Kinematics: Getting Started
by Keith50, May 13, 2021, 9:50 AM

Hey guys, this marks my first blog on a physics topic, let's get started with kinematics!

In kinematics, we want to describe the motion of a particle and we can do this by using vectors to specify its position, velocity and acceleration.
At any particular time




![\[\overset{\rightarrow}{\mathbf{r}}=x\mathbf{\hat{i}}+y\mathbf{\hat{j}}+z\mathbf{\hat{k}}\]](http://latex.artofproblemsolving.com/0/0/1/001bcab50ed748c60be8bdcd0ad01fd7b880188e.png)


If the particle is located at position






![\[\Delta \overset{\rightarrow}{\mathbf{r}}=\overset{\rightarrow}{\mathbf{r_2}} -\overset{\rightarrow}{\mathbf{r_1}}.\]](http://latex.artofproblemsolving.com/e/1/9/e194196326e9eee1164f48657e35d1c501ec6fc2.png)


![\[\overset{\rightarrow}{\mathbf{v}_{\textrm{av}}}=\frac{\Delta \overset{\rightarrow}{\mathbf{r}}}{\Delta t}.\]](http://latex.artofproblemsolving.com/0/8/3/0836e88b4693e6a26ee9d86454a2ce1a1606a0e2.png)



![\[\overset{\rightarrow}{\mathbf{v}}=\lim_{\Delta t \rightarrow 0} \frac{\Delta \overset{\rightarrow}{\mathbf{r}}}{\Delta t}=\frac{d \overset{\rightarrow}{\mathbf{r}}}{dt}.\]](http://latex.artofproblemsolving.com/d/e/c/dec43f405b2300360006b36977b3f7b133a26d8d.png)
![\[\frac{d \overset{\rightarrow}{\mathbf{r}}}{dt}=\frac{d}{dt}(x\mathbf{\hat{i}}+y\mathbf{\hat{j}}+z\mathbf{\hat{k}})=\frac{dx}{dt}\mathbf{\hat{i}}+\frac{dy}{dt}\mathbf{\hat{j}}+\frac{dz}{dt}\mathbf{\hat{k}}.\]](http://latex.artofproblemsolving.com/5/d/b/5dbb981e8b40f33b41a3a26ad5a598be75249026.png)
![\[\overset{\rightarrow}{\mathbf{v}}=v_x\mathbf{\hat{i}}+v_y\mathbf{\hat{j}}+v_z\mathbf{\hat{k}}\]](http://latex.artofproblemsolving.com/a/b/6/ab6d0390d8ab8951ed5a2f17b1c52c2e187c4098.png)
![\[v_x=\frac{dx}{dt}, \quad v_y=\frac{dy}{dt}, \quad v_z=\frac{dz}{dt}.\]](http://latex.artofproblemsolving.com/8/1/6/816f5e64f7ade05c2cf74f68d95d9d72bf8e76f1.png)

![\[\overset{\rightarrow}{\mathbf{a}_{\textrm{av}}}=\frac{\Delta \overset{\rightarrow}{\mathbf{v}}}{\Delta t}.\]](http://latex.artofproblemsolving.com/0/a/2/0a2a8924b62cd815dafada04b959c37a53296c1e.png)




![\[\overset{\rightarrow}{\mathbf{a}}=\lim_{\Delta t \rightarrow 0} \frac{\Delta \overset{\rightarrow}{\mathbf{v}}}{\Delta t}=\frac{d\overset{\rightarrow}{\mathbf{v}}}{dt}=\frac{d^2\overset{\rightarrow}{\mathbf{r}}}{dt^2}.\]](http://latex.artofproblemsolving.com/3/e/c/3ecb98fa95040a57358a62b8bdc917c39085545e.png)
![\[\overset{\rightarrow}{\mathbf{a}}=a_x\mathbf{\hat{i}}+a_y\mathbf{\hat{j}}+a_z\mathbf{\hat{k}}\]](http://latex.artofproblemsolving.com/0/c/b/0cbf798c6d11c8d18578857b0e8ad969e857387d.png)
![\[a_x=\frac{dv_x}{dt}=\frac{d^2x}{dt}, \quad a_y=\frac{dv_y}{dt}=\frac{d^2y}{dt}, \quad a_z=\frac{dv_z}{dt}=\frac{d^2z}{dt}.\]](http://latex.artofproblemsolving.com/2/1/9/21904b08d27c5674d174216e923278d95c0d6485.png)

Now, we shall derive several kinematics equations for a particle with constant acceleration. Let's consider a particle moving in one-dimension with a constant acceleration,

1.
![\[\Delta x=\frac{v_{\textrm{initial}}+v_{\textrm{final}}}{2}\Delta t.\]](http://latex.artofproblemsolving.com/2/2/9/22970c6a9d236c6d9f535fcca6bb333330ab7f35.png)



2.




3.



4.



Exercise wrote:
For acceleration which is not constant, show that this identity is generalized by the equation
Proof
![\[v_{1}^2-v_{0}^2=2\int_{t_0}^{t_1} a \, dx.\]](http://latex.artofproblemsolving.com/6/e/1/6e1cd32f1714d7c75ade5bc13c580c2204d78eee.png)
We have ![\[\int_{t_0}^{t_1} a \, dx=\int_{t_0}^{t_1}\frac{dv}{dt}\cdot dx=\int_{v_0}^{v_1} v \, dv=\frac{v_{1}^2-v_{0}^2}{2}.\]](//latex.artofproblemsolving.com/3/3/1/331a19ca60d687bec16402a262abd770db5d5da5.png)
![\[\int_{t_0}^{t_1} a \, dx=\int_{t_0}^{t_1}\frac{dv}{dt}\cdot dx=\int_{v_0}^{v_1} v \, dv=\frac{v_{1}^2-v_{0}^2}{2}.\]](http://latex.artofproblemsolving.com/3/3/1/331a19ca60d687bec16402a262abd770db5d5da5.png)


![\[\Delta \overset{\rightarrow}{\mathbf{r}}=\frac{\overset{\rightarrow}{\mathbf{v}_1}^2-\overset{\rightarrow}{\mathbf{v_0}}^2}{2}\Delta t\]](http://latex.artofproblemsolving.com/4/9/f/49f17d10eaee8b8bcab3bd2637c3917e2b33b2fd.png)
![\[\Delta \overset{\rightarrow}{\mathbf{r}}=\overset{\rightarrow}{\mathbf{v}_0}\Delta t+\frac{1}{2}\overset{\rightarrow}{\mathbf{a}}(\Delta t)^2\]](http://latex.artofproblemsolving.com/3/f/c/3fc007bb7609afa924b17f8925c3471c3505c647.png)
![\[\Delta \overset{\rightarrow}{\mathbf{r}}=\overset{\rightarrow}{\mathbf{v}_1}\Delta t-\frac{1}{2}\overset{\rightarrow}{\mathbf{a}}(\Delta t)^2\]](http://latex.artofproblemsolving.com/4/7/4/474b8e69411efeb628f14802c6877cfca93944ad.png)
![\[\overset{\rightarrow}{\mathbf{v}_1}^2=\overset{\rightarrow}{\mathbf{v}_0}^2+2\overset{\rightarrow}{\mathbf{a}} \Delta \overset{\rightarrow}{\mathbf{r}}.\]](http://latex.artofproblemsolving.com/3/d/5/3d5e21ac60ac7bf50eca616a75d63461e20e23b1.png)
![\[\overset{\rightarrow}{\mathbf{v}_1}^2-\overset{\rightarrow}{\mathbf{v}_0}^2=2\int_{t_0}^{t_1} \overset{\rightarrow}{\mathbf{a}} \, d\overset{\rightarrow}{\mathbf{r}}.\]](http://latex.artofproblemsolving.com/6/e/7/6e7df51b64c1e49ea6427dc640fa09c8b0a11445.png)

A particle which undergoes free fall will experience a acceleration of


![\[a_y=-g,\]](http://latex.artofproblemsolving.com/f/6/f/f6f0dbab60b2a96bff72796522b0c6b756c44290.png)
![\[v_y=v_{0y}-gt,\]](http://latex.artofproblemsolving.com/d/f/6/df6adf79767a3af2959ab762ca6494a0b9af2b1f.png)
![\[y=y_0+v_{0y}t-\frac{1}{2}gt^2.\]](http://latex.artofproblemsolving.com/3/5/1/3515efa19e11ac22a0d3d230545b6b0a03bd97f5.png)

JEE Mock Test wrote:
Two students simultaneously start from the same place on a circular track and run for
minutes. In this time, one of them completes three and the other four revolutions with uniform speed. Due to thick vegetation in a circular area inside the track, either of the boys can see only one third of the track at a time (a sixth of the track both in front and behind them). How long during their run do they remain visible to each other?
Solution

Solution
It is obvious from the problem statement that the two students run with different speeds, We let
be the time when one student first sees the other (of course, this starts at the time they have started running). Let student
covering
round trips in the total time have a speed
, and the other
. Then since student
travels four times the distance of student
in the same time, we have
Now we consider when the students might be able to see each other, They will be able to see each other towards the beginning, since they initially start together, and towards the end, since they finish running together. Since student
does not 'lap' student
until the very end, these are the only two intervals where they see each other.
It takes student
seconds to outrun student
by a full lap, so we conclude it takes
seconds for student
to outrun student
by a sixth of a lap. Therefore, the two students can see each other on the interval
.
The second interval on which student
and student
can see each other is toward the end, when student
is catching up to student
. By symmetry, we have that it takes student
seconds to "catch up" a
sixth of a lap to student
, so the two students can also see ech other on the interval
.
Thus, the answer would be
. Note that this is exactly a third of the time interval the students were running, which makes intuitive sense since exactly a third of the track is visible to them.







![\[v_B=\frac{4}{3}v_A.\]](http://latex.artofproblemsolving.com/4/a/b/4ab7663e5ae74d3bca2e003286c46ed479f44047.png)


It takes student







The second interval on which student






sixth of a lap to student


Thus, the answer would be

HRK wrote:
An object, constrained to move along the
axis, travels a distance
with constant velocity
for a time
. It then instantaneously changes its velocity to a constant
for a time
, travelling a distance
.
(a) Show that
(b) Under what condition is this an equality?
Solution







(a) Show that
![\[\frac{v_1d_1+v_2d_2}{d_1+d_2}\ge \frac{v_1t_1+v_2t_2}{t_1+t_2}.\]](http://latex.artofproblemsolving.com/0/6/7/0671b925b3ed2e1fe40a3a74d8603adf233c8054.png)
Solution
(a) As
and
, we have
which is true. 
(b). Equality holds iff
.




(b). Equality holds iff

HRK wrote:
A basketball player, about to "dunk" the ball, jumps
cm vertically. How much time does the player spend (a) in the top
of this jump and
in the bottom
cm?
Solution




Solution
Since the jumping and landing of the player is symmetrical, we can just consider the landing motion. First, we calculate the amount of time to jump/land a distance of
,
Let
and
be the amount of time the player is in top and bottom
of the jump/land, we have
and ![\[(g(0.4))^2-(g(0.4-t_B))^2=2g(0.15) \implies t_B=0.04 \textrm{s}.\]](//latex.artofproblemsolving.com/5/e/f/5ef984ebd4dd20f053d68c90aa893c40a32e4328.png)

![\[\frac{1}{2}gt^2=0.76 \implies t=0.4\textrm{s}.\]](http://latex.artofproblemsolving.com/5/4/a/54adcc4f6e14fc59162d6994d569b229f56bdc8c.png)



![\[(gt_T)^2=2g(0.15) \implies t_T=0.17 \textrm{s}\]](http://latex.artofproblemsolving.com/9/4/2/9422c747087af8240b888c89436932b35025126b.png)
![\[(g(0.4))^2-(g(0.4-t_B))^2=2g(0.15) \implies t_B=0.04 \textrm{s}.\]](http://latex.artofproblemsolving.com/5/e/f/5ef984ebd4dd20f053d68c90aa893c40a32e4328.png)
This post has been edited 1 time. Last edited by Keith50, May 13, 2021, 11:03 AM