|Asymptote (Vector Graphics Language)|
|Getting Started - Basics - Drawing - Reference - Examples - Macros and Packages - Advanced Asymptote - 3D Graphics - Help|
Let us start off with the most basic of this basic command: drawing a dot.
To draw a dot, simply write the following code:
You can fix certain attributes to this dot, such as color:
In this article, draw(circle((0,0),5));
We see that the first draw() command creates the circle, which uses the circle() command. How this works is that the circle() command produces a path in which the draw() command draws. Within the circle command, we see the center point is located at the cartesian plane point (0,0), and it has a radius of 5.
This code produces:
Once again, we can fix certain attributes to this code:
And we can fill the inside:
Another rounded figure we can create is the ellipse.
In this case, the (0,0) is the center of the ellipse, the 5 is the length of the major axis and the 3 is the length of the minor axis. This results in:
Once again, we can fix attributes and fill the inside.
There are several useful pre defined variables for drawing things like unit squares, unit circles, etc. Just use the unit- variables!
Here is a list:
Here is the unitsquare command:
And the unitsphere command.(Note: you have to import the three module for this to work.)
import three; draw(unitsphere,pink); yields
Since the unit- variables are paths, you can assign pen, fill them, and define other paths as them:
path u=unitcircle; pen p=red+dashed; draw(u,p);