Difference between revisions of "Tetrahedron"

 
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The '''tetrahedron''' (plural ''tetrahedra'') or ''triangular pyramid'' is the simplest [[polyhedron]].  Tetrahedra have four [[vertex|vertices]], four [[triangle | triangular]] [[face]]s and six [[edge]]s.  Three faces and three edges meet at each vertex.
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Any four points chosen in space will be the vertices of a tetrahedron as long as they do not all lie on a single [[plane]].
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<asy>
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import three;
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currentprojection = orthographic(-1.2,-0.2,0.4);
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triple[] P = {(0,0,(2/3)^.5),(3^(-0.5),0,0),(-1/2/3^.5,1/2,0),(-1/2/3^.5,-1/2,0)}; 
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void drawFrontFace(int x, int y, int z){  draw(P[x] -- P[y] -- P[z] -- cycle, linewidth(0.7));
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/* fill(P[x] -- P[y] -- P[z] -- cycle, rgb(0.7,0.7,0.7)); */
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void drawBackFace(int x, int y, int z){  draw(P[x] -- P[y] -- P[z] -- cycle, linetype("2 6"));
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drawFrontFace(0,3,2);drawBackFace(0,1,3);drawBackFace(0,2,3);drawBackFace(1,2,3); 
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</asy>
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The volume of a tetrahedron is <math>\frac{1}{3}bh</math>.
  
The '''tetrahedron''' or ''triangular pyramid'' is the simplest [[polyhedron]].  Tetrahedra are one of the five types of [[Platonic solid]]s.
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Regular tetrahedra, in which all edges have equal [[length]] and all faces are [[congruent]] [[equilateral triangle]]s, are one of the five types of [[Platonic solid]]s. The volume of a regular tetrahedron can also be found via <math>\frac{a^3}{6\sqrt2}</math>, where <math>a</math> is the side length.
  
Tetrahedra have 4 [[vertex|vertices]], 4 [[triangle | triangular]] [[face]]s and 6 [[edge]]s.  3 faces and 3 edges meet at each vertex.
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The [[polyhedral dual]] of a tetrahedron is another tetrahedron.
  
Any 4 points chosen in space will be the vertices of a tetrahedron as long as they do not all lie on a single [[plane]].
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{{stub}}
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[[Category:Geometry]]
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[[Category:Platonic solids]]

Latest revision as of 11:54, 20 February 2024

The tetrahedron (plural tetrahedra) or triangular pyramid is the simplest polyhedron. Tetrahedra have four vertices, four triangular faces and six edges. Three faces and three edges meet at each vertex.

Any four points chosen in space will be the vertices of a tetrahedron as long as they do not all lie on a single plane.

[asy] import three;  currentprojection = orthographic(-1.2,-0.2,0.4);  triple[] P = {(0,0,(2/3)^.5),(3^(-0.5),0,0),(-1/2/3^.5,1/2,0),(-1/2/3^.5,-1/2,0)};   void drawFrontFace(int x, int y, int z){  draw(P[x] -- P[y] -- P[z] -- cycle, linewidth(0.7)); /* fill(P[x] -- P[y] -- P[z] -- cycle, rgb(0.7,0.7,0.7)); */  }   void drawBackFace(int x, int y, int z){  draw(P[x] -- P[y] -- P[z] -- cycle, linetype("2 6"));  }    drawFrontFace(0,3,2);drawBackFace(0,1,3);drawBackFace(0,2,3);drawBackFace(1,2,3);    [/asy]

The volume of a tetrahedron is $\frac{1}{3}bh$.

Regular tetrahedra, in which all edges have equal length and all faces are congruent equilateral triangles, are one of the five types of Platonic solids. The volume of a regular tetrahedron can also be found via $\frac{a^3}{6\sqrt2}$, where $a$ is the side length.

The polyhedral dual of a tetrahedron is another tetrahedron.

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