Difference between revisions of "Asymptote (Vector Graphics Language)"

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* [http://www.artofproblemsolving.com/LaTeX/AoPS_L_About.php AoPS's Getting Started with LaTeX guide.]
 
* [http://www.artofproblemsolving.com/LaTeX/AoPS_L_About.php AoPS's Getting Started with LaTeX guide.]
 
* [http://www.artofproblemsolving.com/community/c68_latex_and_asymptote Asymptote Forum on AoPS]
 
* [http://www.artofproblemsolving.com/community/c68_latex_and_asymptote Asymptote Forum on AoPS]
 
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* [http://www.artofproblemsolving.com/community/q3h1099207p4943724]
 
[[Asymptote: Getting Started | Next: Getting Started]]
 
[[Asymptote: Getting Started | Next: Getting Started]]

Revision as of 17:32, 26 May 2016

Asymptote (Vector Graphics Language)
Getting Started - Basics - Drawing - Labeling - Filling - Useful functions - Examples - Macros and Packages

Help - Reference - Advanced Asymptote - 3D Graphics - CSE5 Package - How to

Asymptote is a powerful vector graphics language designed for creating mathematical diagrams and figures. It can output images in either eps or pdf format, and is compatible with the standard mathematics typesetting language, LaTeX. It is also a complete programming language, and has cleaner syntax than its predecessor, MetaPost, which was a language used only for two-dimensional graphics.

Here is an example of an image that can be produced using Asymptote:

Figure1.jpg

In a sense, Asymptote is the ruler and compass of typesetting.


You can use Asymptote on the AoPSWiki right now, by enclosing the Asymptote code within <asy>...</asy> tags. For example, the following code

<asy>
draw((0,0)--(3,7),red);
dot((0,0));
dot((3,7));
label("Produced with Asymptote "+version.VERSION,point(S),2S);
</asy>

created the picture

[asy] draw((0,0)--(3,7),red); dot((0,0)); dot((3,7)); label("Produced with Asymptote "+version.VERSION,point(S),2S); [/asy]

And on the AoPS forums you can use [asy]..[/asy]

Another example:

[asy]
pair A,B,C,X,Y,Z; 
A = (0,0);
B = (1,0);
C = (0.3,0.8);
draw(A--B--C--A);
X = (B+C)/2;
Y = (A+C)/2;
Z = (A+B)/2;
draw(A--X, red);
draw(B--Y,red);
draw(C--Z,red);
[/asy]

[asy] pair A,B,C,X,Y,Z; A = (0,0); B = (1,0); C = (0.3,0.8); draw(A--B--C--A); X = (B+C)/2; Y = (A+C)/2; Z = (A+B)/2; draw(A--X, red); draw(B--Y,red); draw(C--Z,red);[/asy]

See also

Next: Getting Started