <math>\text{o}</math>. The <math>\text{o}</math> is the starting point.<br />
<br />
'''Movement''' - Every turn, your litebike moves forwards 1 lattice point. As you move forwards, a solid wall of light forms behind you. You die if you hit that wall of light, or anyone else's wall.<br />
<br />
'''The board''' - You may move along any of the lines on the board, including the outer one.<br />
<br />
'''Turning''' - You can turn your bike once per turn. Turns take place relative to the orientation of your bike. Turns take place before all other actions such as movement and jumping.<br />
<br />
'''Boost''' - Using a boost will speed you up for two turns. On the turn that you use it, you move forwards two extra lattice points, and on the turn after you use it, you move forwards one extra lattice point. After you use a boost, you may not use one again in the next four turns.<br />
<br />
'''Jumping''' - Jumping helps you go over walls of light. On a jump, you move forwards one extra lattice point. This may add up with a boost, so you can jump a maximum distance of four lattice points. You may only jump once in the game.<br />
<br />
== Blog ==<br />
<br />
<url>blog.php?u=80033 Asf's Blog</url><br />
<br />
I try to keep a views/entries ratio higher than 11. <br />
<br />
<h3>CSS Skins</h3><br />
<br />
* <url>viewtopic.php?f=624&t=360390 Lightning</url><br />
* <url>viewtopic.php?f=624&t=371072 Astronomy</url><br />
* Gmail (not released)<br />
* <url>viewtopic.php?f=624&t=401034 Alcumus/AoPS theme</url><br />
* <url>viewtopic.php?f=624&t=418036 Quizlet theme</url><br />
* <url>viewtopic.php?f=624&t=416465 BSoD</url><br />
*<url>blog.php?u=80033&b=54285 Exit Path</url><br />
* Sublight (not released)</div>Asfhttps://artofproblemsolving.com/wiki/index.php?title=User:Asf&diff=40660User:Asf2011-07-25T18:13:45Z<p>Asf: </p>
<hr />
<div>[[Image:Asf.png||center|50px|My current avatar]]<br />
<br />
== Introduction ==<br />
<br />
I spend my time doing math, going on AoPS, and reading.<br />
<br />
This page is a collection of statistics from various things.<br />
<br />
== Games ==<br />
<br />
Played/playing:<br />
<br />
* <url>viewtopic.php?f=535&t=409544 The Letter Market II</url> by bluecarneal - 7th place<br />
* <url>viewtopic.php?f=535&t=416484 Payoff</url> by smallpeoples343 - 1st place<br />
* <url>viewtopic.php?f=535&t=418005 The Death Race</url> by smallpeoples343<br />
<br />
<h3>Settlements</h3><br />
<br />
Settlements is a game I created where four players seek to eliminate all the other players. It is currently being tested in my blog.<br />
<br />
<h4>Rules</h4><br />
<br />
<url>blog.php?page=download&mode=download&id=1519 Starting Positions</url><br />
<br />
For every turn that the first player takes, another year goes by.<br />
<br />
'''Goal of the game''' - Occupy three capitals, and more than half of the board.<br />
<br />
'''Creating the board''' - At the beginning of the game, each player may choose to add two cities to the board. The cities must be within 3 to 5 moves away from the player's capital city. The player does not own these cities yet.<br />
<br />
'''Creating settlements''' - You may create a settlement directly adjacent to (not diagonally next to) one of your settlements that already existed the previous year. You may not create more than 5 settlements a year. A settlement may not "create" more than one settlement in a year. On the map, a settlement is represented by the letter o or ø.<br />
<br />
'''Losing settlements''' - You lose settlements if they get too old or if they are attacked. At the beginning of each new year, (before settlements are created that year) old settlements (represented by ø) disappear, and normal settlements (represented by o) turn into old settlements (which don't disappear until the next year).<br />
<br />
'''Attacking''' - To attack an enemy settlement, create a new settlement(s) in the same square that the enemy is in. Both you and your enemy lose a settlement repeatedly in that square until one of you (or both of you) run out of settlements in that square.<br />
<br />
'''Cities''' - Cities are represented by a square with a thick border. You may only have one settlement less than the limit in the city, but you get the advantage of being allied with the cityfolk, and they will allow you to produce an extra settlement directly adjacent to the city. To capture a city, create a settlement there successfully.<br />
<br />
'''Capitals''' - Capitals are like cities, but they allow you to produce two extra settlements instead of one, and you may only have two settlements less than the limit.<br />
<br />
'''The Settlement limit''' - The maximum number of settlements you may have in a square is inversely proportional to the number of players, rounded up. With four players, the limit is 2. If the number of players is <math>n</math>, then <math>\boxed{nm=8}</math> where <math>\lceil m \rceil</math> is the limit of settlments.<br />
<br />
<h3>Litebikes</h3><br />
<br />
<asy>size(125); add(grid(15,15)); draw((5,0)--(5,15)); draw((10,0)--(10,15)); draw((0,5)--(15,5)); draw((0,10)--(15,10));<br />
label("o",(5,2));label("o",(2,5));label("o",(10,2));label("o",(2,10));label("o",(13,5));label("o",(5,13));label("o",(13,10));label("o",(10,13));<br />
/* light green */<br />
draw((5,13)--(5,12),rgb(0,1,0)+linewidth(1));<br />
/* brown */<br />
draw((10,13)--(10,12),brown+linewidth(1));<br />
/* dark blue */<br />
draw((13,10)--(12,10),rgb(0,0,1)+linewidth(1));<br />
/* dark green */<br />
draw((13,5)--(12,5),rgb(0,0.5,0)+linewidth(1));<br />
/* pure red */<br />
draw((10,2)--(10,3),rgb(1,0,0)+linewidth(1));<br />
/* black */<br />
draw((5,2)--(5,3),linewidth(1));<br />
/* pink */<br />
draw((2,5)--(3,5),rgb(1,0.5,1)+linewidth(1));<br />
/* purple */<br />
draw((2,10)--(3,10),purple+linewidth(2));<br />
</asy> <cmath>\small\text{The playing board for 8 players.}</cmath><br />
Please note that this game is not inspired by Tron, it is inspired by the iPhone app.<br />
<br />
'''Goal of the game''' - Be the last one standing.<br />
<br />
'''Your litebike''' - Your litebike is at the end of your wall of light. It is not represented by the <math>\text{o}</math>. The <math>\text{o}</math> is the starting point.<br />
<br />
'''Movement''' - Every turn, your litebike moves forwards 1 lattice point. As you move forwards, a solid wall of light forms behind you. You die if you hit that wall of light, or anyone else's wall.<br />
<br />
'''The board''' - You may move along any of the lines on the board, including the outer one.<br />
<br />
'''Turning''' - You can turn your bike once per turn. Turns take place relative to the orientation of your bike. Turns take place before all other actions such as movement and jumping.<br />
<br />
'''Boost''' - Using a boost will speed you up for two turns. On the turn that you use it, you move forwards two extra lattice points, and on the turn after you use it, you move forwards one extra lattice point. After you use a boost, you may not use one again in the next four turns.<br />
<br />
'''Jumping''' - Jumping helps you go over walls of light. On a jump, you move forwards one extra lattice point. This may add up with a boost, so you can jump a maximum distance of four lattice points. You may only jump once in the game.<br />
<br />
== Blog ==<br />
<br />
<url>blog.php?u=80033 Asf's Blog</url><br />
<br />
I try to keep a views/entries ratio higher than 11. <br />
<br />
<h3>CSS Skins</h3><br />
<br />
* <url>viewtopic.php?f=624&t=360390 Lightning</url><br />
* <url>viewtopic.php?f=624&t=371072 Astronomy</url><br />
* <url>viewtopic.php?f=624&t=401034 Alcumus/AoPS theme</url><br />
* <url>viewtopic.php?f=624&t=418036 Quizlet theme</url><br />
* <url>viewtopic.php?f=624&t=416465 BSoD</url><br />
*<url>blog.php?u=80033&b=54285 Exit Path</url></div>Asfhttps://artofproblemsolving.com/wiki/index.php?title=User:Asf&diff=40620User:Asf2011-07-24T00:04:04Z<p>Asf: /* CSS */</p>
<hr />
<div>[[Image:Asf.png||center|50px|My current avatar]]<br />
<br />
== Introduction ==<br />
<br />
I spend my time doing math, going on AoPS, and reading.<br />
<br />
This page is a collection of statistics from various things.<br />
<br />
== Games ==<br />
<br />
Played/playing:<br />
<br />
* <url>viewtopic.php?f=535&t=409544 The Letter Market II</url> by bluecarneal<br />
* <url>viewtopic.php?f=535&t=416484 Payoff</url> by smallpeoples343<br />
* <url>viewtopic.php?f=535&t=418005 The Death Race</url> by smallpeoples343<br />
<br />
<h3>Settlements</h3><br />
<br />
Settlements is a game I created where four players seek to eliminate all the other players. It is currently being tested in my blog.<br />
<br />
<h4>Rules</h4><br />
<br />
<url>blog.php?page=download&mode=download&id=1519 Starting Positions</url><br />
<br />
For every turn that the first player takes, another year goes by.<br />
<br />
'''Goal of the game''' - Occupy three capitals, and more than half of the board.<br />
<br />
'''Creating the board''' - At the beginning of the game, each player may choose to add two cities to the board. The cities must be within 3 to 5 moves away from the player's capital city. The player does not own these cities yet.<br />
<br />
'''Creating settlements''' - You may create a settlement directly adjacent to (not diagonally next to) one of your settlements that already existed the previous year. You may not create more than 5 settlements a year. A settlement may not "create" more than one settlement in a year. On the map, a settlement is represented by the letter o or ø.<br />
<br />
'''Losing settlements''' - You lose settlements if they get too old or if they are attacked. At the beginning of each new year, (before settlements are created that year) old settlements (represented by ø) disappear, and normal settlements (represented by o) turn into old settlements (which don't disappear until the next year).<br />
<br />
'''Attacking''' - To attack an enemy settlement, create a new settlement(s) in the same square that the enemy is in. Both you and your enemy lose a settlement repeatedly in that square until one of you (or both of you) run out of settlements in that square.<br />
<br />
'''Cities''' - Cities are represented by a square with a thick border. You may only have one settlement less than the limit in the city, but you get the advantage of being allied with the cityfolk, and they will allow you to produce an extra settlement directly adjacent to the city. To capture a city, create a settlement there successfully.<br />
<br />
'''Capitals''' - Capitals are like cities, but they allow you to produce two extra settlements instead of one, and you may only have two settlements less than the limit.<br />
<br />
'''The Settlement limit''' - The maximum number of settlements you may have in a square is inversely proportional to the number of players, rounded up. With four players, the limit is 2. If the number of players is <math>n</math>, then <math>\boxed{nm=8}</math> where <math>\lceil m \rceil</math> is the limit of settlments.<br />
<br />
<h3>Litebikes</h3><br />
<br />
<asy>size(125); add(grid(15,15)); draw((5,0)--(5,15)); draw((10,0)--(10,15)); draw((0,5)--(15,5)); draw((0,10)--(15,10));<br />
label("o",(5,2));label("o",(2,5));label("o",(10,2));label("o",(2,10));label("o",(13,5));label("o",(5,13));label("o",(13,10));label("o",(10,13));<br />
/* light green */<br />
draw((5,13)--(5,12),rgb(0,1,0)+linewidth(1));<br />
/* brown */<br />
draw((10,13)--(10,12),brown+linewidth(1));<br />
/* dark blue */<br />
draw((13,10)--(12,10),rgb(0,0,1)+linewidth(1));<br />
/* dark green */<br />
draw((13,5)--(12,5),rgb(0,0.5,0)+linewidth(1));<br />
/* pure red */<br />
draw((10,2)--(10,3),rgb(1,0,0)+linewidth(1));<br />
/* black */<br />
draw((5,2)--(5,3),linewidth(1));<br />
/* pink */<br />
draw((2,5)--(3,5),rgb(1,0.5,1)+linewidth(1));<br />
/* purple */<br />
draw((2,10)--(3,10),purple+linewidth(2));<br />
</asy> <cmath>\small\text{The playing board for 8 players.}</cmath><br />
Please note that this game is not inspired by Tron, it is inspired by the iPhone app.<br />
<br />
'''Goal of the game''' - Be the last one standing.<br />
<br />
'''Your litebike''' - Your litebike is at the end of your wall of light. It is not represented by the <math>\text{o}</math>. The <math>\text{o}</math> is the starting point.<br />
<br />
'''Movement''' - Every turn, your litebike moves forwards 1 lattice point. As you move forwards, a solid wall of light forms behind you. You die if you hit that wall of light, or anyone else's wall.<br />
<br />
'''The board''' - You may move along any of the lines on the board, including the outer one.<br />
<br />
'''Turning''' - You can turn your bike once per turn. Turns take place relative to the orientation of your bike. Turns take place before all other actions such as movement and jumping.<br />
<br />
'''Boost''' - Using a boost will speed you up for two turns. On the turn that you use it, you move forwards two extra lattice points, and on the turn after you use it, you move forwards one extra lattice point. After you use a boost, you may not use one again in the next four turns.<br />
<br />
'''Jumping''' - Jumping helps you go over walls of light. On a jump, you move forwards one extra lattice point. This may add up with a boost, so you can jump a maximum distance of four lattice points. You may only jump once in the game.<br />
<br />
== Blog ==<br />
<br />
<url>blog.php?u=80033 Asf's Blog</url><br />
<br />
I try to keep a views/entries ratio higher than 11. <br />
<br />
<h3>CSS Skins</h3><br />
<br />
* <url>viewtopic.php?f=624&t=360390 Lightning</url><br />
* <url>viewtopic.php?f=624&t=371072 Astronomy</url><br />
* <url>viewtopic.php?f=624&t=401034 Alcumus/AoPS theme</url><br />
* <url>viewtopic.php?f=624&t=418036 Quizlet theme</url><br />
* <url>viewtopic.php?f=624&t=416465 BSoD</url><br />
*<url>blog.php?u=80033&b=54285 Exit Path</url></div>Asfhttps://artofproblemsolving.com/wiki/index.php?title=User:Asf&diff=40585User:Asf2011-07-21T20:09:17Z<p>Asf: /*trivial correction*/</p>
<hr />
<div>[[Image:Asf.png||center|50px|My current avatar]]<br />
<br />
== Introduction ==<br />
<br />
I spend my time doing math, going on AoPS, and reading.<br />
<br />
This page is a collection of statistics from various things.<br />
<br />
== Games ==<br />
<br />
Played/playing:<br />
<br />
* <url>viewtopic.php?f=535&t=409544 The Letter Market II</url> by bluecarneal<br />
* <url>viewtopic.php?f=535&t=416484 Payoff</url> by smallpeoples343<br />
* <url>viewtopic.php?f=535&t=418005 The Death Race</url> by smallpeoples343<br />
<br />
<h3>Settlements</h3><br />
<br />
Settlements is a game I created where four players seek to eliminate all the other players. It is currently being tested in my blog.<br />
<br />
<h4>Rules</h4><br />
<br />
<url>blog.php?page=download&mode=download&id=1519 Starting Positions</url><br />
<br />
For every turn that the first player takes, another year goes by.<br />
<br />
'''Goal of the game''' - Occupy three capitals, and more than half of the board.<br />
<br />
'''Creating the board''' - At the beginning of the game, each player may choose to add two cities to the board. The cities must be within 3 to 5 moves away from the player's capital city. The player does not own these cities yet.<br />
<br />
'''Creating settlements''' - You may create a settlement directly adjacent to (not diagonally next to) one of your settlements that already existed the previous year. You may not create more than 5 settlements a year. A settlement may not "create" more than one settlement in a year. On the map, a settlement is represented by the letter o or ø.<br />
<br />
'''Losing settlements''' - You lose settlements if they get too old or if they are attacked. At the beginning of each new year, (before settlements are created that year) old settlements (represented by ø) disappear, and normal settlements (represented by o) turn into old settlements (which don't disappear until the next year).<br />
<br />
'''Attacking''' - To attack an enemy settlement, create a new settlement(s) in the same square that the enemy is in. Both you and your enemy lose a settlement repeatedly in that square until one of you (or both of you) run out of settlements in that square.<br />
<br />
'''Cities''' - Cities are represented by a square with a thick border. You may only have one settlement less than the limit in the city, but you get the advantage of being allied with the cityfolk, and they will allow you to produce an extra settlement directly adjacent to the city. To capture a city, create a settlement there successfully.<br />
<br />
'''Capitals''' - Capitals are like cities, but they allow you to produce two extra settlements instead of one, and you may only have two settlements less than the limit.<br />
<br />
'''The Settlement limit''' - The maximum number of settlements you may have in a square is inversely proportional to the number of players, rounded up. With four players, the limit is 2. If the number of players is <math>n</math>, then <math>\boxed{nm=8}</math> where <math>\lceil m \rceil</math> is the limit of settlments.<br />
<br />
<h3>Litebikes</h3><br />
<br />
<asy>size(125); add(grid(15,15)); draw((5,0)--(5,15)); draw((10,0)--(10,15)); draw((0,5)--(15,5)); draw((0,10)--(15,10));<br />
label("o",(5,2));label("o",(2,5));label("o",(10,2));label("o",(2,10));label("o",(13,5));label("o",(5,13));label("o",(13,10));label("o",(10,13));<br />
/* light green */<br />
draw((5,13)--(5,12),rgb(0,1,0)+linewidth(1));<br />
/* brown */<br />
draw((10,13)--(10,12),brown+linewidth(1));<br />
/* dark blue */<br />
draw((13,10)--(12,10),rgb(0,0,1)+linewidth(1));<br />
/* dark green */<br />
draw((13,5)--(12,5),rgb(0,0.5,0)+linewidth(1));<br />
/* pure red */<br />
draw((10,2)--(10,3),rgb(1,0,0)+linewidth(1));<br />
/* black */<br />
draw((5,2)--(5,3),linewidth(1));<br />
/* pink */<br />
draw((2,5)--(3,5),rgb(1,0.5,1)+linewidth(1));<br />
/* purple */<br />
draw((2,10)--(3,10),purple+linewidth(2));<br />
</asy> <cmath>\small\text{The playing board for 8 players.}</cmath><br />
Please note that this game is not inspired by Tron, it is inspired by the iPhone app.<br />
<br />
'''Goal of the game''' - Be the last one standing.<br />
<br />
'''Your litebike''' - Your litebike is at the end of your wall of light. It is not represented by the <math>\text{o}</math>. The <math>\text{o}</math> is the starting point.<br />
<br />
'''Movement''' - Every turn, your litebike moves forwards 1 lattice point. As you move forwards, a solid wall of light forms behind you. You die if you hit that wall of light, or anyone else's wall.<br />
<br />
'''The board''' - You may move along any of the lines on the board, including the outer one.<br />
<br />
'''Turning''' - You can turn your bike once per turn. Turns take place relative to the orientation of your bike. Turns take place before all other actions such as movement and jumping.<br />
<br />
'''Boost''' - Using a boost will speed you up for two turns. On the turn that you use it, you move forwards two extra lattice points, and on the turn after you use it, you move forwards one extra lattice point. After you use a boost, you may not use one again in the next four turns.<br />
<br />
'''Jumping''' - Jumping helps you go over walls of light. On a jump, you move forwards one extra lattice point. This may add up with a boost, so you can jump a maximum distance of four lattice points. You may only jump once in the game.<br />
<br />
== Blog ==<br />
<br />
<url>blog.php?u=80033 Asf's Blog</url><br />
<br />
I try to keep a views/entries ratio higher than 11. <br />
<br />
<h3>CSS Skins</h3><br />
<br />
* <url>viewtopic.php?f=624&t=360390 Lightning</url><br />
* <url>viewtopic.php?f=624&t=371072 Astronomy</url><br />
* <url>viewtopic.php?f=624&t=401034 Alcumus/AoPS theme</url><br />
* <url>viewtopic.php?f=624&t=418036 Quizlet theme</url><br />
* <url>viewtopic.php?f=624&t=416465 BSoD</url></div>Asfhttps://artofproblemsolving.com/wiki/index.php?title=User:Asf&diff=40475User:Asf2011-07-16T14:21:27Z<p>Asf: </p>
<hr />
<div>[[Image:Asf.png||center|50px|My current avatar]]<br />
<br />
== Introduction ==<br />
<br />
I spend my time doing math, going on AoPS, and reading.<br />
<br />
This page is a collection of statistics from various things.<br />
<br />
== Games ==<br />
<br />
Played/playing:<br />
<br />
* <url>viewtopic.php?f=535&t=409544 The Letter Market II</url> by bluecarneal<br />
* <url>viewtopic.php?f=535&t=416484 Payoff</url> by smallpeoples343<br />
* <url>viewtopic.php?f=535&t=418005 The Death Race</url> by smallpeoples343<br />
<br />
<h3>Settlements</h3><br />
<br />
Settlements is a game I created where four players seek to eliminate all the other players. It is currently being tested in my blog.<br />
<br />
<h4>Rules</h4><br />
<br />
<url>blog.php?page=download&mode=download&id=1519 Starting Positions</url><br />
<br />
For every turn that the first player takes, another year goes by.<br />
<br />
'''Goal of the game''' - Occupy three capitals, and more than half of the board.<br />
<br />
'''Creating the board''' - At the beginning of the game, each player may choose to add two cities to the board. The cities must be within 3 to 5 moves away from the player's capital city. The player does not own these cities yet.<br />
<br />
'''Creating settlements''' - You may create a settlement directly adjacent to (not diagonally next to) one of your settlements that already existed the previous year. You may not create more than 5 settlements a year. A settlement may not "create" more than one settlement in a year. On the map, a settlement is represented by the letter o or ø.<br />
<br />
'''Losing settlements''' - You lose settlements if they get too old or if they are attacked. At the beginning of each new year, (before settlements are created that year) old settlements (represented by ø) disappear, and normal settlements (represented by o) turn into old settlements (which don't disappear until the next year).<br />
<br />
'''Attacking''' - To attack an enemy settlement, create a new settlement(s) in the same square that the enemy is in. Both you and your enemy lose a settlement repeatedly in that square until one of you (or both of you) run out of settlements in that square.<br />
<br />
'''Cities''' - Cities are represented by a square with a thick border. You may only have one settlement less than the limit in the city, but you get the advantage of being allied with the cityfolk, and they will allow you to produce an extra settlement directly adjacent to the city. To capture a city, create a settlement there successfully.<br />
<br />
'''Capitals''' - Capitals are like cities, but they allow you to produce two extra settlements instead of one, and you may only have two settlements less than the limit.<br />
<br />
'''The Settlement limit''' - The maximum number of settlements you may have in a square is inversely proportional to the number of players, rounded up. With four players, the limit is 2. If the number of players is <math>n</math>, then <math>\boxed{nm=8}</math> where <math>\lceil m \rceil</math> is the limit of settlments.<br />
<br />
<h3>Litebikes</h3><br />
<br />
<asy>size(125); add(grid(15,15)); draw((5,0)--(5,15)); draw((10,0)--(10,15)); draw((0,5)--(15,5)); draw((0,10)--(15,10));<br />
label("o",(5,2));label("o",(2,5));label("o",(10,2));label("o",(2,10));label("o",(13,5));label("o",(5,13));label("o",(13,10));label("o",(10,13));<br />
/* light green */<br />
draw((5,13)--(5,12),rgb(0,1,0)+linewidth(1));<br />
/* brown */<br />
draw((10,13)--(10,12),brown+linewidth(1));<br />
/* dark blue */<br />
draw((13,10)--(12,10),rgb(0,0,1)+linewidth(1));<br />
/* dark green */<br />
draw((13,5)--(12,5),rgb(0,0.5,0)+linewidth(1));<br />
/* pure red */<br />
draw((10,2)--(10,3),rgb(1,0,0)+linewidth(1));<br />
/* black */<br />
draw((5,2)--(5,3),linewidth(1));<br />
/* pink */<br />
draw((2,5)--(3,5),rgb(1,0.5,1)+linewidth(1));<br />
/* purple */<br />
draw((2,10)--(3,10),purple+linewidth(2));<br />
</asy> <cmath>\small\text{The playing board.}</cmath><br />
Please note that this game is not inspired by Tron, it is inspired by the iPhone app.<br />
<br />
'''Goal of the game''' - Be the last one standing.<br />
<br />
'''Your litebike''' - Your litebike is at the end of your wall of light. It is not represented by the <math>\text{o}</math>. The <math>\text{o}</math> is the starting point.<br />
<br />
'''Movement''' - Every turn, your litebike moves forwards 1 lattice point. As you move forwards, a solid wall of light forms behind you. You die if you hit that wall of light, or anyone else's wall.<br />
<br />
'''The board''' - You may move along any of the lines on the board, including the outer one.<br />
<br />
'''Turning''' - You can turn your bike once per turn. Turns take place relative to the orientation of your bike. Turns take place before all other actions such as movement and jumping.<br />
<br />
'''Boost''' - Using a boost will speed you up for two turns. On the turn that you use it, you move forwards two extra lattice points, and on the turn after you use it, you move forwards one extra lattice point. After you use a boost, you may not use one again in the next four turns.<br />
<br />
'''Jumping''' - Jumping helps you go over walls of light. On a jump, you move forwards one extra lattice point. This may add up with a boost, so you can jump a maximum distance of four lattice points. You may only jump once in the game.<br />
<br />
== Blog ==<br />
<br />
<url>blog.php?u=80033 Asf's Blog</url><br />
<br />
I try to keep a views/entries ratio higher than 11. <br />
<br />
<h3>CSS Skins</h3><br />
<br />
* <url>viewtopic.php?f=624&t=360390 Lightning</url><br />
* <url>viewtopic.php?f=624&t=371072 Astronomy</url><br />
* <url>viewtopic.php?f=624&t=401034 Alcumus/AoPS theme</url><br />
* <url>viewtopic.php?f=624&t=418036 Quizlet theme</url><br />
* <url>viewtopic.php?f=624&t=416465 BSoD</url></div>Asfhttps://artofproblemsolving.com/wiki/index.php?title=User:Asf&diff=40465User:Asf2011-07-15T16:50:22Z<p>Asf: </p>
<hr />
<div>[[Image:Asf.png||center|50px|My current avatar]]<br />
<br />
== Introduction ==<br />
<br />
I spend my time doing math, going on AoPS, and reading.<br />
<br />
This page is a collection of statistics from various things.<br />
<br />
== Games ==<br />
<br />
Played/playing:<br />
<br />
* <url>viewtopic.php?f=535&t=409544 The Letter Market II</url> by bluecarneal<br />
* <url>viewtopic.php?f=535&t=416484 Payoff</url> by smallpeoples343<br />
* <url>viewtopic.php?f=535&t=418005 The Death Race</url> by smallpeoples343<br />
<br />
<h3>Settlements</h3><br />
<br />
Settlements is a game I created where four players seek to eliminate all the other players. It is currently being tested in my blog.<br />
<br />
<h4>Rules</h4><br />
<br />
<url>blog.php?page=download&mode=download&id=1519 Starting Positions</url><br />
<br />
For every turn that the first player takes, another year goes by.<br />
<br />
'''Goal of the game''' - Occupy three capitals, and more than half of the board.<br />
<br />
'''Creating the board''' - At the beginning of the game, each player may choose to add two cities to the board. The cities must be within 3 to 5 moves away from the player's capital city. The player does not own these cities yet.<br />
<br />
'''Creating settlements''' - You may create a settlement directly adjacent to (not diagonally next to) one of your settlements that already existed the previous year. You may not create more than 5 settlements a year. A settlement may not "create" more than one settlement in a year. On the map, a settlement is represented by the letter o or ø.<br />
<br />
'''Losing settlements''' - You lose settlements if they get too old or if they are attacked. At the beginning of each new year, (before settlements are created that year) old settlements (represented by ø) disappear, and normal settlements (represented by o) turn into old settlements (which don't disappear until the next year).<br />
<br />
'''Attacking''' - To attack an enemy settlement, create a new settlement(s) in the same square that the enemy is in. Both you and your enemy lose a settlement repeatedly in that square until one of you (or both of you) run out of settlements in that square.<br />
<br />
'''Cities''' - Cities are represented by a square with a thick border. You may only have one settlement less than the limit in the city, but you get the advantage of being allied with the cityfolk, and they will allow you to produce an extra settlement directly adjacent to the city. To capture a city, create a settlement there successfully.<br />
<br />
'''Capitals''' - Capitals are like cities, but they allow you to produce two extra settlements instead of one, and you may only have two settlements less than the limit.<br />
<br />
'''The Settlement limit''' - The maximum number of settlements you may have in a square is inversely proportional to the number of players, rounded up. With four players, the limit is 2. If the number of players is <math>n</math>, then <math>\boxed{nm=8}</math> where <math>\lceil m \rceil</math> is the limit of settlments.<br />
<br />
<h3>Litebikes</h3><br />
<br />
<asy>add(grid(15,15)); draw((5,0)--(5,15)); draw((10,0)--(10,15)); draw((0,5)--(15,5)); draw((0,10)--(15,10));<br />
label("o",(5,2));label("o",(2,5));label("o",(10,2));label("o",(2,10));label("o",(13,5));label("o",(5,13));label("o",(13,10));label("o",(10,13));<br />
/* light green */<br />
draw((5,13)--(5,12),rgb(0,1,0)+linewidth(1));<br />
/* brown */<br />
draw((10,13)--(10,12),brown+linewidth(1));<br />
/* dark blue */<br />
draw((13,10)--(12,10),rgb(0,0,1)+linewidth(1));<br />
/* dark green */<br />
draw((13,5)--(12,5),rgb(0,0.5,0)+linewidth(1));<br />
/* pure red */<br />
draw((10,2)--(10,3),rgb(1,0,0)+linewidth(1));<br />
/* black */<br />
draw((5,2)--(5,3),linewidth(1));<br />
/* pink */<br />
draw((2,5)--(3,5),rgb(1,0.5,1)+linewidth(1));<br />
/* purple */<br />
draw((2,10)--(3,10),purple+linewidth(2));<br />
</asy> <cmath>\small\text{The playing board.}</cmath><br />
Please note that this game is not inspired by Tron, it is inspired by the iPhone app.<br />
<br />
'''Goal of the game''' - Be the last one standing.<br />
<br />
'''Movement''' - Every turn, your litebike moves forwards 1 lattice point. As you move forwards, a solid wall of light forms behind you. You die if you hit that wall of light, or anyone else's wall.<br />
<br />
'''Turning''' - You can turn your bike once per turn. Turns take place relative to the orientation of your bike. Turns take place before all other actions such as movement and jumping.<br />
<br />
'''Boost''' - Using a boost will speed you up for two turns. On the turn that you use it, you move forwards two extra lattice points, and on the turn after you use it, you move forwards one extra lattice point. After you use a boost, you may not use one again in the next four turns.<br />
<br />
'''Jumping''' - Jumping helps you go over walls of light. On a jump, you move forwards one extra lattice point. This may add up with a boost, so you can jump a maximum distance of four lattice points. You may only jump once in the game.<br />
<br />
== Blog ==<br />
<br />
<url>blog.php?u=80033 Asf's Blog</url><br />
<br />
I try to keep a views/entries ratio higher than 11. <br />
<br />
<h3>CSS Skins</h3><br />
<br />
* <url>viewtopic.php?f=624&t=360390 Lightning</url><br />
* <url>viewtopic.php?f=624&t=371072 Astronomy</url><br />
* <url>viewtopic.php?f=624&t=401034 Alcumus/AoPS theme</url><br />
* <url>viewtopic.php?f=624&t=418036 Quizlet theme</url><br />
* <url>viewtopic.php?f=624&t=416465 BSoD</url></div>Asfhttps://artofproblemsolving.com/wiki/index.php?title=User:Asf&diff=40464User:Asf2011-07-15T15:08:28Z<p>Asf: </p>
<hr />
<div>[[Image:Asf.png||center|50px|My current avatar]]<br />
<br />
== Introduction ==<br />
<br />
I spend my time doing math, going on AoPS, and reading.<br />
<br />
This page is a collection of statistics from various things.<br />
<br />
== Games ==<br />
<br />
Played/playing:<br />
<br />
* <url>viewtopic.php?f=535&t=409544 The Letter Market II</url> by bluecarneal<br />
* <url>viewtopic.php?f=535&t=416484 Payoff</url> by smallpeoples343<br />
* <url>viewtopic.php?f=535&t=418005 The Death Race</url> by smallpeoples343<br />
<br />
<h3>Settlements</h3><br />
<br />
Settlements is a game I created where four players seek to eliminate all the other players. It is currently being tested in my blog.<br />
<br />
<h4>Rules</h4><br />
<br />
<url>blog.php?page=download&mode=download&id=1519 Starting Positions</url><br />
<br />
For every turn that the first player takes, another year goes by.<br />
<br />
'''Creating the board''' - At the beginning of the game, each player may choose to add two cities to the board. The cities must be within 3 to 5 moves away from the player's capital city. The player does not own these cities yet.<br />
<br />
'''Creating settlements''' - You may create a settlement directly adjacent to (not diagonally next to) one of your settlements that already existed the previous year. You may not create more than 5 settlements a year. A settlement may not "create" more than one settlement in a year. On the map, a settlement is represented by the letter o or ø.<br />
<br />
'''Losing settlements''' - You lose settlements if they get too old or if they are attacked. At the beginning of each new year, (before settlements are created that year) old settlements (represented by ø) disappear, and normal settlements (represented by o) turn into old settlements (which don't disappear until the next year).<br />
<br />
'''Attacking''' - To attack an enemy settlement, create a new settlement(s) in the same square that the enemy is in. Both you and your enemy lose a settlement repeatedly in that square until one of you (or both of you) run out of settlements in that square.<br />
<br />
'''Cities''' - Cities are represented by a square with a thick border. You may only have one settlement less than the limit in the city, but you get the advantage of being allied with the cityfolk, and they will allow you to produce an extra settlement directly adjacent to the city. To capture a city, create a settlement there successfully.<br />
<br />
'''Capitals''' - Capitals are like cities, but they allow you to produce two extra settlements instead of one, and you may only have two settlements less than the limit.<br />
<br />
'''The Settlement limit''' - The maximum number of settlements you may have in a square is inversely proportional to the number of players, rounded up. With four players, the limit is 2. If the number of players is <math>n</math>, then <math>\boxed{nm=8}</math> where <math>\lceil m \rceil</math> is the limit of settlments.<br />
<br />
<h3>Litebikes</h3><br />
<br />
<asy>add(grid(15,15)); draw((5,0)--(5,15)); draw((10,0)--(10,15)); draw((0,5)--(15,5)); draw((0,10)--(15,10));<br />
label("o",(5,2));label("o",(2,5));label("o",(10,2));label("o",(2,10));label("o",(13,5));label("o",(5,13));label("o",(13,10));label("o",(10,13));<br />
/* light green */<br />
draw((5,13)--(5,12),rgb(0,1,0)+linewidth(1));<br />
/* brown */<br />
draw((10,13)--(10,12),brown+linewidth(1));<br />
/* dark blue */<br />
draw((13,10)--(12,10),rgb(0,0,1)+linewidth(1));<br />
/* dark green */<br />
draw((13,5)--(12,5),rgb(0,0.5,0)+linewidth(1));<br />
/* pure red */<br />
draw((10,2)--(10,3),rgb(1,0,0)+linewidth(1));<br />
/* black */<br />
draw((5,2)--(5,3),linewidth(1));<br />
/* pink */<br />
draw((2,5)--(3,5),rgb(1,0.5,1)+linewidth(1));<br />
/* purple */<br />
draw((2,10)--(3,10),purple+linewidth(2));<br />
</asy> <cmath>\small\text{The playing board.}</cmath><br />
Please note that this game is not inspired by Tron, it is inspired by the iPhone app.<br />
<br />
== Blog ==<br />
<br />
<url>blog.php?u=80033 as(d)f's blog</url><br />
<br />
I try to keep a views/entries ratio higher than 11. <br />
<br />
<h3>CSS Skins</h3><br />
<br />
* <url>viewtopic.php?f=624&t=360390 Lightning</url><br />
* <url>viewtopic.php?f=624&t=371072 Astronomy</url><br />
* <url>viewtopic.php?f=624&t=401034 Alcumus/AoPS theme</url><br />
* <url>viewtopic.php?f=624&t=418036 Quizlet theme</url><br />
* <url>viewtopic.php?f=624&t=416465 BSoD</url></div>Asfhttps://artofproblemsolving.com/wiki/index.php?title=User:Asf&diff=40425User:Asf2011-07-13T20:05:56Z<p>Asf: /* Games */</p>
<hr />
<div>[[Image:Asf.png||center|50px|My current avatar]]<br />
<br />
== Introduction ==<br />
<br />
I spend my time doing math, going on AoPS, and reading.<br />
<br />
This page is a collection of statistics from various things.<br />
<br />
== Games ==<br />
<br />
Played/playing:<br />
<br />
* <url>viewtopic.php?f=535&t=409544 The Letter Market II</url> by bluecarneal<br />
* <url>viewtopic.php?f=535&t=416484 Payoff</url> by smallpeoples343<br />
* <url>viewtopic.php?f=535&t=418005 The Death Race</url> by smallpeoples343<br />
<br />
<h3>Settlements</h3><br />
<br />
Settlements is a game I created where four players seek to eliminate all the other players. It is currently being tested in my blog.<br />
<br />
<h4>Rules</h4><br />
<br />
<url>blog.php?page=download&mode=download&id=1519 Starting Positions</url><br />
<br />
For every turn that the first player takes, another year goes by.<br />
<br />
'''Creating the board''' - At the beginning of the game, each player may choose to add two cities to the board. The cities must be within 3 to 5 moves away from the player's capital city. The player does not own these cities yet.<br />
<br />
'''Creating settlements''' - You may create a settlement directly adjacent to (not diagonally next to) one of your settlements that already existed the previous year. You may not create more than 5 settlements a year. A settlement may not "create" more than one settlement in a year. On the map, a settlement is represented by the letter o or ø.<br />
<br />
'''Losing settlements''' - You lose settlements if they get too old or if they are attacked. At the beginning of each new year, (before settlements are created that year) old settlements (represented by ø) disappear, and normal settlements (represented by o) turn into old settlements (which don't disappear until the next year).<br />
<br />
'''Attacking''' - To attack an enemy settlement, create a new settlement(s) in the same square that the enemy is in. Both you and your enemy lose a settlement repeatedly in that square until one of you (or both of you) run out of settlements in that square.<br />
<br />
'''Cities''' - Cities are represented by a square with a thick border. You may only have one settlement less than the limit in the city, but you get the advantage of being allied with the cityfolk, and they will allow you to produce an extra settlement directly adjacent to the city. To capture a city, create a settlement there successfully.<br />
<br />
'''Capitals''' - Capitals are like cities, but they allow you to produce two extra settlements instead of one, and you may only have two settlements less than the limit.<br />
<br />
'''The Settlement limit''' - The maximum number of settlements you may have in a square is inversely proportional to the number of players, rounded up. With four players, the limit is 2. If the number of players is <math>n</math>, then <math>\boxed{nm=8}</math> where <math>\lceil m \rceil</math> is the limit of settlments.<br />
<br />
<h3>Litebikes</h3><br />
<br />
<asy>add(grid(15,15)); draw((5,0)--(5,15)); draw((10,0)--(10,15)); draw((0,5)--(15,5)); draw((0,10)--(15,10));<br />
label("o",(5,2));label("o",(2,5));label("o",(10,2));label("o",(2,10));label("o",(13,5));label("o",(5,13));label("o",(13,10));label("o",(10,13));<br />
/* light green */<br />
draw((5,13)--(5,12),rgb(0,1,0)+linewidth(1));<br />
/* brown */<br />
draw((10,13)--(10,12),brown+linewidth(1));<br />
/* dark blue */<br />
draw((13,10)--(12,10),rgb(0,0,1)+linewidth(1));<br />
/* dark green */<br />
draw((13,5)--(12,5),rgb(0,0.5,0)+linewidth(1));<br />
/* pure red */<br />
draw((10,2)--(10,3),rgb(1,0,0)+linewidth(1));<br />
/* black */<br />
draw((5,2)--(5,3),linewidth(1));<br />
/* pink */<br />
draw((2,5)--(3,5),rgb(1,0.5,1)+linewidth(1));<br />
/* purple */<br />
draw((2,10)--(3,10),purple+linewidth(2));<br />
</asy> <cmath>\small\text{The playing board.}</cmath><br />
Please note that this game is not inspired by Tron, it is inspired by the iPhone app.<br />
<br />
== Blog ==<br />
<br />
<url>blog.php?u=80033 as(d)f's blog</url><br />
<br />
I try to keep a views/entries ratio higher than 10. <br />
<br />
<h3>CSS Skins</h3><br />
<br />
* <url>viewtopic.php?f=624&t=360390 Lightning</url><br />
* <url>viewtopic.php?f=624&t=371072 Astronomy</url><br />
* <url>viewtopic.php?f=624&t=401034 Alcumus/AoPS theme</url><br />
* <url>viewtopic.php?f=624&t=418036 Quizlet theme</url><br />
* <url>viewtopic.php?f=624&t=416465 BSoD</url></div>Asfhttps://artofproblemsolving.com/wiki/index.php?title=User:Asf&diff=40422User:Asf2011-07-13T19:31:19Z<p>Asf: /* Games */</p>
<hr />
<div>[[Image:Asf.png||center|50px|My current avatar]]<br />
<br />
== Introduction ==<br />
<br />
I spend my time doing math, going on AoPS, and reading.<br />
<br />
This page is a collection of statistics from various things.<br />
<br />
== Games ==<br />
<br />
Played/playing:<br />
<br />
* <url>viewtopic.php?f=535&t=409544 The Letter Market II</url> by bluecarneal<br />
* <url>viewtopic.php?f=535&t=416484 Payoff</url> by smallpeoples343<br />
* <url>viewtopic.php?f=535&t=418005 The Death Race</url> by smallpeoples343<br />
<br />
<h3>Settlements</h3><br />
<br />
Settlements is a game I created where four players seek to eliminate all the other players. It is currently being tested in my blog.<br />
<br />
<h4>Rules</h4><br />
<br />
<url>blog.php?page=download&mode=download&id=1519 Starting Positions</url><br />
<br />
For every turn that the first player takes, another year goes by.<br />
<br />
'''Creating the board''' - At the beginning of the game, each player may choose to add two cities to the board. The cities must be within 3 to 5 moves away from the player's capital city. The player does not own these cities yet.<br />
<br />
'''Creating settlements''' - You may create a settlement directly adjacent to (not diagonally next to) one of your settlements that already existed the previous year. You may not create more than 5 settlements a year. A settlement may not "create" more than one settlement in a year. On the map, a settlement is represented by the letter o or ø.<br />
<br />
'''Losing settlements''' - You lose settlements if they get too old or if they are attacked. At the beginning of each new year, (before settlements are created that year) old settlements (represented by ø) disappear, and normal settlements (represented by o) turn into old settlements (which don't disappear until the next year).<br />
<br />
'''Attacking''' - To attack an enemy settlement, create a new settlement(s) in the same square that the enemy is in. Both you and your enemy lose a settlement repeatedly in that square until one of you (or both of you) run out of settlements in that square.<br />
<br />
'''Cities''' - Cities are represented by a square with a thick border. You may only have one settlement less than the limit in the city, but you get the advantage of being allied with the cityfolk, and they will allow you to produce an extra settlement directly adjacent to the city. To capture a city, create a settlement there successfully.<br />
<br />
'''Capitals''' - Capitals are like cities, but they allow you to produce two extra settlements instead of one, and you may only have two settlements less than the limit.<br />
<br />
'''The Settlement limit''' - The maximum number of settlements you may have in a square is inversely proportional to the number of players, rounded up. With four players, the limit is 2. If the number of players is <math>n</math>, then <math>\boxed{nm=8}</math> where <math>\lceil m \rceil</math> is the limit of settlments.<br />
<br />
<h3>Lightbikes</h3><br />
<br />
<asy>add(grid(15,15)); draw((5,0)--(5,15)); draw((10,0)--(10,15)); draw((0,5)--(15,5)); draw((0,10)--(15,10));<br />
label("o",(5,2));label("o",(2,5));label("o",(10,2));label("o",(2,10));label("o",(13,5));label("o",(5,13));label("o",(13,10));label("o",(10,13));<br />
/* light green */<br />
draw((5,13)--(5,12),rgb(0,1,0)+linewidth(1));<br />
/* brown */<br />
draw((10,13)--(10,12),brown+linewidth(1));<br />
/* dark blue */<br />
draw((13,10)--(12,10),rgb(0,0,1)+linewidth(1));<br />
/* dark green */<br />
draw((13,5)--(12,5),rgb(0,0.5,0)+linewidth(1));<br />
/* pure red */<br />
draw((10,2)--(10,3),rgb(1,0,0)+linewidth(1));<br />
/* black */<br />
draw((5,2)--(5,3),linewidth(1));<br />
/* pink */<br />
draw((2,5)--(3,5),rgb(1,0.5,1)+linewidth(1));<br />
/* purple */<br />
draw((2,10)--(3,10),purple+linewidth(2));<br />
</asy> <cmath>\small\text{The playing board.}</cmath><br />
Please note that this game is not inspired by Tron, it is inspired by the iPhone app.<br />
<br />
== Blog ==<br />
<br />
<url>blog.php?u=80033 as(d)f's blog</url><br />
<br />
I try to keep a views/entries ratio higher than 10. <br />
<br />
<h3>CSS Skins</h3><br />
<br />
* <url>viewtopic.php?f=624&t=360390 Lightning</url><br />
* <url>viewtopic.php?f=624&t=371072 Astronomy</url><br />
* <url>viewtopic.php?f=624&t=401034 Alcumus/AoPS theme</url><br />
* <url>viewtopic.php?f=624&t=418036 Quizlet theme</url><br />
* <url>viewtopic.php?f=624&t=416465 BSoD</url></div>Asfhttps://artofproblemsolving.com/wiki/index.php?title=User:Asf&diff=40421User:Asf2011-07-13T19:30:48Z<p>Asf: </p>
<hr />
<div>[[Image:Asf.png||center|50px|My current avatar]]<br />
<br />
== Introduction ==<br />
<br />
I spend my time doing math, going on AoPS, and reading.<br />
<br />
This page is a collection of statistics from various things.<br />
<br />
== Games ==<br />
<br />
Played/playing:<br />
<br />
* <url>viewtopic.php?f=535&t=409544 The Letter Market II</url> by bluecarneal<br />
* <url>viewtopic.php?f=535&t=416484 Payoff</url> by smallpeoples343<br />
* <url>viewtopic.php?f=535&t=418005 The Death Race</url> by smallpeoples343<br />
<br />
<h3>Settlements</h3><br />
<br />
Settlements is a game I created where four players seek to eliminate all the other players. It is currently being tested in my blog.<br />
<br />
<h4>Rules</h4><br />
<br />
<url>blog.php?page=download&mode=download&id=1519 Starting Positions</url><br />
<br />
For every turn that the first player takes, another year goes by.<br />
<br />
'''Creating the board''' - At the beginning of the game, each player may choose to add two cities to the board. The cities must be within 3 to 5 moves away from the player's capital city. The player does not own these cities yet.<br />
<br />
'''Creating settlements''' - You may create a settlement directly adjacent to (not diagonally next to) one of your settlements that already existed the previous year. You may not create more than 5 settlements a year. A settlement may not "create" more than one settlement in a year. On the map, a settlement is represented by the letter o or ø.<br />
<br />
'''Losing settlements''' - You lose settlements if they get too old or if they are attacked. At the beginning of each new year, (before settlements are created that year) old settlements (represented by ø) disappear, and normal settlements (represented by o) turn into old settlements (which don't disappear until the next year).<br />
<br />
'''Attacking''' - To attack an enemy settlement, create a new settlement(s) in the same square that the enemy is in. Both you and your enemy lose a settlement repeatedly in that square until one of you (or both of you) run out of settlements in that square.<br />
<br />
'''Cities''' - Cities are represented by a square with a thick border. You may only have one settlement less than the limit in the city, but you get the advantage of being allied with the cityfolk, and they will allow you to produce an extra settlement directly adjacent to the city. To capture a city, create a settlement there successfully.<br />
<br />
'''Capitals''' - Capitals are like cities, but they allow you to produce two extra settlements instead of one, and you may only have two settlements less than the limit.<br />
<br />
'''The Settlement limit''' - The maximum number of settlements you may have in a square is inversely proportional to the number of players, rounded up. With four players, the limit is 2. If the number of players is <math>n</math>, then <math>\boxed{nm=8}</math> where <math>\lceil m \rceil</math> is the limit of settlments.<br />
<br />
<h3>Lightbikes</h3><br />
<br />
<asy>add(grid(15,15)); draw((5,0)--(5,15)); draw((10,0)--(10,15)); draw((0,5)--(15,5)); draw((0,10)--(15,10));<br />
label("o",(5,2));label("o",(2,5));label("o",(10,2));label("o",(2,10));label("o",(13,5));label("o",(5,13));label("o",(13,10));label("o",(10,13));<br />
/* light green */<br />
draw((5,13)--(5,12),rgb(0,1,0)+linewidth(1));<br />
/* brown */<br />
draw((10,13)--(10,12),brown+linewidth(1));<br />
/* dark blue */<br />
draw((13,10)--(12,10),rgb(0,0,1)+linewidth(1));<br />
/* dark green */<br />
draw((13,5)--(12,5),rgb(0,0.5,0)+linewidth(1));<br />
/* pure red */<br />
draw((10,2)--(10,3),rgb(1,0,0)+linewidth(1));<br />
/* black */<br />
draw((5,2)--(5,3),linewidth(1));<br />
/* pink */<br />
draw((2,5)--(3,5),rgb(1,0.5,1)+linewidth(1));<br />
/* purple */<br />
draw((2,10)--(3,10),purple+linewidth(2));<br />
</asy> <cmath>\small\text{The playing board.}</cmath><br />
Please note that this game is not inspired from Tron, it is inspired by the iPhone app.<br />
<br />
== Blog ==<br />
<br />
<url>blog.php?u=80033 as(d)f's blog</url><br />
<br />
I try to keep a views/entries ratio higher than 10. <br />
<br />
<h3>CSS Skins</h3><br />
<br />
* <url>viewtopic.php?f=624&t=360390 Lightning</url><br />
* <url>viewtopic.php?f=624&t=371072 Astronomy</url><br />
* <url>viewtopic.php?f=624&t=401034 Alcumus/AoPS theme</url><br />
* <url>viewtopic.php?f=624&t=418036 Quizlet theme</url><br />
* <url>viewtopic.php?f=624&t=416465 BSoD</url></div>Asfhttps://artofproblemsolving.com/wiki/index.php?title=User:Asf&diff=40420User:Asf2011-07-13T19:16:14Z<p>Asf: </p>
<hr />
<div>[[Image:Asf.png||center|50px|My current avatar]]<br />
<br />
== Introduction ==<br />
<br />
I spend my time doing math, going on AoPS, and reading.<br />
<br />
This page is a collection of statistics from various things.<br />
<br />
== Games ==<br />
<br />
Played/playing:<br />
<br />
* <url>viewtopic.php?f=535&t=409544 The Letter Market II</url> by bluecarneal<br />
* <url>viewtopic.php?f=535&t=416484 Payoff</url> by smallpeoples343<br />
* <url>viewtopic.php?f=535&t=418005 The Death Race</url> by smallpeoples343<br />
<br />
<h3>Settlements</h3><br />
<br />
Settlements is a game I created where four players seek to eliminate all the other players. It is currently being tested in my blog.<br />
<br />
<h4>Rules</h4><br />
<br />
<url>blog.php?page=download&mode=download&id=1519 Starting Positions</url><br />
<br />
For every turn that the first player takes, another year goes by.<br />
<br />
'''Creating the board''' - At the beginning of the game, each player may choose to add two cities to the board. The cities must be within 3 to 5 moves away from the player's capital city. The player does not own these cities yet.<br />
<br />
'''Creating settlements''' - You may create a settlement directly adjacent to (not diagonally next to) one of your settlements that already existed the previous year. You may not create more than 5 settlements a year. A settlement may not "create" more than one settlement in a year. On the map, a settlement is represented by the letter o or ø.<br />
<br />
'''Losing settlements''' - You lose settlements if they get too old or if they are attacked. At the beginning of each new year, (before settlements are created that year) old settlements (represented by ø) disappear, and normal settlements (represented by o) turn into old settlements (which don't disappear until the next year).<br />
<br />
'''Attacking''' - To attack an enemy settlement, create a new settlement(s) in the same square that the enemy is in. Both you and your enemy lose a settlement repeatedly in that square until one of you (or both of you) run out of settlements in that square.<br />
<br />
'''Cities''' - Cities are represented by a square with a thick border. You may only have one settlement less than the limit in the city, but you get the advantage of being allied with the cityfolk, and they will allow you to produce an extra settlement directly adjacent to the city. To capture a city, create a settlement there successfully.<br />
<br />
'''Capitals''' - Capitals are like cities, but they allow you to produce two extra settlements instead of one, and you may only have two settlements less than the limit.<br />
<br />
'''The Settlement limit''' - The maximum number of settlements you may have in a square is inversely proportional to the number of players, rounded up. With four players, the limit is 2. If the number of players is <math>n</math>, then <math>\boxed{nm=8}</math> where <math>\lceil m \rceil</math> is the limit of settlments.<br />
<br />
<h3>Lightbikes</h3><br />
<br />
<asy>add(grid(15,15)); draw((5,0)--(5,15)); draw((10,0)--(10,15)); draw((0,5)--(15,5)); draw((0,10)--(15,10));<br />
label("o",(5,2));label("o",(2,5));label("o",(10,2));label("o",(2,10));label("o",(13,5));label("o",(5,13));label("o",(13,10));label("o",(10,13));<br />
/* light green */<br />
draw((5,13)--(5,12),rgb(0,1,0)+linewidth(1));<br />
/* brown */<br />
draw((10,13)--(10,12),brown+linewidth(1));<br />
/* dark blue */<br />
draw((13,10)--(12,10),rgb(0,0,1)+linewidth(1));<br />
/* dark green */<br />
draw((13,5)--(12,5),rgb(0,0.5,0)+linewidth(1));<br />
/* pure red */<br />
draw((10,2)--(10,3),rgb(1,0,0)+linewidth(1));<br />
/* black */<br />
draw((5,2)--(5,3),linewidth(1));<br />
/* pink */<br />
draw((2,5)--(3,5),rgb(1,0.5,1)+linewidth(1));<br />
/* purple */<br />
draw((2,10)--(3,10),purple+linewidth(2));<br />
</asy> <cmath>\small\text{The playing board.}</cmath><br />
<br />
== Blog ==<br />
<br />
<url>blog.php?u=80033 as(d)f's blog</url><br />
<br />
I try to keep a views/entries ratio higher than 10. <br />
<br />
<h3>CSS Skins</h3><br />
<br />
* <url>viewtopic.php?f=624&t=360390 Lightning</url><br />
* <url>viewtopic.php?f=624&t=371072 Astronomy</url><br />
* <url>viewtopic.php?f=624&t=401034 Alcumus/AoPS theme</url><br />
* <url>viewtopic.php?f=624&t=418036 Quizlet theme</url><br />
* <url>viewtopic.php?f=624&t=416465 BSoD</url></div>Asfhttps://artofproblemsolving.com/wiki/index.php?title=User:Asf&diff=40418User:Asf2011-07-13T18:03:30Z<p>Asf: /* Blog */</p>
<hr />
<div>[[Image:Asf.png||center|50px|My current avatar]]<br />
<br />
== Introduction ==<br />
<br />
I spend my time doing math, going on AoPS, and reading.<br />
<br />
This page is a collection of statistics from various things.<br />
<br />
== Games ==<br />
<br />
Played/playing:<br />
<br />
* <url>viewtopic.php?f=535&t=409544 The Letter Market II</url> by bluecarneal<br />
* <url>viewtopic.php?f=535&t=416484 Payoff</url> by smallpeoples343<br />
* <url>viewtopic.php?f=535&t=418005 The Death Race</url> by smallpeoples343<br />
<br />
<h4>Settlements</h4><br />
<br />
Settlements is a game I created where four players seek to eliminate all the other players. It is currently being tested in my blog.<br />
<br />
<h5>Rules</h5><br />
<br />
<url>blog.php?page=download&mode=download&id=1519 Starting Positions</url><br />
<br />
For every turn that the first player takes, another year goes by.<br />
<br />
'''Creating the board''' - At the beginning of the game, each player may choose to add two cities to the board. The cities must be within 3 to 5 moves away from the player's capital city. The player does not own these cities yet.<br />
<br />
'''Creating settlements''' - You may create a settlement directly adjacent to (not diagonally next to) one of your settlements that already existed the previous year. You may not create more than 5 settlements a year. A settlement may not "create" more than one settlement in a year. On the map, a settlement is represented by the letter o or ø.<br />
<br />
'''Losing settlements''' - You lose settlements if they get too old or if they are attacked. At the beginning of each new year, (before settlements are created that year) old settlements (represented by ø) disappear, and normal settlements (represented by o) turn into old settlements (which don't disappear until the next year).<br />
<br />
'''Attacking''' - To attack an enemy settlement, create a new settlement(s) in the same square that the enemy is in. Both you and your enemy lose a settlement repeatedly in that square until one of you (or both of you) run out of settlements in that square.<br />
<br />
'''Cities''' - Cities are represented by a square with a thick border. You may only have one settlement less than the limit in the city, but you get the advantage of being allied with the cityfolk, and they will allow you to produce an extra settlement directly adjacent to the city. To capture a city, create a settlement there successfully.<br />
<br />
'''Capitals''' - Capitals are like cities, but they allow you to produce two extra settlements instead of one, and you may only have two settlements less than the limit.<br />
<br />
'''The Settlement limit''' - The maximum number of settlements you may have in a square is inversely proportional to the number of players, rounded up. With four players, the limit is 2. If the number of players is <math>n</math>, then <math>\boxed{nm=8}</math> where <math>\lceil m \rceil</math> is the limit of settlments.<br />
<br />
== Blog ==<br />
<br />
<url>blog.php?u=80033 as(d)f's blog</url><br />
<br />
I try to keep a views/entries ratio higher than 10. <br />
<br />
<h4>CSS Skins</h4><br />
<br />
* <url>viewtopic.php?f=624&t=360390 Lightning</url><br />
* <url>viewtopic.php?f=624&t=371072 Astronomy</url><br />
* <url>viewtopic.php?f=624&t=401034 Alcumus/AoPS theme</url><br />
* <url>viewtopic.php?f=624&t=418036 Quizlet theme</url><br />
* <url>viewtopic.php?f=624&t=416465 BSoD</url></div>Asfhttps://artofproblemsolving.com/wiki/index.php?title=User:Asf&diff=40417User:Asf2011-07-13T18:03:01Z<p>Asf: /* Blog */</p>
<hr />
<div>[[Image:Asf.png||center|50px|My current avatar]]<br />
<br />
== Introduction ==<br />
<br />
I spend my time doing math, going on AoPS, and reading.<br />
<br />
This page is a collection of statistics from various things.<br />
<br />
== Games ==<br />
<br />
Played/playing:<br />
<br />
* <url>viewtopic.php?f=535&t=409544 The Letter Market II</url> by bluecarneal<br />
* <url>viewtopic.php?f=535&t=416484 Payoff</url> by smallpeoples343<br />
* <url>viewtopic.php?f=535&t=418005 The Death Race</url> by smallpeoples343<br />
<br />
<h4>Settlements</h4><br />
<br />
Settlements is a game I created where four players seek to eliminate all the other players. It is currently being tested in my blog.<br />
<br />
<h5>Rules</h5><br />
<br />
<url>blog.php?page=download&mode=download&id=1519 Starting Positions</url><br />
<br />
For every turn that the first player takes, another year goes by.<br />
<br />
'''Creating the board''' - At the beginning of the game, each player may choose to add two cities to the board. The cities must be within 3 to 5 moves away from the player's capital city. The player does not own these cities yet.<br />
<br />
'''Creating settlements''' - You may create a settlement directly adjacent to (not diagonally next to) one of your settlements that already existed the previous year. You may not create more than 5 settlements a year. A settlement may not "create" more than one settlement in a year. On the map, a settlement is represented by the letter o or ø.<br />
<br />
'''Losing settlements''' - You lose settlements if they get too old or if they are attacked. At the beginning of each new year, (before settlements are created that year) old settlements (represented by ø) disappear, and normal settlements (represented by o) turn into old settlements (which don't disappear until the next year).<br />
<br />
'''Attacking''' - To attack an enemy settlement, create a new settlement(s) in the same square that the enemy is in. Both you and your enemy lose a settlement repeatedly in that square until one of you (or both of you) run out of settlements in that square.<br />
<br />
'''Cities''' - Cities are represented by a square with a thick border. You may only have one settlement less than the limit in the city, but you get the advantage of being allied with the cityfolk, and they will allow you to produce an extra settlement directly adjacent to the city. To capture a city, create a settlement there successfully.<br />
<br />
'''Capitals''' - Capitals are like cities, but they allow you to produce two extra settlements instead of one, and you may only have two settlements less than the limit.<br />
<br />
'''The Settlement limit''' - The maximum number of settlements you may have in a square is inversely proportional to the number of players, rounded up. With four players, the limit is 2. If the number of players is <math>n</math>, then <math>\boxed{nm=8}</math> where <math>\lceil m \rceil</math> is the limit of settlments.<br />
<br />
== Blog ==<br />
<br />
<url>blog.php?u=80033 as(d)f's blog</url><br />
<br />
I try to keep a views/entries ratio higher than 10. <br />
<br />
<h4>CSS Skins</h4><br />
<br />
From least recent to most recent<br />
<br />
* <url>viewtopic.php?f=624&t=360390 Lightning</url><br />
* <url>viewtopic.php?f=624&t=371072 Astronomy</url><br />
* <url>viewtopic.php?f=624&t=401034 Alcumus/AoPS theme</url><br />
* <url>viewtopic.php?f=624&t=418036 Quizlet theme</url><br />
* <url>viewtopic.php?f=624&t=416465 BSoD</url></div>Asfhttps://artofproblemsolving.com/wiki/index.php?title=User:Asf&diff=40416User:Asf2011-07-13T18:01:37Z<p>Asf: /* Games */</p>
<hr />
<div>[[Image:Asf.png||center|50px|My current avatar]]<br />
<br />
== Introduction ==<br />
<br />
I spend my time doing math, going on AoPS, and reading.<br />
<br />
This page is a collection of statistics from various things.<br />
<br />
== Games ==<br />
<br />
Played/playing:<br />
<br />
* <url>viewtopic.php?f=535&t=409544 The Letter Market II</url> by bluecarneal<br />
* <url>viewtopic.php?f=535&t=416484 Payoff</url> by smallpeoples343<br />
* <url>viewtopic.php?f=535&t=418005 The Death Race</url> by smallpeoples343<br />
<br />
<h4>Settlements</h4><br />
<br />
Settlements is a game I created where four players seek to eliminate all the other players. It is currently being tested in my blog.<br />
<br />
<h5>Rules</h5><br />
<br />
<url>blog.php?page=download&mode=download&id=1519 Starting Positions</url><br />
<br />
For every turn that the first player takes, another year goes by.<br />
<br />
'''Creating the board''' - At the beginning of the game, each player may choose to add two cities to the board. The cities must be within 3 to 5 moves away from the player's capital city. The player does not own these cities yet.<br />
<br />
'''Creating settlements''' - You may create a settlement directly adjacent to (not diagonally next to) one of your settlements that already existed the previous year. You may not create more than 5 settlements a year. A settlement may not "create" more than one settlement in a year. On the map, a settlement is represented by the letter o or ø.<br />
<br />
'''Losing settlements''' - You lose settlements if they get too old or if they are attacked. At the beginning of each new year, (before settlements are created that year) old settlements (represented by ø) disappear, and normal settlements (represented by o) turn into old settlements (which don't disappear until the next year).<br />
<br />
'''Attacking''' - To attack an enemy settlement, create a new settlement(s) in the same square that the enemy is in. Both you and your enemy lose a settlement repeatedly in that square until one of you (or both of you) run out of settlements in that square.<br />
<br />
'''Cities''' - Cities are represented by a square with a thick border. You may only have one settlement less than the limit in the city, but you get the advantage of being allied with the cityfolk, and they will allow you to produce an extra settlement directly adjacent to the city. To capture a city, create a settlement there successfully.<br />
<br />
'''Capitals''' - Capitals are like cities, but they allow you to produce two extra settlements instead of one, and you may only have two settlements less than the limit.<br />
<br />
'''The Settlement limit''' - The maximum number of settlements you may have in a square is inversely proportional to the number of players, rounded up. With four players, the limit is 2. If the number of players is <math>n</math>, then <math>\boxed{nm=8}</math> where <math>\lceil m \rceil</math> is the limit of settlments.<br />
<br />
== Blog ==<br />
<br />
<url>blog.php?u=80033 as(d)f's blog</url><br />
<br />
I try to keep a views/entries ratio higher than 10. <br />
<br />
<h4>CSS Skins</h4><br />
<br />
From least recent to most recent<br />
<br />
* <url>viewtopic.php?f=624&t=360390 Lightning</url><br />
* <url>viewtopic.php?f=624&t=371072 Astronomy</url><br />
* <url>viewtopic.php?f=624&t=401034 Alcumus/AoPS theme</url><br />
* Quizlet theme<br />
* <url>viewtopic.php?f=624&t=416465 BSoD</url></div>Asfhttps://artofproblemsolving.com/wiki/index.php?title=User:Asf&diff=40392User:Asf2011-07-12T19:26:57Z<p>Asf: /* Games */</p>
<hr />
<div>[[Image:Asf.png||center|50px|My current avatar]]<br />
<br />
== Introduction ==<br />
<br />
I spend my time doing math, going on AoPS, and reading.<br />
<br />
This page is a collection of statistics from various things.<br />
<br />
== Games ==<br />
<br />
Played/playing:<br />
<br />
* <url>viewtopic.php?f=535&t=409544 The Letter Market II</url> by bluecarneal<br />
* <url>viewtopic.php?f=535&t=416484 Payoff</url> by smallpeoples343<br />
<br />
<h4>Settlements</h4><br />
<br />
Settlements is a game I created where four players seek to eliminate all the other players. It is currently being tested in my blog.<br />
<br />
<h5>Rules</h5><br />
<br />
<url>blog.php?page=download&mode=download&id=1519 Starting Positions</url><br />
<br />
For every turn that the first player takes, another year goes by.<br />
<br />
'''Creating the board''' - At the beginning of the game, each player may choose to add two cities to the board. The cities must be within 3 to 5 moves away from the player's capital city. The player does not own these cities yet.<br />
<br />
'''Creating settlements''' - You may create a settlement directly adjacent to (not diagonally next to) one of your settlements that already existed the previous year. You may not create more than 5 settlements a year. A settlement may not "create" more than one settlement in a year. On the map, a settlement is represented by the letter o or ø.<br />
<br />
'''Losing settlements''' - You lose settlements if they get too old or if they are attacked. At the beginning of each new year, (before settlements are created that year) old settlements (represented by ø) disappear, and normal settlements (represented by o) turn into old settlements (which don't disappear until the next year).<br />
<br />
'''Attacking''' - To attack an enemy settlement, create a new settlement(s) in the same square that the enemy is in. Both you and your enemy lose a settlement repeatedly in that square until one of you (or both of you) run out of settlements in that square.<br />
<br />
'''Cities''' - Cities are represented by a square with a thick border. You may only have one settlement less than the limit in the city, but you get the advantage of being allied with the cityfolk, and they will allow you to produce an extra settlement directly adjacent to the city. To capture a city, create a settlement there successfully.<br />
<br />
'''Capitals''' - Capitals are like cities, but they allow you to produce two extra settlements instead of one, and you may only have two settlements less than the limit.<br />
<br />
'''The Settlement limit''' - The maximum number of settlements you may have in a square is inversely proportional to the number of players, rounded up. With four players, the limit is 2. If the number of players is <math>n</math>, then <math>\boxed{nm=8}</math> where <math>\lceil m \rceil</math> is the limit of settlments.<br />
<br />
== Blog ==<br />
<br />
<url>blog.php?u=80033 as(d)f's blog</url><br />
<br />
I try to keep a views/entries ratio higher than 10. <br />
<br />
<h4>CSS Skins</h4><br />
<br />
From least recent to most recent<br />
<br />
* <url>viewtopic.php?f=624&t=360390 Lightning</url><br />
* <url>viewtopic.php?f=624&t=371072 Astronomy</url><br />
* <url>viewtopic.php?f=624&t=401034 Alcumus/AoPS theme</url><br />
* Quizlet theme<br />
* <url>viewtopic.php?f=624&t=416465 BSoD</url></div>Asfhttps://artofproblemsolving.com/wiki/index.php?title=Average_Value_Theorem&diff=40383Average Value Theorem2011-07-12T03:31:27Z<p>Asf: Redirected page to Mean Value Theorem</p>
<hr />
<div>#REDIRECT [[Mean Value Theorem]]</div>Asfhttps://artofproblemsolving.com/wiki/index.php?title=User:Tz&diff=40382User:Tz2011-07-12T03:29:37Z<p>Asf: Redirected page to User:Totally Zealous</p>
<hr />
<div>#REDIRECT[[User:Totally Zealous]]</div>Asfhttps://artofproblemsolving.com/wiki/index.php?title=AoPS:HELP&diff=40381AoPS:HELP2011-07-12T03:22:59Z<p>Asf: Redirected page to AoPSWiki:Community portal</p>
<hr />
<div>#redirect [[AoPSWiki:Community portal]]</div>Asfhttps://artofproblemsolving.com/wiki/index.php?title=AoPS:CP&diff=40380AoPS:CP2011-07-12T03:22:36Z<p>Asf: Redirected page to AoPSWiki:Community portal</p>
<hr />
<div>#redirect[[AoPSWiki:Community portal]]</div>Asf