Difference between revisions of "User:Piphi/Template:3Pchessboard"

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Note that the template is not ready for use yet.
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<noinclude>>Note that the template is not ready for use yet.
  
 
[https://artofproblemsolving.com/wiki/index.php/User:CreativeHedgehog CreativeHedgehog] 19:12, 26 July 2020 (EDT)
 
[https://artofproblemsolving.com/wiki/index.php/User:CreativeHedgehog CreativeHedgehog] 19:12, 26 July 2020 (EDT)
  
 +
Warning:contains loads of spam so I can center vertically</noinclude>
 
{| cellspacing="0" cellpadding="0" style="font-family:monospace;"
 
{| cellspacing="0" cellpadding="0" style="font-family:monospace;"
 
|-
 
|-
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|x || a || b || c || d || e ||f || g || h  
 
|x || a || b || c || d || e ||f || g || h  
 
|}
 
|}
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<noinclude>
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Bishop Movements:
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{{User:Piphi/Template:3Pchessboard <!--
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--><!--ffffffffffffffffffffff-->|  <!--
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--><!--fffffffffffffffffffff-->|  |  <!--
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--><!--ffffffffffffffffffff-->|pl|  |pl<!--
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--><!--ffffffffffffffffff-->|  |pl|pl|  <!--
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--><!--fffffffffffffffff-->|pl|pl|bl|pl|pl<!--
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--><!--fffffffffffffff-->|  |  |pl|pl|  |  <!--
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--><!--ffffffffffffff-->|  |  |pl|  |pl|  |  <!--
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--><!--fffffffffffff-->|  |  |pl|  |  |pl|  |  <!--
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-->|size=60}}
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Knight Movements:
 +
 +
Note: Knights may jump over pieces.
 +
 +
{{User:Piphi/Template:3Pchessboard <!--
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--><!--ffffffffffffffffffffff-->|  <!--
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--><!--fffffffffffffffffffff-->|pl|pl<!--
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--><!--ffffffffffffffffffff-->|  |  | <!--
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--><!--ffffffffffffffffff-->|  |  |  |  <!--
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--><!--fffffffffffffffff-->|  |  |nl|  |  <!--
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--><!--fffffffffffffff-->|pl|  |  |  |  |pl<!--
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--><!--ffffffffffffff-->|  |pl|  |  |  |pl|  <!--
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--><!--fffffffffffff-->|  |  |  |pl|pl|  |  |  <!--
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-->|size=60}}
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Pawn Movements:
 +
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Note: Pawns must capture to make a move.
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{{User:Piphi/Template:3Pchessboard <!--
 +
--><!--ffffffffffffffffffffff-->|  <!--
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--><!--fffffffffffffffffffff-->|  |  <!--
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--><!--ffffffffffffffffffff-->|  |  | <!--
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--><!--ffffffffffffffffff-->|  |pd|pd|  <!--
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--><!--fffffffffffffffff-->|  |pd|pl|pd|  <!--
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--><!--fffffffffffffff-->|  |  |pd|pd|  |  <!--
 +
--><!--ffffffffffffff-->|  |  |  |  |  |  |  <!--
 +
--><!--fffffffffffff-->|  |  |  |  |  |  |  |  <!--
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-->|size=60}}
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Pawns, when reached the promotion zone (the border of the triangle), will choose to promote to a knight, a bishop, or stay a pawn. If a pawn goes into the promotion zone, and then leaves it, it cannot promote.
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King Movements:
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{{User:Piphi/Template:3Pchessboard <!--
 +
--><!--ffffffffffffffffffffff-->|pd<!--
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--><!--fffffffffffffffffffff-->|  |  <!--
 +
--><!--ffffffffffffffffffff-->|  |  | <!--
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--><!--ffffffffffffffffff-->|  |pd|pd|  <!--
 +
--><!--fffffffffffffffff-->|  |pd|kl|pd|  <!--
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--><!--fffffffffffffff-->|  |  |pd|pd|  |  <!--
 +
--><!--ffffffffffffff-->|  |  |  |  |  |  |  <!--
 +
--><!--fffffffffffff-->|pd|  |  |  |  |  |  |pd<!--
 +
-->|size=60}}
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</noinclude>
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 +
Notes: A king moving onto a corner is called "escape", a king may not move to a corner from a corner.
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 +
 +
Not done yet, but as you see, this is a crazy custom made game. [https://artofproblemsolving.com/wiki/index.php/User:CreativeHedgehog CreativeHedgehog] 19:57, 27 July 2020 (EDT)

Revision as of 19:57, 27 July 2020

>Note that the template is not ready for use yet.

CreativeHedgehog 19:12, 26 July 2020 (EDT)

Warning:contains loads of spam so I can center vertically

8 px
7 px px
6 px px px
5 px px px px
4 px px px px px
3 px px px px px px
2 px px px px px px px
1 px px px px px px px px
x a b c d e f g h


Bishop Movements:


8 Chess l.png
7 Chess d.png Chess l.png
6 Chess pld.png Chess l.png Chess pld.png
5 Chess l.png Chess pld.png Chess pll.png Chess d.png
4 Chess pll.png Chess pld.png Chess bll.png Chess pld.png Chess pll.png
3 Chess d.png Chess l.png Chess pld.png Chess pll.png Chess d.png Chess l.png
2 Chess d.png Chess l.png Chess pld.png Chess l.png Chess pld.png Chess l.png Chess d.png
1 Chess l.png Chess d.png Chess pll.png Chess d.png Chess l.png Chess pld.png Chess l.png Chess d.png
x a b c d e f g h


Knight Movements:

Note: Knights may jump over pieces.


8 Chess l.png
7 Chess pld.png Chess pll.png
6 Chess d.png Chess l.png Chess d.png
5 Chess l.png Chess d.png Chess l.png Chess d.png
4 Chess l.png Chess d.png Chess nll.png Chess d.png Chess l.png
3 Chess pld.png Chess l.png Chess d.png Chess l.png Chess d.png Chess pll.png
2 Chess d.png Chess pll.png Chess d.png Chess l.png Chess d.png Chess pll.png Chess d.png
1 Chess l.png Chess d.png Chess l.png Chess pld.png Chess pll.png Chess d.png Chess l.png Chess d.png
x a b c d e f g h


Pawn Movements:

Note: Pawns must capture to make a move.

8 Chess l.png
7 Chess d.png Chess l.png
6 Chess d.png Chess l.png Chess d.png
5 Chess l.png Chess pdd.png Chess pdl.png Chess d.png
4 Chess l.png Chess pdd.png Chess pll.png Chess pdd.png Chess l.png
3 Chess d.png Chess l.png Chess pdd.png Chess pdl.png Chess d.png Chess l.png
2 Chess d.png Chess l.png Chess d.png Chess l.png Chess d.png Chess l.png Chess d.png
1 Chess l.png Chess d.png Chess l.png Chess d.png Chess l.png Chess d.png Chess l.png Chess d.png
x a b c d e f g h


Pawns, when reached the promotion zone (the border of the triangle), will choose to promote to a knight, a bishop, or stay a pawn. If a pawn goes into the promotion zone, and then leaves it, it cannot promote.

King Movements:


8 Chess pdl.png
7 Chess d.png Chess l.png
6 Chess d.png Chess l.png Chess d.png
5 Chess l.png Chess pdd.png Chess pdl.png Chess d.png
4 Chess l.png Chess pdd.png Chess kll.png Chess pdd.png Chess l.png
3 Chess d.png Chess l.png Chess pdd.png Chess pdl.png Chess d.png Chess l.png
2 Chess d.png Chess l.png Chess d.png Chess l.png Chess d.png Chess l.png Chess d.png
1 Chess pdl.png Chess d.png Chess l.png Chess d.png Chess l.png Chess d.png Chess l.png Chess pdd.png
x a b c d e f g h


Notes: A king moving onto a corner is called "escape", a king may not move to a corner from a corner.


Not done yet, but as you see, this is a crazy custom made game. CreativeHedgehog 19:57, 27 July 2020 (EDT)