Kinematics: Getting Started

by Keith50, May 13, 2021, 9:50 AM

$\Large \textbf{\color{green}{Kinematics: Getting Started}}$
Hey guys, this marks my first blog on a physics topic, let's get started with kinematics!
$\large \textbf{\color{blue}{(i) Position, Velocity, and Acceleration}}$
In kinematics, we want to describe the motion of a particle and we can do this by using vectors to specify its position, velocity and acceleration.
At any particular time $t$, the position of the particle with coordinates $(x,y,z)$ in three-dimension can be represented as a $\textit{position vector}$ $\overset{\rightarrow}{\mathbf{r}}$: \[\overset{\rightarrow}{\mathbf{r}}=x\mathbf{\hat{i}}+y\mathbf{\hat{j}}+z\mathbf{\hat{k}}\]where $\mathbf{\hat{i}},\mathbf{\hat{j}},$ and $\mathbf{\hat{k}}$ are Cartesian unit vectors.
If the particle is located at position $\overset{\rightarrow}{\mathbf{r_1}}$ at time $t_1$ and it moves along its path to position $\overset{\rightarrow}{\mathbf{r_2}}$ at time $t_2$, we denote its change in position during that interval by the $\textit{displacement vector}$ $\Delta \overset{\rightarrow}{\mathbf{r}}$: \[\Delta \overset{\rightarrow}{\mathbf{r}}=\overset{\rightarrow}{\mathbf{r_2}} -\overset{\rightarrow}{\mathbf{r_1}}.\]We can then define its $\textit{average velocity}$ $\overset{\rightarrow}{\mathbf{v}_{\textrm{av}}}$ in that interval as the displacement divided by the time interval during which the displacement occurs, \[\overset{\rightarrow}{\mathbf{v}_{\textrm{av}}}=\frac{\Delta \overset{\rightarrow}{\mathbf{r}}}{\Delta t}.\]Taking the limit as $\Delta t \rightarrow 0$, we then have the $\textit{instantaneous velocity}$ $\overset{\rightarrow}{\mathbf{v}}$ as \[\overset{\rightarrow}{\mathbf{v}}=\lim_{\Delta t \rightarrow 0} \frac{\Delta \overset{\rightarrow}{\mathbf{r}}}{\Delta t}=\frac{d \overset{\rightarrow}{\mathbf{r}}}{dt}.\]The derivative of the position vector is found by taking the derivative of its components: \[\frac{d \overset{\rightarrow}{\mathbf{r}}}{dt}=\frac{d}{dt}(x\mathbf{\hat{i}}+y\mathbf{\hat{j}}+z\mathbf{\hat{k}})=\frac{dx}{dt}\mathbf{\hat{i}}+\frac{dy}{dt}\mathbf{\hat{j}}+\frac{dz}{dt}\mathbf{\hat{k}}.\]On the other hand, the velocity vector can also be written in terms of its components \[\overset{\rightarrow}{\mathbf{v}}=v_x\mathbf{\hat{i}}+v_y\mathbf{\hat{j}}+v_z\mathbf{\hat{k}}\]where \[v_x=\frac{dx}{dt}, \quad v_y=\frac{dy}{dt}, \quad v_z=\frac{dz}{dt}.\]In a similar fashion, we can define the $\textit{average acceleration}$ of the particle in that interval as the change in velocity per time, \[\overset{\rightarrow}{\mathbf{a}_{\textrm{av}}}=\frac{\Delta \overset{\rightarrow}{\mathbf{v}}}{\Delta t}.\]The change in velocity means $\overset{\rightarrow}{\mathbf{v}}_{\textrm{final}} -\overset{\rightarrow}{\mathbf{v}}_{\textrm{initial}}$. By taking the limit as $\Delta t \rightarrow 0$, we then have the $\textit{instantaneous acceleration}$ $\overset{\rightarrow}{\mathbf{a}}$ as \[\overset{\rightarrow}{\mathbf{a}}=\lim_{\Delta t \rightarrow 0} \frac{\Delta \overset{\rightarrow}{\mathbf{v}}}{\Delta t}=\frac{d\overset{\rightarrow}{\mathbf{v}}}{dt}=\frac{d^2\overset{\rightarrow}{\mathbf{r}}}{dt^2}.\]Analoguosly, we can write the instantaneous acceleration vector in terms of its components \[\overset{\rightarrow}{\mathbf{a}}=a_x\mathbf{\hat{i}}+a_y\mathbf{\hat{j}}+a_z\mathbf{\hat{k}}\]where \[a_x=\frac{dv_x}{dt}=\frac{d^2x}{dt}, \quad a_y=\frac{dv_y}{dt}=\frac{d^2y}{dt}, \quad a_z=\frac{dv_z}{dt}=\frac{d^2z}{dt}.\]$\large \textbf{\color{blue}{(ii) Kinematics Equations for Constant Acceleration}}$
Now, we shall derive several kinematics equations for a particle with constant acceleration. Let's consider a particle moving in one-dimension with a constant acceleration, $a$, the following equations are true,
1. \[\Delta x=\frac{v_{\textrm{initial}}+v_{\textrm{final}}}{2}\Delta t.\]This follows from the graphical interpretation of displacement being the area under a velocity vs. time graph, which is in this case a trapezoid with bases $v_{\textrm{initial}}$ and $v_{\textrm{final}}$ and height $\Delta t$.
2. $\Delta x=v_{\textrm{initial}}\Delta t+\frac{1}{2}a(\Delta t)^2$. This again follows from the graphical interpretation of displacement being area under a velocity vs. time graph, but this time, it's a trapezoid with bases $v_{\textrm{initial}}$ and $v_{\textrm{final}}=v_{\textrm{initial}}+at$, and height $t$.
3. $\Delta x=v_{\textrm{final}}\Delta t-\frac{1}{2}a(\Delta t)^2$. This is very similar to the previous case, but now the bases of the trapezoid are $v_{\textrm{final}}-at$ and $v_{\textrm{final}}$.
4. $v_{\textrm{final}}^2=v_{\textrm{initial}}^2+2a\Delta x$. This is perhaps the least intuitive of all the kinematics equations, this can be shown true by a simple algebra, as $v_{\textrm{initial}}+v_{\textrm{final}}=2\frac{\Delta x}{\Delta t}$ and $v_{\textrm{initial}}-v_{\textrm{final}}=a\Delta t$, multiplying both of them yields the result.
Exercise wrote:
For acceleration which is not constant, show that this identity is generalized by the equation \[v_{1}^2-v_{0}^2=2\int_{t_0}^{t_1} a \, dx.\]Proof
Now, in general, these kinematics equations holds for a particle moving in $n-$dimension with constant acceleration, $\overset{\rightarrow}{\mathbf{a}}=\langle a_1,a_2,\ldots a_n\rangle$ as we can decompose its acceleration, velocity and position vectors into their components and work with each component separately. Thus, we still have \[\Delta \overset{\rightarrow}{\mathbf{r}}=\frac{\overset{\rightarrow}{\mathbf{v}_1}^2-\overset{\rightarrow}{\mathbf{v_0}}^2}{2}\Delta t\]\[\Delta \overset{\rightarrow}{\mathbf{r}}=\overset{\rightarrow}{\mathbf{v}_0}\Delta t+\frac{1}{2}\overset{\rightarrow}{\mathbf{a}}(\Delta t)^2\]\[\Delta \overset{\rightarrow}{\mathbf{r}}=\overset{\rightarrow}{\mathbf{v}_1}\Delta t-\frac{1}{2}\overset{\rightarrow}{\mathbf{a}}(\Delta t)^2\]\[\overset{\rightarrow}{\mathbf{v}_1}^2=\overset{\rightarrow}{\mathbf{v}_0}^2+2\overset{\rightarrow}{\mathbf{a}} \Delta \overset{\rightarrow}{\mathbf{r}}.\]And also, for acceleration which is not constant, this equation also holds: \[\overset{\rightarrow}{\mathbf{v}_1}^2-\overset{\rightarrow}{\mathbf{v}_0}^2=2\int_{t_0}^{t_1} \overset{\rightarrow}{\mathbf{a}} \, d\overset{\rightarrow}{\mathbf{r}}.\]$\large \textbf{\color{blue}{(iii) Free Falling Bodies}}$
A particle which undergoes free fall will experience a acceleration of $-g$ which is the gravitational acceleration, approximately $9.81 \textrm{m/s}^2$. We can then describe the motion of the particle by using kinematics equations, \[a_y=-g,\]\[v_y=v_{0y}-gt,\]\[y=y_0+v_{0y}t-\frac{1}{2}gt^2.\]$\large \textbf{\color{blue}{(iv) Problems}}$
JEE Mock Test wrote:
Two students simultaneously start from the same place on a circular track and run for $2$ minutes. In this time, one of them completes three and the other four revolutions with uniform speed. Due to thick vegetation in a circular area inside the track, either of the boys can see only one third of the track at a time (a sixth of the track both in front and behind them). How long during their run do they remain visible to each other?
Solution
HRK wrote:
An object, constrained to move along the $x$ axis, travels a distance $d_1$ with constant velocity $v_1$ for a time $t_1$. It then instantaneously changes its velocity to a constant $v_2$ for a time $t_2$, travelling a distance $d_2$.
(a) Show that \[\frac{v_1d_1+v_2d_2}{d_1+d_2}\ge \frac{v_1t_1+v_2t_2}{t_1+t_2}.\](b) Under what condition is this an equality?
Solution
HRK wrote:
A basketball player, about to "dunk" the ball, jumps $76$cm vertically. How much time does the player spend (a) in the top $15cm$ of this jump and $(b)$ in the bottom $15$ cm?
Solution
This post has been edited 1 time. Last edited by Keith50, May 13, 2021, 11:03 AM

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Finally something i can understand!

by mathlearner2357, May 13, 2021, 1:02 PM

A rising student who is always happy and striving for the best.

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  • lovely blog!

    by llr, Apr 18, 2022, 1:41 AM

  • Great blog!
    Too advanced for me though :(

    by mathlearner2357, May 5, 2021, 2:13 PM

  • Hey, thanks for the shouts!

    by Keith50, Mar 19, 2021, 5:13 PM

  • cool blog!

    by hwdaniel, Mar 19, 2021, 4:54 PM

  • 2nd ! And the blog's CSS is really nice! Really nice blog!

    by jelena_ivanchic, Mar 11, 2021, 1:54 PM

  • first shout!!!!!

    by mobro, Dec 16, 2020, 5:25 AM

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