Difference between revisions of "2021 AMC 12A Problems/Problem 11"
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==Problem== | ==Problem== | ||
− | A laser is placed at the point <math>(3,5)</math>. The laser | + | A laser is placed at the point <math>(3,5)</math>. The laser beam travels in a straight line. Larry wants the beam to hit and bounce off the <math>y</math>-axis, then hit and bounce off the <math>x</math>-axis, then hit the point <math>(7,5)</math>. What is the total distance the beam will travel along this path? |
<math>\textbf{(A) }2\sqrt{10} \qquad \textbf{(B) }5\sqrt2 \qquad \textbf{(C) }10\sqrt2 \qquad \textbf{(D) }15\sqrt2 \qquad \textbf{(E) }10\sqrt5</math> | <math>\textbf{(A) }2\sqrt{10} \qquad \textbf{(B) }5\sqrt2 \qquad \textbf{(C) }10\sqrt2 \qquad \textbf{(D) }15\sqrt2 \qquad \textbf{(E) }10\sqrt5</math> | ||
==Diagram== | ==Diagram== | ||
− | + | <asy> | |
− | + | /* Made by MRENTHUSIASM */ | |
+ | size(200); | ||
− | == | + | int xMin = -3; |
− | + | int xMax = 9; | |
− | + | int yMin = -3; | |
+ | int yMax = 7; | ||
− | == | + | draw((xMin,0)--(xMax,0),black+linewidth(1.5),EndArrow(5)); |
− | Let <math>A=(3,5) | + | draw((0,yMin)--(0,yMax),black+linewidth(1.5),EndArrow(5)); |
+ | label("$x$",(xMax,0),(2,0)); | ||
+ | label("$y$",(0,yMax),(0,2)); | ||
+ | |||
+ | pair A = (3,5); | ||
+ | pair B = (0,2); | ||
+ | pair C = (2,0); | ||
+ | pair D = (7,5); | ||
+ | |||
+ | draw(A--B--C--D,red); | ||
+ | dot(A,linewidth(3.5)); | ||
+ | dot(B,linewidth(3.5)); | ||
+ | dot(C,linewidth(3.5)); | ||
+ | dot(D,linewidth(3.5)); | ||
+ | label("$(3,5)$",A,(0,2)); | ||
+ | label("$(7,5)$",D,(0,2)); | ||
+ | </asy> | ||
+ | ~MRENTHUSIASM | ||
+ | |||
+ | ==Solution 1 (Reflections)== | ||
+ | Let <math>A=(3,5)</math> and <math>D=(7,5).</math> Suppose that the beam hits and bounces off the <math>y</math>-axis at <math>B,</math> then hits and bounces off the <math>x</math>-axis at <math>C.</math> | ||
+ | |||
+ | When the beam hits and bounces off a coordinate axis, the angle of incidence and the angle of reflection are congruent. Therefore, we straighten up the path of the beam by reflections: | ||
+ | <ol style="margin-left: 1.5em;"> | ||
+ | <li>We reflect <math>\overline{BC}</math> about the <math>y</math>-axis to get <math>\overline{BC'}.</math></li><p> | ||
+ | <li>We reflect <math>\overline{CD}</math> about the <math>x</math>-axis to get <math>\overline{C'D'}</math> with <math>D'=(7,-5),</math> then reflect <math>\overline{C'D'}</math> about the <math>y</math>-axis to get <math>\overline{C'D''}</math> with <math>D''=(-7,-5).</math></li><p> | ||
+ | </ol> | ||
+ | We obtain the following diagram: | ||
+ | <asy> | ||
+ | /* Made by MRENTHUSIASM */ | ||
+ | size(225); | ||
+ | |||
+ | int xMin = -9; | ||
+ | int xMax = 9; | ||
+ | int yMin = -7; | ||
+ | int yMax = 7; | ||
+ | |||
+ | draw((xMin,0)--(xMax,0),black+linewidth(1.5),EndArrow(5)); | ||
+ | draw((0,yMin)--(0,yMax),black+linewidth(1.5),EndArrow(5)); | ||
+ | label("$x$",(xMax,0),(2,0)); | ||
+ | label("$y$",(0,yMax),(0,2)); | ||
+ | |||
+ | pair A = (3,5); | ||
+ | pair B = (0,2); | ||
+ | pair C = (2,0); | ||
+ | pair D = (7,5); | ||
+ | pair E = (-2,0); | ||
+ | pair F = (7,-5); | ||
+ | pair G = (-7,-5); | ||
+ | |||
+ | draw(A--B--C--D,red); | ||
+ | draw(B--E,heavygreen+dashed); | ||
+ | draw(C--F,heavygreen+dashed); | ||
+ | draw(E--G,heavygreen+dashed); | ||
+ | dot("$A(3,5)$",A,(0,2),linewidth(3.5)); | ||
+ | dot("$B$",B,(-2,0),linewidth(3.5)); | ||
+ | dot("$C$",C,(0,-2),linewidth(3.5)); | ||
+ | dot("$D(7,5)$",D,(0,2),linewidth(3.5)); | ||
+ | dot("$C'$",E,(0,-2),linewidth(3.5)); | ||
+ | dot("$D'(7,-5)$",F,(0,-2),linewidth(3.5)); | ||
+ | dot("$D''(-7,-5)$",G,(0,-2),linewidth(3.5)); | ||
+ | </asy> | ||
+ | The total distance that the beam will travel is | ||
+ | <cmath>\begin{align*} | ||
+ | AB+BC+CD&=AB+BC+CD' \\ | ||
+ | &=AB+BC'+C'D'' \\ | ||
+ | &=AD'' \\ | ||
+ | &=\sqrt{((3-(-7))^2+(5-(-5))^2} \\ | ||
+ | &=\boxed{\textbf{(C) }10\sqrt2}. | ||
+ | \end{align*}</cmath> | ||
+ | ~MRENTHUSIASM (Solution) | ||
+ | |||
+ | ~JHawk0224 (Proposal) | ||
+ | |||
+ | ==Solution 2 (Parallelogram)== | ||
+ | Define points <math>A,B,C,</math> and <math>D</math> as Solution 1 does. Moreover, let <math>E</math> be a point on <math>\overline{CD}</math> such that <math>\overline{BE}</math> is perpendicular to the <math>y</math>-axis, and <math>F</math> be a point on <math>\overline{BE}</math> such that <math>\overline{CF}</math> is perpendicular to the <math>x</math>-axis, as shown below. | ||
+ | <asy> | ||
+ | /* Made by MRENTHUSIASM */ | ||
+ | size(200); | ||
+ | |||
+ | int xMin = -3; | ||
+ | int xMax = 9; | ||
+ | int yMin = -3; | ||
+ | int yMax = 7; | ||
+ | |||
+ | draw((xMin,0)--(xMax,0),black+linewidth(1.5),EndArrow(5)); | ||
+ | draw((0,yMin)--(0,yMax),black+linewidth(1.5),EndArrow(5)); | ||
+ | label("$x$",(xMax,0),(2,0)); | ||
+ | label("$y$",(0,yMax),(0,2)); | ||
+ | |||
+ | pair A = (3,5); | ||
+ | pair B = (0,2); | ||
+ | pair C = (2,0); | ||
+ | pair D = (7,5); | ||
+ | pair E = (4,2); | ||
+ | pair F = (2,2); | ||
+ | |||
+ | draw(A--B--C--D,red); | ||
+ | draw(A--D^^B--E^^C--F,heavygreen+dashed); | ||
+ | dot("$A(3,5)$",A,(0,2),linewidth(3.5)); | ||
+ | dot("$B$",B,(-2,0),linewidth(3.5)); | ||
+ | dot("$C$",C,(0,-2),linewidth(3.5)); | ||
+ | dot("$D(7,5)$",D,(0,2),linewidth(3.5)); | ||
+ | dot("$E$",E,(2,0),linewidth(3.5)); | ||
+ | dot("$F$",F,(0,1.5),linewidth(3.5)); | ||
+ | </asy> | ||
+ | When the beam hits and bounces off a coordinate axis, the angle of incidence and the angle of reflection are congruent, from which <math>\angle ABF=\angle CBF</math> and <math>\angle BCF=\angle ECF.</math> We conclude that <math>\triangle BCF\cong\triangle ECF</math> by ASA, so <math>\angle CBF=\angle CEF.</math> It follows that <math>\angle ABF=\angle CEF</math> by transitive, so <math>\overline{AB}\parallel\overline{CD}</math> by the Converse of the Alternate Interior Angles Theorem. | ||
+ | |||
+ | Note that <math>\overline{AD}\parallel\overline{BE}.</math> Since the opposite sides are parallel, quadrilateral <math>ABED</math> is a parallelogram. From <math>\triangle BCF\cong\triangle ECF,</math> we get <math>BF=EF=2,</math> so <math>C=(2,0).</math> | ||
+ | |||
+ | Let <math>B=(0,b).</math> We equate the slopes of <math>\overline{AB}</math> and <math>\overline{DC}:</math> <cmath>\frac{5-b}{3-0}=\frac{5-0}{7-2},</cmath> from which <math>b=2,</math> or <math>B=(0,2).</math> | ||
+ | |||
+ | By the Distance Formula, we have <math>AB=3\sqrt2,BC=2\sqrt2,</math> and <math>CD=5\sqrt2.</math> The total distance that the beam will travel is <cmath>AB+BC+CD=\boxed{\textbf{(C) }10\sqrt2}.</cmath> | ||
+ | |||
+ | <u><b>Remark</b></u> | ||
+ | |||
+ | When a straight line hits and bounces off a coordinate axis at point <math>P,</math> the ray entering <math>P</math> and the ray leaving <math>P</math> always have negative slopes. In this problem, <math>\overline{AB}</math> and <math>\overline{BC}</math> have negative slopes; <math>\overline{BC}</math> and <math>\overline{CD}</math> have negative slopes. So, <math>\overline{AB}</math> and <math>\overline{CD}</math> have the same slope, or <math>\overline{AB}\parallel\overline{CD}.</math> | ||
~MRENTHUSIASM | ~MRENTHUSIASM | ||
+ | |||
+ | ==Solution 3 (Educated Guess)== | ||
+ | Define points <math>A,B,C,</math> and <math>D</math> as Solution 1 does. | ||
+ | |||
+ | Since choices <math>\textbf{(B)}, \textbf{(C)},</math> and <math>\textbf{(D)}</math> all involve <math>\sqrt2,</math> we suspect that one of them is the correct answer. We take a guess in faith that <math>\overline{AB},\overline{BC},</math> and <math>\overline{CD}</math> all form <math>45^\circ</math> angles with the coordinate axes, from which <math>B=(0,2)</math> and <math>C=(2,0).</math> The given condition <math>D=(7,5)</math> verifies our guess, as shown below. | ||
+ | <asy> | ||
+ | /* Made by MRENTHUSIASM */ | ||
+ | size(200); | ||
+ | |||
+ | int xMin = -3; | ||
+ | int xMax = 9; | ||
+ | int yMin = -3; | ||
+ | int yMax = 7; | ||
+ | |||
+ | //Draws the horizontal gridlines | ||
+ | void horizontalLines() | ||
+ | { | ||
+ | for (int i = yMin+1; i < yMax; ++i) | ||
+ | { | ||
+ | draw((xMin,i)--(xMax,i), mediumgray+linewidth(0.4)); | ||
+ | } | ||
+ | } | ||
+ | |||
+ | //Draws the vertical gridlines | ||
+ | void verticalLines() | ||
+ | { | ||
+ | for (int i = xMin+1; i < xMax; ++i) | ||
+ | { | ||
+ | draw((i,yMin)--(i,yMax), mediumgray+linewidth(0.4)); | ||
+ | } | ||
+ | } | ||
+ | |||
+ | //Draws the horizontal ticks | ||
+ | void horizontalTicks() | ||
+ | { | ||
+ | for (int i = yMin+1; i < yMax; ++i) | ||
+ | { | ||
+ | draw((-3/16,i)--(3/16,i), black+linewidth(1)); | ||
+ | } | ||
+ | } | ||
+ | |||
+ | //Draws the vertical ticks | ||
+ | void verticalTicks() | ||
+ | { | ||
+ | for (int i = xMin+1; i < xMax; ++i) | ||
+ | { | ||
+ | draw((i,-3/16)--(i,3/16), black+linewidth(1)); | ||
+ | } | ||
+ | } | ||
+ | |||
+ | horizontalLines(); | ||
+ | verticalLines(); | ||
+ | horizontalTicks(); | ||
+ | verticalTicks(); | ||
+ | draw((xMin,0)--(xMax,0),black+linewidth(1.5),EndArrow(5)); | ||
+ | draw((0,yMin)--(0,yMax),black+linewidth(1.5),EndArrow(5)); | ||
+ | label("$x$",(xMax,0),(2,0)); | ||
+ | label("$y$",(0,yMax),(0,2)); | ||
+ | |||
+ | pair A = (3,5); | ||
+ | pair B = (0,2); | ||
+ | pair C = (2,0); | ||
+ | pair D = (7,5); | ||
+ | |||
+ | draw(A--B--C--D,red); | ||
+ | dot(A,linewidth(3.5)); | ||
+ | dot(B,linewidth(3.5)); | ||
+ | dot(C,linewidth(3.5)); | ||
+ | dot(D,linewidth(3.5)); | ||
+ | label("$A(3,5)$",A,(0,2),UnFill); | ||
+ | label("$B$",B,(-2,0),UnFill); | ||
+ | label("$C$",C,(0,-2),UnFill); | ||
+ | label("$D(7,5)$",D,(0,2),UnFill); | ||
+ | </asy> | ||
+ | Following the last paragraph of Solution 2 gives the answer <math>\boxed{\textbf{(C) }10\sqrt2}.</math> | ||
+ | |||
+ | ~MRENTHUSIASM | ||
+ | |||
+ | ==Solution 4 (System of Linear Equations)== | ||
+ | Denote <math>(3, 5)</math> as point <math>P</math> and <math>(7, 5)</math> as point <math>S</math>. Define the point <math>Q</math> on the <math>y</math>-axis that the laser hits as <math>(0, y_1)</math> and the point <math>R</math> on the <math>x</math>-axis that the laser hits as <math>(x_1,0)</math>. The laser will bounce off of the two axes at right angles, so we have that line <math>PQ \parallel RS</math>, meaning they have the same slope which we will denote as <math>k</math>. Line <math>QR</math> will be perpendicular to both <math>PQ</math> and <math>RS</math>, meaning it will have slope <math>-\frac{1}{k}</math>. | ||
+ | |||
+ | We can write the equations for lines <math>PQ</math> and <math>RS</math> in point-slope form, and then plug in points <math>Q</math> and <math>R</math> into those respective equations to get equations in terms of our three variables. We can also write the equation for line <math>QR</math> in slope-intercept form and plug in point <math>R</math>. Doing this yields | ||
+ | <cmath>\begin{align*} | ||
+ | y_1-5&=k(0-3)\\ | ||
+ | 0-5&=k(x_1-7)\\ | ||
+ | 0&=-\frac{1}{k}x_1+y_1. | ||
+ | \end{align*}</cmath> | ||
+ | We can simplify this into the following cubic equation in terms of <math>k</math>: | ||
+ | <cmath>-3k^3+5k^2-7k+5=0.</cmath> | ||
+ | Luckily, we notice that the coefficients sum up to zero, so <math>k=1</math>. Now we can solve for the other two, yielding <math>x_1=y_1=2</math>. Now we simply have three <math>45^{\circ}</math>-<math>45^{\circ}</math>-<math>90^{\circ}</math> triangles with leg lengths of <math>3, 2,</math> and <math>5</math>, so our final distance is <cmath>3\sqrt{2}+2\sqrt{2}+5\sqrt{2}=\boxed{\textbf{(C) }10\sqrt2}.</cmath> | ||
+ | ~Mooshiros | ||
== Video Solution by OmegaLearn (Using Reflections and Distance Formula) == | == Video Solution by OmegaLearn (Using Reflections and Distance Formula) == | ||
Line 24: | Line 233: | ||
==Video Solution by Hawk Math== | ==Video Solution by Hawk Math== | ||
https://www.youtube.com/watch?v=AjQARBvdZ20 | https://www.youtube.com/watch?v=AjQARBvdZ20 | ||
+ | |||
+ | ==Video Solution by TheBeautyofMath== | ||
+ | https://youtu.be/ySWSHyY9TwI | ||
+ | |||
+ | ~IceMatrix | ||
+ | |||
+ | ==Video Solution (Quick and Easy)== | ||
+ | https://youtu.be/Hw-mYGUvflQ | ||
+ | |||
+ | ~Education, the Study of Everything | ||
==See also== | ==See also== | ||
{{AMC12 box|year=2021|ab=A|num-b=10|num-a=12}} | {{AMC12 box|year=2021|ab=A|num-b=10|num-a=12}} | ||
{{MAA Notice}} | {{MAA Notice}} |
Latest revision as of 00:28, 1 November 2023
Contents
- 1 Problem
- 2 Diagram
- 3 Solution 1 (Reflections)
- 4 Solution 2 (Parallelogram)
- 5 Solution 3 (Educated Guess)
- 6 Solution 4 (System of Linear Equations)
- 7 Video Solution by OmegaLearn (Using Reflections and Distance Formula)
- 8 Video Solution by Hawk Math
- 9 Video Solution by TheBeautyofMath
- 10 Video Solution (Quick and Easy)
- 11 See also
Problem
A laser is placed at the point . The laser beam travels in a straight line. Larry wants the beam to hit and bounce off the -axis, then hit and bounce off the -axis, then hit the point . What is the total distance the beam will travel along this path?
Diagram
~MRENTHUSIASM
Solution 1 (Reflections)
Let and Suppose that the beam hits and bounces off the -axis at then hits and bounces off the -axis at
When the beam hits and bounces off a coordinate axis, the angle of incidence and the angle of reflection are congruent. Therefore, we straighten up the path of the beam by reflections:
- We reflect about the -axis to get
- We reflect about the -axis to get with then reflect about the -axis to get with
We obtain the following diagram: The total distance that the beam will travel is ~MRENTHUSIASM (Solution)
~JHawk0224 (Proposal)
Solution 2 (Parallelogram)
Define points and as Solution 1 does. Moreover, let be a point on such that is perpendicular to the -axis, and be a point on such that is perpendicular to the -axis, as shown below. When the beam hits and bounces off a coordinate axis, the angle of incidence and the angle of reflection are congruent, from which and We conclude that by ASA, so It follows that by transitive, so by the Converse of the Alternate Interior Angles Theorem.
Note that Since the opposite sides are parallel, quadrilateral is a parallelogram. From we get so
Let We equate the slopes of and from which or
By the Distance Formula, we have and The total distance that the beam will travel is
Remark
When a straight line hits and bounces off a coordinate axis at point the ray entering and the ray leaving always have negative slopes. In this problem, and have negative slopes; and have negative slopes. So, and have the same slope, or
~MRENTHUSIASM
Solution 3 (Educated Guess)
Define points and as Solution 1 does.
Since choices and all involve we suspect that one of them is the correct answer. We take a guess in faith that and all form angles with the coordinate axes, from which and The given condition verifies our guess, as shown below. Following the last paragraph of Solution 2 gives the answer
~MRENTHUSIASM
Solution 4 (System of Linear Equations)
Denote as point and as point . Define the point on the -axis that the laser hits as and the point on the -axis that the laser hits as . The laser will bounce off of the two axes at right angles, so we have that line , meaning they have the same slope which we will denote as . Line will be perpendicular to both and , meaning it will have slope .
We can write the equations for lines and in point-slope form, and then plug in points and into those respective equations to get equations in terms of our three variables. We can also write the equation for line in slope-intercept form and plug in point . Doing this yields We can simplify this into the following cubic equation in terms of : Luckily, we notice that the coefficients sum up to zero, so . Now we can solve for the other two, yielding . Now we simply have three -- triangles with leg lengths of and , so our final distance is ~Mooshiros
Video Solution by OmegaLearn (Using Reflections and Distance Formula)
~ pi_is_3.14
Video Solution by Hawk Math
https://www.youtube.com/watch?v=AjQARBvdZ20
Video Solution by TheBeautyofMath
~IceMatrix
Video Solution (Quick and Easy)
~Education, the Study of Everything
See also
2021 AMC 12A (Problems • Answer Key • Resources) | |
Preceded by Problem 10 |
Followed by Problem 12 |
1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 | |
All AMC 12 Problems and Solutions |
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