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Hello fellow AoPSers (and Mathlinkers),
Over the past couple weeks, Mewto55555 and I have put together an article to introduce a new powerful, computational technique in olympiad geometry: barycentric coordinates! We hope that this method proves to just as powerful, if not more so, than the already well-known complex numbers and Cartesian coordinates.
Attached here are two versions of the article. One of them takes the time to develop the entire theory, step-by-step, before leading in to the examples; the second version omits the derivation in favor of a quick "formula sheet" (which is Appendix B in the first), with the emphasis placed squarely on the examples.
As there are bound to be typos, please post any mistakes you have in-thread so that I can correct them in this post.
Happy bashing!
EDIT: Just finished up version 2, linked below. These links update dynamically and will always reflect the most recent version.
Barycentric Coordinates in Olympiad Geometry, Version 2
Long version
Brief version
Over the past couple weeks, Mewto55555 and I have put together an article to introduce a new powerful, computational technique in olympiad geometry: barycentric coordinates! We hope that this method proves to just as powerful, if not more so, than the already well-known complex numbers and Cartesian coordinates.
Attached here are two versions of the article. One of them takes the time to develop the entire theory, step-by-step, before leading in to the examples; the second version omits the derivation in favor of a quick "formula sheet" (which is Appendix B in the first), with the emphasis placed squarely on the examples.
As there are bound to be typos, please post any mistakes you have in-thread so that I can correct them in this post.
Happy bashing!

EDIT: Just finished up version 2, linked below. These links update dynamically and will always reflect the most recent version.
Barycentric Coordinates in Olympiad Geometry, Version 2
Long version
Brief version
This post has been edited 1 time. Last edited by v_Enhance, Aug 28, 2015, 3:23 PM
Reason: Fix links
Reason: Fix links