Difference between revisions of "American Regions Mathematics League"

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The '''American Regions Math League''' (ARML) is a [[mathematical problem solving]] competition primarily for U.S. high school students.
 
The '''American Regions Math League''' (ARML) is a [[mathematical problem solving]] competition primarily for U.S. high school students.
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{{Contest Info|name=ARML|region=USA|type=Free Response|difficulty=3.5-6|breakdown=<u>Individual</u>: 4 (Problem 6/8), 6 (Problem 10)<br><u>Team</u>: 3.5 (Problem 1-5), 5 (Problem 6-10)}}
  
 
== How to participate ==
 
== How to participate ==
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== History ==
 
== History ==
ARML was started in 1976 as a math competition.
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ARML was started in 1976 as a quik maffs competition.
  
 
== Format ==
 
== Format ==
 
The ARML has several different events:
 
The ARML has several different events:
*A team round, in which the entire team works on problems together
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*A team round, in which the entire team works on ten problems together
*A power round, where the questions are proof-oriented
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*A power round, where the questions are proof-oriented and are in a theme
*An individual round, where each individual takes a test
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*An individual round, where each individual takes a ten question test
*Two relay rounds, where the answer to one problem is necessary to solve another problem
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*Two relay rounds, where the answer to one problem is necessary to solve the next problem
 
*A super relay, a relay round where each team submits one answer
 
*A super relay, a relay round where each team submits one answer
  
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[[Category:Mathematics competitions]]
 
[[Category:Mathematics competitions]]
 
[[Category:ARML]]
 
[[Category:ARML]]
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[[Category:Intermediate mathematics competitions]]

Revision as of 17:37, 12 May 2019

This is an AoPSWiki Word of the Week for June 6-12

The American Regions Math League (ARML) is a mathematical problem solving competition primarily for U.S. high school students.

ARML
Region: USA
Type: Free Response
Difficulty: 3.5-6
Difficulty Breakdown:

Individual: 4 (Problem 6/8), 6 (Problem 10)
Team: 3.5 (Problem 1-5), 5 (Problem 6-10)

How to participate

Find out if your area has a team already. Contact ARML for details. If your area does not already have a team, ask ARML how to start one.

See the How to join an ARML team wiki page for more info. Teams have 15 students.

History

ARML was started in 1976 as a quik maffs competition.

Format

The ARML has several different events:

  • A team round, in which the entire team works on ten problems together
  • A power round, where the questions are proof-oriented and are in a theme
  • An individual round, where each individual takes a ten question test
  • Two relay rounds, where the answer to one problem is necessary to solve the next problem
  • A super relay, a relay round where each team submits one answer

Resources

Books

There are four books of past ARML problems, though some of them are out of print and/or hard to find.

See also