Difference between revisions of "Asymptote: Drawing"
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{{asymptote}} | {{asymptote}} | ||
− | ==Dots== | + | == Dots == |
Let us start off with the most basic of this basic command: drawing a dot. | Let us start off with the most basic of this basic command: drawing a dot. | ||
Line 7: | Line 7: | ||
To draw a dot, simply write the following code: | To draw a dot, simply write the following code: | ||
− | <tt> | + | <tt>dot((0,0));</tt> |
− | dot((0,0)); | ||
− | </tt> | ||
You can fix certain attributes to this dot, such as color: | You can fix certain attributes to this dot, such as color: | ||
− | <tt> | + | <tt>dot((0,0),blue);</tt> |
+ | |||
+ | <asy> | ||
dot((0,0),blue); | dot((0,0),blue); | ||
− | </tt> | + | </asy> |
+ | |||
+ | To make the dot an open dot, you could draw a really small circle with a white fill and black outline: | ||
+ | |||
+ | <tt>filldraw(circle((0, 0), 0.02), white, black);</tt> | ||
+ | |||
+ | For example: | ||
+ | |||
+ | <asy> | ||
+ | draw((0, 0) -- (0, 1), EndArrow(10)); | ||
+ | label("$(0, 1)$", (0, 1), NW); | ||
+ | draw((0, 0) -- (1, 0), EndArrow(10)); | ||
+ | label("$(1, 0)$", (1, 0), SE); | ||
+ | draw((0, 0) --(1, 1), blue); | ||
+ | label("$x = y$", (0, 0) -- (1, 1), SE, blue); | ||
+ | filldraw(circle((0, 0), 0.02), white, black); | ||
+ | </asy> | ||
+ | |||
+ | Or you could do this craziness: | ||
+ | |||
+ | <tt>dot((0,0),filltype=FillDraw(fillpen=white, drawpen=black));</tt> | ||
+ | |||
+ | For example: | ||
<asy> | <asy> | ||
− | dot((0,0), | + | draw((0,1)..(0,0)..(1,0), Arrows(10)); |
+ | dot((0,0),filltype=FillDraw(fillpen=white, drawpen=black)); | ||
</asy> | </asy> | ||
− | ==Circles== | + | == Circles == |
In this article, | In this article, | ||
Line 50: | Line 73: | ||
</asy> | </asy> | ||
− | ==Ellipse== | + | == Ellipse == |
Another rounded figure we can create is the ellipse. | Another rounded figure we can create is the ellipse. | ||
Line 63: | Line 86: | ||
Once again, we can fix attributes and fill the inside. | Once again, we can fix attributes and fill the inside. | ||
+ | |||
+ | <tt>filldraw(ellipse((0,0),5,3),green,red+linewidth(1));</tt> | ||
<asy> | <asy> | ||
Line 68: | Line 93: | ||
</asy> | </asy> | ||
− | ==Unit- Paths== | + | == Unit-Paths == |
− | There are several useful | + | There are several useful predefined paths for drawing things like unit squares, unit circles, etc. Just use the unit- paths! |
You can use the | You can use the |
Latest revision as of 18:21, 10 April 2025
Contents
[hide]Dots
Let us start off with the most basic of this basic command: drawing a dot.
To draw a dot, simply write the following code:
dot((0,0));
You can fix certain attributes to this dot, such as color:
dot((0,0),blue);
To make the dot an open dot, you could draw a really small circle with a white fill and black outline:
filldraw(circle((0, 0), 0.02), white, black);
For example:
Or you could do this craziness:
dot((0,0),filltype=FillDraw(fillpen=white, drawpen=black));
For example:
Circles
In this article, draw(circle((0,0),5));
We see that the first draw() command creates the circle, which uses the circle() command. How this works is that the circle() command produces a path in which the draw() command draws. Within the circle command, we see the center point is located at the cartesian plane point (0,0), and it has a radius of 5.
This code produces:
Once again, we can fix certain attributes to this code:
draw(circle((0,0),5),red+linewidth(1));
And we can fill the inside:
filldraw(circle((0,0),5),green,red+linewidth(1));
Ellipse
Another rounded figure we can create is the ellipse.
draw(ellipse((0,0),5,3));
In this case, the (0,0) is the center of the ellipse, the 5 is the length of the semi-major axis and the 3 is the length of the semi-minor axis. This results in:
Once again, we can fix attributes and fill the inside.
filldraw(ellipse((0,0),5,3),green,red+linewidth(1));
Unit-Paths
There are several useful predefined paths for drawing things like unit squares, unit circles, etc. Just use the unit- paths!
You can use the
unitsquare unitcircle
paths for 2D. A list of Unit- paths for 3D can be found in the "Definitions": section of Asymptote: 3D graphics
Here is the unitsquare command:
draw(unitsquare); yields
And the unitsphere command.(Note: you have to import the three module for this to work.)
import three;
draw(unitsphere,pink);
yields
Since the unit- variables are paths, you can assign pen, fill them, and define other paths as them:
path u=unitcircle; pen p=red+dashed; draw(u,p);
yields