ka April Highlights and 2025 AoPS Online Class Information
jlacosta0
Apr 2, 2025
Spring is in full swing and summer is right around the corner, what are your plans? At AoPS Online our schedule has new classes starting now through July, so be sure to keep your skills sharp and be prepared for the Fall school year! Check out the schedule of upcoming classes below.
WOOT early bird pricing is in effect, don’t miss out! If you took MathWOOT Level 2 last year, no worries, it is all new problems this year! Our Worldwide Online Olympiad Training program is for high school level competitors. AoPS designed these courses to help our top students get the deep focus they need to succeed in their specific competition goals. Check out the details at this link for all our WOOT programs in math, computer science, chemistry, and physics.
Looking for summer camps in math and language arts? Be sure to check out the video-based summer camps offered at the Virtual Campus that are 2- to 4-weeks in duration. There are middle and high school competition math camps as well as Math Beasts camps that review key topics coupled with fun explorations covering areas such as graph theory (Math Beasts Camp 6), cryptography (Math Beasts Camp 7-8), and topology (Math Beasts Camp 8-9)!
Prealgebra 1
Sunday, Apr 13 - Aug 10
Tuesday, May 13 - Aug 26
Thursday, May 29 - Sep 11
Sunday, Jun 15 - Oct 12
Monday, Jun 30 - Oct 20
Wednesday, Jul 16 - Oct 29
Introduction to Algebra A
Monday, Apr 7 - Jul 28
Sunday, May 11 - Sep 14 (1:00 - 2:30 pm ET/10:00 - 11:30 am PT)
Wednesday, May 14 - Aug 27
Friday, May 30 - Sep 26
Monday, Jun 2 - Sep 22
Sunday, Jun 15 - Oct 12
Thursday, Jun 26 - Oct 9
Tuesday, Jul 15 - Oct 28
Introduction to Counting & Probability
Wednesday, Apr 16 - Jul 2
Thursday, May 15 - Jul 31
Sunday, Jun 1 - Aug 24
Thursday, Jun 12 - Aug 28
Wednesday, Jul 9 - Sep 24
Sunday, Jul 27 - Oct 19
Introduction to Number Theory
Thursday, Apr 17 - Jul 3
Friday, May 9 - Aug 1
Wednesday, May 21 - Aug 6
Monday, Jun 9 - Aug 25
Sunday, Jun 15 - Sep 14
Tuesday, Jul 15 - Sep 30
Introduction to Algebra B
Wednesday, Apr 16 - Jul 30
Tuesday, May 6 - Aug 19
Wednesday, Jun 4 - Sep 17
Sunday, Jun 22 - Oct 19
Friday, Jul 18 - Nov 14
Introduction to Geometry
Wednesday, Apr 23 - Oct 1
Sunday, May 11 - Nov 9
Tuesday, May 20 - Oct 28
Monday, Jun 16 - Dec 8
Friday, Jun 20 - Jan 9
Sunday, Jun 29 - Jan 11
Monday, Jul 14 - Jan 19
Intermediate: Grades 8-12
Intermediate Algebra
Monday, Apr 21 - Oct 13
Sunday, Jun 1 - Nov 23
Tuesday, Jun 10 - Nov 18
Wednesday, Jun 25 - Dec 10
Sunday, Jul 13 - Jan 18
Thursday, Jul 24 - Jan 22
MATHCOUNTS/AMC 8 Basics
Wednesday, Apr 16 - Jul 2
Friday, May 23 - Aug 15
Monday, Jun 2 - Aug 18
Thursday, Jun 12 - Aug 28
Sunday, Jun 22 - Sep 21
Tues & Thurs, Jul 8 - Aug 14 (meets twice a week!)
MATHCOUNTS/AMC 8 Advanced
Friday, Apr 11 - Jun 27
Sunday, May 11 - Aug 10
Tuesday, May 27 - Aug 12
Wednesday, Jun 11 - Aug 27
Sunday, Jun 22 - Sep 21
Tues & Thurs, Jul 8 - Aug 14 (meets twice a week!)
AMC 10 Problem Series
Friday, May 9 - Aug 1
Sunday, Jun 1 - Aug 24
Thursday, Jun 12 - Aug 28
Tuesday, Jun 17 - Sep 2
Sunday, Jun 22 - Sep 21 (1:00 - 2:30 pm ET/10:00 - 11:30 am PT)
Monday, Jun 23 - Sep 15
Tues & Thurs, Jul 8 - Aug 14 (meets twice a week!)
AMC 10 Final Fives
Sunday, May 11 - Jun 8
Tuesday, May 27 - Jun 17
Monday, Jun 30 - Jul 21
AMC 12 Problem Series
Tuesday, May 27 - Aug 12
Thursday, Jun 12 - Aug 28
Sunday, Jun 22 - Sep 21
Wednesday, Aug 6 - Oct 22
Introduction to Programming with Python
Thursday, May 22 - Aug 7
Sunday, Jun 15 - Sep 14 (1:00 - 2:30 pm ET/10:00 - 11:30 am PT)
Tuesday, Jun 17 - Sep 2
Monday, Jun 30 - Sep 22
Note that this is in no way trying to slander people who qualified through states with lower cutoffs. It is to compare cutoffs from 2022-2025. Qualifying nationals in any state is an exceptional achievement.
All credit goes to @peace09 for compiling previous years.
Additionally, thanks to @ethan2011/@mathkiddus for the template.
Tier colors have been removed as per the nationals' server requests.
For those asking about the removal of the tiers, I'd like to quote Jason himself:
[quote=peace09]
learn from my mistakes
[/quote]
I am officially done with my mathcounts career, as I have officially failed state, and I am now left an aloof blob reminiscing about the good old days.
So ... I was wondering if any of you have fun competitions I can do to relive the glory days of mathcounts. Obviously, their are the AMCs but I'm looking for something more team/travel based and one that preferably has a CDR.
Please specify if the competition is team based and if it has a cdr, and also when it takes place
[center]Since all FTW tournaments have dramatically failed, I'm trying a different format. Here is how it works:
1. Type \signup{your rating (type 800 for unrated)}
2. You will pick who you want to play with. You can play if they accept your challenge. So basically the players run everything. Just don't intentionally play low-rated people. Also try to play different people so everyone gets a chance to play! ONLY two player games.
3. If you win, you get 2 points. Ties get one point, and losses get zero.
4. I do not know everybody's time preferences. Because so, I will announce in advance which two players will be playing, so they themselves can organize a game themselves. Remember, THE PLAYERS ARE ORGANIZING THE GAMES THEMSELVES!!! The format is up to them, but please make the time control at least 20 seconds. Please announce the results of the game here so i can update the scoreboard. Games can be unrated.
recommended format if you cannot decide
45 seconds
Time scoring
8 questions
5. The tournament goes on until april 10th! Extremely long, right? Note that you can still signup after the first games has started, but you will have a disadvantage because some people who signed up as soon as the tournament started already has points.
6. Once you are done with your game, you can find a new opponent and play with them if they want. Note that you must play opponents within the tournament. If you play in the tournament, you are automatically signed up. Have fun!
[rule]
Questions and Answers
Is there prizes?
Yes, the fact that you don't have to pay is nice enough. donations are strongly encouraged though.
Problems are not the problem for me and I'm guessing most AoPSers, the problem is getting up there and not only being successful but looking successful as my town is full of prejudice. Plus, the situation affects how you solve problems.
If the other person answers before you, half-listen to their answer to make sure when you answer you don't make the same mistake, but continue working. It's 3 free seconds if they get it wrong! (Sometimes even more, the Chapter and State moderators sometimes give like 5 seconds while they search for your name or something)
If it's something like how many prime factors does 24 have? You should just buzz in if you can solve the problem and say the answer in 3 seconds.
Know your opponent. If you are going against someone who you know you are better than and is not very fast, take your time and make sure you know the answer. It sucks to be fast, get it wrong because of not dividing by 2 or something, and then let your opponent take their time and get the problem. If the person is your level, then try to be as fast as possible, and it is okay if you buzz in but are not completely sure of the answer--i.e. you should take risks. If the person is clearly better than you, buzz in super fast, and hope the question is easy enough so that you can solve it in the 3 seconds you are allowed (and hope that the moderator stumbles over recognizing you). This can make you look stupid if the question is hard, but you have to do anything and everything to beat super fast people!
As soon as you get to the final steps of a solution, you can buzz in before you know the answer and quickly compute the last few steps while they are calling on you.
As already stated, remain calm. The easiest way to lose a CD match is to panic at an early deficit. Tell yourself your opponent sucks and you'll annihilate him. Tell yourself your opponent is a god and you can't possibly beat him, so it's time to just have fun trying. Tell yourself it's all a game. Heck, tell yourself you're sleeping and this is actually all a dream. Whatever calms you down. As an anecdote, in my 8th grade year at Chapter I was up against another somewhat famous AoPS user. I fell behind 0-2 (first to 3), but I was completely calm. It wasn't that I didn't care (though frankly once you're in top 3 you don't tend to care too much), it was that panicking would be completely useless. About 30 seconds later I was focusing on the next match.
Don't calm down too much. Certainly don't fall asleep, that would be a little awkward. Adrenaline is a good thing in small quantities. If you're shaking a little bit, this is a good sign. You'll be more alert and awake for the match. Additionally, once you have the lead, it's not time to relax. You need to stay just as focused as you would if you were on the verge of losing. A 3-0 lead can be, quite literally, gone in 60 seconds. Don't believe me? Ask Darryl Wu.
Know where your buzzer is, and always have a finger on the button. This sounds like common sense, but I've seen several people not do this for whatever strange reason. Buzzing speed is a very nontrivial part of CD. I've won more than one match due to a quicker trigger finger, one of which ended up propelling me into nationals.
You need to balance speed and accuracy. If you buzz in when you're 80% sure you can finish the problem in the allotted 3 seconds, that extra time boost is going to pay off big time in the long run. Particularly in competitive states where the difference between winning and losing is often milliseconds, you need to sacrifice some accuracy. Wait until you've solved almost all of the problem, buzz in, and finish the problem while you're being called on. You can usually count on 4-5 seconds (human reaction time for this is probably at least a second, especially given that the moderator is likely in the middle of reading the problem and needs to turn away from that). You'll get burned sometimes, but getting 4/5 because you buzzed in too quickly on a problem is much much better than getting 3/5 because you waited until you were completely done.
If your opponent has missed a problem, there's absolutely no reason for you to buzz in until there's ~10 seconds left. CD problems are very very easy as standalone problems, so take advantage of the extra time to be 110% sure of your answer. There's no reason a problem should ever be missed by both participants.
PRACTICE. MATHCOUNTS is not about solving really hard problems. Especially in countdown, it's about knowing exactly how to solve a problem the second you see it. If you don't know the correct approach within 2-3 seconds of the problem appearing on the screen, you're in huge trouble. This doesn't mean you should be actually getting the answer by then, but you need to know how to get it.
PRACTICE COUNTDOWN. Just like anything else, there's no substitute for actually practicing under countdown conditions. FTW is a reasonable substitute until you start using it primarily as a chat room and/or you begin to memorize problems with some regularity. If you are fortunate enough to have a team that regularly practices, set aside a little bit of time each practice (or once every 4 practices exclusively do this) to practice with old countdown problems. Make this a powerpoint if humanly possible. If you have to have someone manually type the PDF problems into a powerpoint, do this. Even if you never make countdown, you'll have a lot of fun (which is really what MATHCOUNTS boils down to).
Learn how to read the important parts of a question. You don't care about Betsy and her pet cow that wanders in a circular pattern. You don't care that Alice is placating her annoying younger brother by choosing coefficients from a random polynomial. The quicker you can mentally reject the flavor text, the quicker you can start solving the problem.
Be very careful with tricky words such as "perimeter" (which is often mistaken for side while speedreading). Identify these in practice and learn to slow down a little bit when you see them.
You don't have to read the problem in order. It's not a book. Take the whole thing in as quickly as you can without misreading. Figure out what they're asking for quickly - it's hardly rare that you're given extraneous information. If you can solve the problem by only reading half of it and getting the rest from context, you've gained a key second or two.
If something looks (or seems) true, it probably is. Trust your intution. You've worked through hundreds or even thousands of problems to prepare for this particular one. If you "see" something about a problem that you "know" is true and it later turns out it isn't, frankly you didn't practice very well.
If you see a problem that only gives you one number (when it seems like you need more), the answer is probably either double that number or that number squared or something similar. You can generalize this pretty easily.
If the problem doesn't specify, you can usually assume things are regular or such. If the problem talks about a rectangle without giving you information on the sides, it's a square. If the problem talks about any polygon, it's regular.
Use all these techniques in the same problem. For example, a problem from state CD when I was competing read (paraphrased) "AB is a diameter of circle O and C is a point on the circle. The altitude from C to AB meets AB at D, and CD=5. Furthermore, AC=13. Compute AD*DB."
This should be your thought process:
Quickly read the problem. If the "circle" is replaced with a "circular region of grass", you don't care. It's a circle. Read on.
The question is looking for AD*DB. In your head, this should translate to "that times that", where you have a clear diagram in your head (or, sometimes, provided on the powerpoint).
Look a 5-12-13 triangle.
This isn't helpful. What do I do now.
That 13 is useless. Ok bye 13 focus on the rest of the problem.
There's only one number left - 5. They're looking for a product. Probably 5*5.
Yes (BUZZ), if we move D to be equidistant from A and B then CD is a radius so AD=DB=CD=5 done 25
quick mental check yes answer 25 point for me"
All in all this should take you no more than 10 seconds. Any longer and you probably haven't practiced enough. The actual solution to this problem involves similar triangles (or more nicely reflecting C over AB and using POP), but if you're using this argument during Countdown you're doing things completely wrong.
Never ever play the person. MATHCOUNTS is very random. The person sitting next to you might be terrible at math but having the day of his life, or he might be the 2-time state winner battling the flu. You have no way of knowing, so you shouldn't care. They're just some existential being sitting next to you, trying to solve problems quickly. Let them worry about the psychological games - hurry up and solve it before they do. Solving problems quickly will get you noticed and will intimidate people just as well as if you play jedi mind tricks.
If you buzz in and you realize you don't know the answer, say something. You never know - I salvaged a point like this once. Even if you have absolutely no idea, say "flying fluffy pink unicorns" or something. At least it will distract your opponent. Besides, how many people can say that they answered "flying fluffy pink unicorns" to a question in an intense qualification round for a national event? Far fewer than the number of national competitors, I can guarantee you that.
Finally, keep in mind that it really is just a game. MATHCOUNTS is too random for the results to be very meaningful, so just have fun with it. Countdown is one of the most exciting math competitions there are, especially when you're that young. Take advantage of it while you still have it, and if you happen to finish up 5th life most certainly moves on.
(Edited in some wording changes and a small addition to the first 2 tips)
This post has been edited 1 time. Last edited by BOGTRO, Jan 8, 2014, 3:43 AM
Basically all of BOGTRO's tips are great, I especially like "don't play against your opponent" because the second you start thinking about what your opponent is doing you get distracted and you get more nervous. Also I liked the tip on buzzing in before you know the answer. This is tricky to get right but basically once you get to the last computation or whatever you can usually buzz in safely. Risky, but useful.
A couple tips of my own:
1) If you missed a question, take the time to relax. Ok, you missed a question. You are still in this, even if you are down 0-2. Get the next one right and play the game one point at a time.
2) If you are nervous, that's ok too. Personally I almost always preformed best at countdown because I had so much stress on me that I just... Thought faster? Idk.
3) Take a moment to take it all in. Look back at your team cheering at you. It's awesome that you've gotten this far.
Totally agree with almost everything Bogtro mentioned, although I don't think any people would say "Fluffy Pink Unicorns" as a answer. Certainly, if the problem says common fraction, don't say 6. If it says express your answer in terms of pi, don't say 1/216. (Trust me, at MathCounts practice this week we were doing a practice countdown and the problem said express your answer in terms of pi and he said 4 for some reason). So use a reasonable guess/estimate.
Yeah today in my school's countdown one question was
Problem wrote:
Find is .
I immediately buzzed the second I saw the screen because i knew that I could do it in 1 second. Also, another person gave an integer when the question said decimal.
If you buzz in and you realize you don't know the answer, say something. You never know - I salvaged a point like this once. Even if you have absolutely no idea, say "flying fluffy pink unicorns" or something. At least it will distract your opponent. Besides, how many people can say that they answered "flying fluffy pink unicorns" to a question in an intense qualification round for a national event? Far fewer than the number of national competitors, I can guarantee you that.
If I were to go to Nats, I would definitely say flying fluffy pink unicorns if I had no ideas; AoPSers who saw BOGTRO's post would laugh, and also, it would help lighten the mood.
Yeah today in my school's countdown one question was
Problem wrote:
Find is .
I immediately buzzed the second I saw the screen because i knew that I could do it in 1 second. Also, another person gave an integer when the question said decimal.
Yeah today in my school's countdown one question was
Problem wrote:
Find is .
I immediately buzzed the second I saw the screen because i knew that I could do it in 1 second. Also, another person gave an integer when the question said decimal.
I don't remember about chapter, but at least for state, they do a practice round, find out how long it takes for your opponent to solve the problem, and when you are up there, I suppose that you could try to take a long time to do the problem to make your opponent take their time. Also, if you see a problem, don't stand there and think, hoping for your opponent to get it wrong, you should get started on something (even if it is guessing) immediately.
I don't remember about chapter, but at least for state, they do a practice round, find out how long it takes for your opponent to solve the problem, and when you are up there, I suppose that you could try to take a long time to do the problem to make your opponent take their time. Also, if you see a problem, don't stand there and think, hoping for your opponent to get it wrong, you should get started on something (even if it is guessing) immediately.
The answer to the practice question is 56 cents.* Also, don't worry much about your opponent, but definitely start working as soon as you comprehend the question.
jeremylu wrote:
pretty sure you could solve it just as quickly if not quicker rather than memorizing it
I think it would still take a split second longer to solve. Also, that is no excuse- the rules are the rules, and you have to follow them if you want to play the game. (The game being MATHCOUNTS of course.)
*In my three years of MATHCOUNTS the "practice question" was always the same - $1.68/3. I don't know of any reason for them to change it.