Difference between revisions of "Asymptote: 3D graphics"
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==Three== | ==Three== | ||
− | Three is a module in Asymptote that allows the user to create three dimensional graphics. Usually all you must do is | + | Three is a module in Asymptote that allows the user to create three dimensional graphics. Usually all you must do is add <code>import three;</code> to your code, then change from using doubles eg. (x,y) to using triples eg. (x,y,z) as coordinates. Some functions do not work when three is active. For example: To fill a surface, one must define a surface and draw that, instead of using <tt>[[asymptote: Filling|filldraw]]</tt>. This is also described at http://www.artofproblemsolving.com/Forum/viewtopic.php?f=519&t=399845. |
− | <code> | ||
− | import three; | ||
− | </code> | ||
− | |||
− | then change from using doubles eg. (x,y) to using triples eg. (x,y,z) as coordinates. Some functions do not work when three is active. For example: | ||
===Data types=== | ===Data types=== | ||
Line 27: | Line 22: | ||
* unitsolidcone | * unitsolidcone | ||
* and unithemisphere. | * and unithemisphere. | ||
− | These can be drawn like you would normally draw an object in 2D | + | These can be drawn like you would normally draw an object in 2D. |
<pre><nowiki> | <pre><nowiki> | ||
− | draw( | + | draw(unitcylinder,heavymagenta); |
</nowiki></pre> | </nowiki></pre> | ||
− | Transforms also work | + | <asy> |
+ | import three; | ||
+ | draw(unitcylinder,heavymagenta);</asy> | ||
+ | Transforms also work: | ||
<pre><nowiki> | <pre><nowiki> | ||
draw(shift(2,3,4)*scale(5,20,7)*unitcone,paleblue); | draw(shift(2,3,4)*scale(5,20,7)*unitcone,paleblue); | ||
Line 38: | Line 36: | ||
import three; | import three; | ||
draw(shift(2,3,4)*scale(5,20,7)*unitcone,paleblue);</asy> | draw(shift(2,3,4)*scale(5,20,7)*unitcone,paleblue);</asy> | ||
+ | You can even add an outline: | ||
+ | <pre><nowiki> | ||
+ | draw(unitcube,orange,blue); | ||
+ | </nowiki></pre> | ||
+ | <asy> | ||
+ | import three; | ||
+ | draw(unitcube,orange,blue);</asy> | ||
+ | (Just beware - if you give something with a circle as a base an outline then it gets really wonky, like a unitsphere with an outline: | ||
+ | <pre><nowiki> | ||
+ | draw(unitsphere,red,black); | ||
+ | </nowiki></pre> | ||
+ | <asy> | ||
+ | import three; | ||
+ | draw(unitsphere,red,black);</asy> | ||
+ | So try not to do that unless you want your stuff to look wonky.) | ||
==Projection== | ==Projection== | ||
Line 44: | Line 57: | ||
currentprojection=orthographic(x,y,z); | currentprojection=orthographic(x,y,z); | ||
</code> | </code> | ||
− | + | to change the current view. | |
<code> | <code> | ||
currentprojection=perspective(x,y,z); | currentprojection=perspective(x,y,z); | ||
</code> | </code> | ||
− | + | does the same thing, but it distorts the picture to imitate actual perspective. | |
'''Example:''' | '''Example:''' | ||
Line 55: | Line 68: | ||
<pre><nowiki> | <pre><nowiki> | ||
import three; | import three; | ||
− | /* perspective line / | + | /* perspective line */ |
draw(unitcube,palegrey); | draw(unitcube,palegrey); | ||
</nowiki></pre> | </nowiki></pre> | ||
Line 80: | Line 93: | ||
'''Note:''' When current projection is not given, <tt>three</tt> tries to find the "best" view. | '''Note:''' When current projection is not given, <tt>three</tt> tries to find the "best" view. | ||
+ | |||
==Interactive Projection== | ==Interactive Projection== | ||
− | When using Asymptote on your computer (not on AoPS), you can add some code that lets you rotate/pan/zoom with the mouse. | + | When using Asymptote on your computer (but not on AoPS), you can add some code that lets you rotate/pan/zoom with the mouse. |
<pre><nowiki> | <pre><nowiki> | ||
import settings; | import settings; | ||
Line 91: | Line 105: | ||
</nowiki></pre> | </nowiki></pre> | ||
When compiling to PDF, it will allow you to rotate/pan/zoom with the mouse. | When compiling to PDF, it will allow you to rotate/pan/zoom with the mouse. | ||
+ | |||
==Arrows and bars== | ==Arrows and bars== | ||
Arrows and bars in 3D are the same as in 2D except you add a 3 to the end of the name. | Arrows and bars in 3D are the same as in 2D except you add a 3 to the end of the name. | ||
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label("$y=1$",(1,1,0.5),E); | label("$y=1$",(1,1,0.5),E); | ||
label("$z=1$",(1,0.5,0),SE); | label("$z=1$",(1,0.5,0),SE); | ||
− | label("$c$",(0.5,0.5,0.5),N); | + | label("$c$",(0.5,0.5,0.5),N); |
</nowiki></pre> | </nowiki></pre> | ||
Which renders to | Which renders to |
Latest revision as of 08:53, 4 August 2024
Contents
[hide]Three
Three is a module in Asymptote that allows the user to create three dimensional graphics. Usually all you must do is add import three;
to your code, then change from using doubles eg. (x,y) to using triples eg. (x,y,z) as coordinates. Some functions do not work when three is active. For example: To fill a surface, one must define a surface and draw that, instead of using filldraw. This is also described at http://www.artofproblemsolving.com/Forum/viewtopic.php?f=519&t=399845.
Data types
three defines the data types:
- path3, (3D version of path)
- guide3, (3D version of guide)
- and surface (a surface bounded by a path(3))
and other, less important ones.
Definitions
three defines the surfaces:
- unitcube
- unitsphere
- unitdisk
- unitplane
- unitcylinder
- unitcone
- unitsolidcone
- and unithemisphere.
These can be drawn like you would normally draw an object in 2D.
draw(unitcylinder,heavymagenta);
Transforms also work:
draw(shift(2,3,4)*scale(5,20,7)*unitcone,paleblue);
You can even add an outline:
draw(unitcube,orange,blue);
(Just beware - if you give something with a circle as a base an outline then it gets really wonky, like a unitsphere with an outline:
draw(unitsphere,red,black);
So try not to do that unless you want your stuff to look wonky.)
Projection
You can use
currentprojection=orthographic(x,y,z);
to change the current view.
currentprojection=perspective(x,y,z);
does the same thing, but it distorts the picture to imitate actual perspective.
Example:
base code:
import three; /* perspective line */ draw(unitcube,palegrey);
Using
currentprojection=orthographic(1,1/2,1/2);
We get a unit cube as:
Using
currentprojection=perspective(1,1/2,1/2);
We get a unit cube as:
Note: When current projection is not given, three tries to find the "best" view.
Interactive Projection
When using Asymptote on your computer (but not on AoPS), you can add some code that lets you rotate/pan/zoom with the mouse.
import settings; leftbutton=new string[] {"rotate","zoom","shift","pan"}; middlebutton=new string[] {"menu"}; rightbutton=new string[] {"zoom/menu","rotateX","rotateY","rotateZ"}; wheelup=new string[] {"zoomin"}; wheeldown=new string[] {"zoomout"};
When compiling to PDF, it will allow you to rotate/pan/zoom with the mouse.
Arrows and bars
Arrows and bars in 3D are the same as in 2D except you add a 3 to the end of the name. Example.
import three; draw((0,0,0)--(1,1,1),green,Arrows3); draw((0,1,0)--(1,0,1),blue,Bars3);
Examples
import three; unitsize(1cm); size(200); currentprojection=perspective(1/3,-1,1/2); draw((0,0,0)--(1,0,0)--(1,1,0)--(0,1,0)--cycle,red); draw((0,0,0)--(0,0,1),red); draw((0,1,0)--(0,1,1),red); draw((1,1,0)--(1,1,1),red); draw((1,0,0)--(1,0,1),red); draw((0,0,1)--(1,0,1)--(1,1,1)--(0,1,1)--cycle,red); draw((0,0,0)--(1,0,0)--(1,1,0)--cycle,red); draw((0,0,0)--(1,1,0)--(1,1,1)--cycle,blue); label("$o$",(0,0,0),NW); label("$x=1$",(0.5,0,0),S); label("$y=1$",(1,1,0.5),E); label("$z=1$",(1,0.5,0),SE); label("$c$",(0.5,0.5,0.5),N);
Which renders to
For other examples, see Platonic solids and 2000 AMC 12 Problems/Problem 25.
Other 3D Modules
Other modules in Asymptote that are for 3D are:
- graph3
- grid3
- contour3
- and solids.