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<math>\text{(A)}\,1500 \qquad\text{(B)}\,1560 \qquad\text{(C)}\,2320 \qquad\text{(D)}\,2480 \qquad\text{(E)}\,2500</math> | <math>\text{(A)}\,1500 \qquad\text{(B)}\,1560 \qquad\text{(C)}\,2320 \qquad\text{(D)}\,2480 \qquad\text{(E)}\,2500</math> | ||
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First, notice that there must be four rays emanating from <math>X</math> that intersect the four corners of the square region. Depending on the location of <math>X</math>, the number of rays distributed among these four triangular sectors will vary. We start by finding the corner-most point that is <math>100</math>-ray partitional (let this point be the bottom-left-most point). We first draw the four rays that intersect the vertices. At this point, the triangular sectors with bases as the sides of the square that the point is closest to both do not have rays dividing their areas. Therefore, their heights are equivalent since their areas are equal. The remaining <math>96</math> rays are divided among the other two triangular sectors, each sector with <math>48</math> rays, thus dividing these two sectors into <math>49</math> triangles of equal areas. Let the distance from this corner point to the closest side be <math>a</math> and the side of the square be <math>s</math>. From this, we get the equation <math>\frac{a\times s}{2}=\frac{(s-a)\times s}{2}\times\frac1{49}</math>. Solve for <math>a</math> to get <math>a=\frac s{50}</math>. Therefore, point <math>X</math> is <math>\frac1{50}</math> of the side length away from the two sides it is closest to. By moving <math>X</math> <math>\frac s{50}</math> to the right, we also move one ray from the right sector to the left sector, which determines another <math>100</math>-ray partitional point. We can continue moving <math>X</math> right and up to derive the set of points that are <math>100</math>-ray partitional. In the end, we get a square grid of points each <math>\frac s{50}</math> apart from one another. Since this grid ranges from a distance of <math>\frac s{50}</math> from one side to <math>\frac{49s}{50}</math> from the same side, we have a <math>49\times49</math> grid, a total of <math>2401</math> <math>100</math>-ray partitional points. To find the overlap from the <math>60</math>-ray partitional, we must find the distance from the corner-most <math>60</math>-ray partitional point to the sides closest to it. Since the <math>100</math>-ray partitional points form a <math>49\times49</math> grid, each point <math>\frac s{50}</math> apart from each other, we can deduce that the <math>60</math>-ray partitional points form a <math>29\times29</math> grid, each point <math>\frac s{30}</math> apart from each other. To find the overlap points, we must find the common divisors of <math>30</math> and <math>50</math> which are <math>1, 2, 5,</math> and <math>10</math>. Therefore, the overlapping points will form grids with points <math>s</math>, <math>\frac s{2}</math>, <math>\frac s{5}</math>, and <math>\frac s{10}</math> away from each other respectively. Since the grid with points <math>\frac s{10}</math> away from each oth''er includ''es the other points, we can disregard the other grids. The total overlapping set of points is a <math>9\times9</math> grid, which has <math>81</math> points. Subtract <math>81</math> from <math>2401</math> to get <math>2401-81=\boxed{\textbf{(C)}\ 2320}</math>. | First, notice that there must be four rays emanating from <math>X</math> that intersect the four corners of the square region. Depending on the location of <math>X</math>, the number of rays distributed among these four triangular sectors will vary. We start by finding the corner-most point that is <math>100</math>-ray partitional (let this point be the bottom-left-most point). We first draw the four rays that intersect the vertices. At this point, the triangular sectors with bases as the sides of the square that the point is closest to both do not have rays dividing their areas. Therefore, their heights are equivalent since their areas are equal. The remaining <math>96</math> rays are divided among the other two triangular sectors, each sector with <math>48</math> rays, thus dividing these two sectors into <math>49</math> triangles of equal areas. Let the distance from this corner point to the closest side be <math>a</math> and the side of the square be <math>s</math>. From this, we get the equation <math>\frac{a\times s}{2}=\frac{(s-a)\times s}{2}\times\frac1{49}</math>. Solve for <math>a</math> to get <math>a=\frac s{50}</math>. Therefore, point <math>X</math> is <math>\frac1{50}</math> of the side length away from the two sides it is closest to. By moving <math>X</math> <math>\frac s{50}</math> to the right, we also move one ray from the right sector to the left sector, which determines another <math>100</math>-ray partitional point. We can continue moving <math>X</math> right and up to derive the set of points that are <math>100</math>-ray partitional. In the end, we get a square grid of points each <math>\frac s{50}</math> apart from one another. Since this grid ranges from a distance of <math>\frac s{50}</math> from one side to <math>\frac{49s}{50}</math> from the same side, we have a <math>49\times49</math> grid, a total of <math>2401</math> <math>100</math>-ray partitional points. To find the overlap from the <math>60</math>-ray partitional, we must find the distance from the corner-most <math>60</math>-ray partitional point to the sides closest to it. Since the <math>100</math>-ray partitional points form a <math>49\times49</math> grid, each point <math>\frac s{50}</math> apart from each other, we can deduce that the <math>60</math>-ray partitional points form a <math>29\times29</math> grid, each point <math>\frac s{30}</math> apart from each other. To find the overlap points, we must find the common divisors of <math>30</math> and <math>50</math> which are <math>1, 2, 5,</math> and <math>10</math>. Therefore, the overlapping points will form grids with points <math>s</math>, <math>\frac s{2}</math>, <math>\frac s{5}</math>, and <math>\frac s{10}</math> away from each other respectively. Since the grid with points <math>\frac s{10}</math> away from each oth''er includ''es the other points, we can disregard the other grids. The total overlapping set of points is a <math>9\times9</math> grid, which has <math>81</math> points. Subtract <math>81</math> from <math>2401</math> to get <math>2401-81=\boxed{\textbf{(C)}\ 2320}</math>. |
Revision as of 11:01, 22 November 2014
Problem 25
Let be a square region and an integer. A point in the interior of is called partitional if there are rays emanating from that divide into triangles of equal area. How many points are 100-ray partitional but not 60-ray partitional?
First, notice that there must be four rays emanating from that intersect the four corners of the square region. Depending on the location of , the number of rays distributed among these four triangular sectors will vary. We start by finding the corner-most point that is -ray partitional (let this point be the bottom-left-most point). We first draw the four rays that intersect the vertices. At this point, the triangular sectors with bases as the sides of the square that the point is closest to both do not have rays dividing their areas. Therefore, their heights are equivalent since their areas are equal. The remaining rays are divided among the other two triangular sectors, each sector with rays, thus dividing these two sectors into triangles of equal areas. Let the distance from this corner point to the closest side be and the side of the square be . From this, we get the equation . Solve for to get . Therefore, point is of the side length away from the two sides it is closest to. By moving to the right, we also move one ray from the right sector to the left sector, which determines another -ray partitional point. We can continue moving right and up to derive the set of points that are -ray partitional. In the end, we get a square grid of points each apart from one another. Since this grid ranges from a distance of from one side to from the same side, we have a grid, a total of -ray partitional points. To find the overlap from the -ray partitional, we must find the distance from the corner-most -ray partitional point to the sides closest to it. Since the -ray partitional points form a grid, each point apart from each other, we can deduce that the -ray partitional points form a grid, each point apart from each other. To find the overlap points, we must find the common divisors of and which are and . Therefore, the overlapping points will form grids with points , , , and away from each other respectively. Since the grid with points away from each other includes the other points, we can disregard the other grids. The total overlapping set of points is a grid, which has points. Subtract from to get .
Solution 2
We may assume that the square has coordinates . Suppose that is -ray partitional. By definition, there exist rays from which divide into triangles of equal area, and of these rays intersect the vertices of . Let be the number of triangles that share a side with , respectively. Then Let the common area of the triangles be . Each of the triangles that share a side with have common height ; since they have the same area, they must have the same base . Hence . Similarly, Substituting gives and Since and and are integers, are rational. Let be integers such that and Thus we have derived a necessary condition for to be -ray partitional: Conversely, if satisfies the above condition, then it is -ray partitional since we can define in terms of as above.
To count the points that are -ray partitional, it suffices to count the ordered pairs of rationals in the interior of such that divides and divides . This is just which has points.
We need to subtract the points that are -ray partitional and -ray partitional; those are the ordered pairs of rationals in the interior of such that divides and divides . This is just which has points.
Hence the answer is .
See Also
2011 AMC 10A (Problems • Answer Key • Resources) | ||
Preceded by Problem 24 |
Followed by Last Question | |
1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 | ||
All AMC 10 Problems and Solutions |
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