Difference between revisions of "What is the definition of Pure Mathematics?"
(→Angles) |
Duck master (talk | contribs) |
||
Line 1: | Line 1: | ||
− | This article is not finished | + | This article is not finished, so everyone is allowed to edit. The plan is to make this page longer than Gmaas's. (Sorry, Gmaas). |
= What is the definition of Pure Mathematics? = | = What is the definition of Pure Mathematics? = | ||
Line 317: | Line 317: | ||
== Number Theory == | == Number Theory == | ||
− | This is the end of the number theory part of this article. Number Theory, however, has much more to than what | + | This is the end of the number theory part of this article. Number Theory, however, has much more to it than what appears on this article. |
= Pascal's Triangle = | = Pascal's Triangle = | ||
Line 484: | Line 484: | ||
== One-D == | == One-D == | ||
We are not going to go into zero-d because that means nothing (literally). It is just an infinitely small dot called a point. (Duh). | We are not going to go into zero-d because that means nothing (literally). It is just an infinitely small dot called a point. (Duh). | ||
− | One-D or One dimension either a line (infinitely long, straight and perfectly narrow in both directions), a ray (infinitely long, Straight and perfectly narrow in one direction) or a line segment (any length, straight and perfectly narrow in both directions). This is still pretty boring | + | One-D or One dimension either a line (infinitely long, straight and perfectly narrow in both directions), a ray (infinitely long, Straight and perfectly narrow in one direction) or a line segment (any length, straight and perfectly narrow in both directions). This is still pretty boring; well, we thought so. |
== Two-D == | == Two-D == |
Revision as of 12:59, 21 June 2019
This article is not finished, so everyone is allowed to edit. The plan is to make this page longer than Gmaas's. (Sorry, Gmaas).
Contents
- 1 What is the definition of Pure Mathematics?
- 2 Arithmetic
- 3 Algebra
- 4 Number Theory
- 5 Pascal's Triangle
- 6 Geometry
What is the definition of Pure Mathematics?
Oh, easy, you say it is just the study of numbers.
That may be true for some areas of math. However, what about geometry, trigonometry, and calculus? And what is the definition of numbers? Now you go to the dictionary and say The relationship between measurements and quantities using numbers and symbols. This is, however, not fully true because this definition also uses applied mathematics. We want pure mathematics.
Also, most of these definitions miss one area of math. Chaos Theory. What is Chaos Theory? Chaos Theory is a recently discovered area of math where nothing can be predicted but nothing is random. We are only at the beginning of learning it. For example, can a butterfly that flaps its wings in Brazil trigger a tornado in Texas?
Some definitions hit almost all the areas of math, but some are too broad and logic, for example, often fits into the definition.
We can, however, define some areas of math but not the whole thing. For example, the definition of geometry is Geometry is concerned with the properties and relations of points, lines, surfaces, solids, and higher dimensional analogs. Or the definition of probability is the extent to which an event is likely to occur.
Arithmetic
Definition
The branch of mathematics dealing with the properties and manipulation of constants.
Operations
Arithmetic starts with one thing which without it no arithmetic can survive: Counting Positive Integers. 1,2,3,4,5...
Addition and addition repeated
Addition is combining these integers. The symbol for this is +.
Multiplication is repeating addition. The symbol for this is .
Exponentiation is repeated Multiplication. The symbol for a to the power of b is . .
Inverse
Subtraction is the inverse of addition. To make this a well-defined function everywhere, negative numbers and zero were defined.
Division is the inverse of multiplication. To make this a well-defined function everywhere, non-integral fractions were defined.
roots and logarithms are the inverses of exponentiation. To make these well-defined functions everywhere, irrational numbers were defined.
Negative numbers
and are positive.
1.
2.
Proof for 1: This is, in fact, the reason why the negative numbers were introduced: so that each positive number would have an additive inverse. ... The fact that the product of two negatives is positive is therefore related to the fact that the inverse of the inverse of a positive number is that positive number back again.
Proof for 2: Since ab is repeated addition then is repeated subtraction. Therefore it is negative.
Fractions
A fraction a number that can be expressed as two numbers divided. For example, five divided by four is .
Simplifing fractions
Find common factors in each half of the fration and then divide top and bottam of the fraction by that factor.
Adding fractions
Here is how you add fractions. Is they have the same bottom half then . However, if the two or three or n fractions do not have the same bottom half you make them. . Subtracting fractions is the same exept everything has a minus symbol. Remember to fully simplify.
Multilpying fractions
.
.
Remember to fully simplify.
Irrational numbers
Most square roots are irrational. An irrational number is a number that can not be expresed a a fraction.
Proof that any nonperfect square positive integer is irrational
Let us assume that is rational where is a nonperfect square positive integer. Then it can be written as . But no perfect square times a nonperfect square positive integer is a perfect square. Therefore is irrational.
pi and e
Some irrational numbers are limits. That means they are the sum of smaller and smaller fraction going infinitely long. Pi or (go to the geometry part of this article) is the limit . e is the limit More at the counting part of the article.
Exponent rules
Listed below are some important properties of exponents:
- (if . is undefined.)
Here are explanations of the properties listed above:
- On both sides, we are multiplying b together x+y times. Thus, they are equivalent.
- This is described in the previous section.
- This results from using the previous two properties.
- We are multiplying by itself y times, which is the same as multiplying b by itself xy times.
- After multiplying ab by itself x times, we can collect a and b terms, thus establishing the property.
- Hoping that property #1 will be true when , we see that should (hopefully) be equal to . Thus, we define to be equal to in order to make this be true.
Algebra
Definition
The part of mathematics in which letters and other general symbols are used to represent numbers and quantities in formulae and equations.
One-variable linear equations
Definition
'A One-variable linear equation is an equation that comes in the form . , , and are constants and is the varible'.
The answer is always...
When there are fractions in the equation, you multiply both sides by the LMC of the fractions and then you solve. More at the number theory part of this article.
Quadratics
Defination
A quadratic equation is an equation of the second degree, meaning it contains at least one term that is squared. The standard form is with , , and being constants, or numerical coefficients, and is an unknown variable.
The answer is always...
Since the left side of the equation right above is a perfect square, you can factor the left side by using the coefficient of the first term (x) and the base of the last term(b/2a). Add these two and raise everything to the second.
When simplified the Quadratic Formula is
Problem
Find all if
Solution
Using our formula we see that
i
.
.
Numbers like this are called imaginary numbers. Impossible, you say. But no. Solve . You get . is . So zero is both real and imaginary. (real means not imaginary)
Powers of i
The pattern repeats.
Complex numbers
A complex number is , where a and b are real. All numbers are complex becuase a and/or/never b can be zero.
Complex
Complex
Complex
Complex
Systems of equations
A system of equations is a set of equations which share the same variables. An example of a system of equations is
Solving Linear Systems
A system of linear equations is where all of the variables are to the power 1. There are three elementary ways to solve a system of linear equations.
Gaussian Elimination
Gaussian elimination involves eliminating variables from the system by adding constant multiples of two or more of the equations together. Let's look at an example:
Problem
Find the ordered pair for which
Solution
We can eliminate by adding twice the second equation to the first:
Thus . We can then plug in for in either of the equations:
Thus, the solution to the system is .
Substitution
The second method, substitution, requires solving for a variable and then plugging that variable into another equation therefore reducing the number of variables. We'll show how to solve the same problem from the elimination section using substitution.
Problem
Find the ordered pair for which
Solution
The first equation can be solved for :
Plugging this into the second equation yields
Thus . Plugging this into either of the equations and solving for yields .
Algebra
There are many more types of algebra: inequalities, polynomials, graphing equations, arithmetic, and geometric sequence.
Algebra is a broad and diverse area of math in which this is just a short introduction.
Number Theory
Definition
The branch of mathematics that deals with the properties and relationships of numbers, especially the positive integers.
Primes
A prime number (or simply prime) is a positive integer whose only positive divisors are 1 and itself. Note that is usually defined as being neither prime nor composite because it is its only factor among the natural number numbers.
There are an infinite number of prime numbers. A standard proof attributed to Euclid notes that if there are a finite set of prime numbers , then the number is not divisible by any of them, but must have a prime factor, which leads to a direct contradiction.
Techniques to Check for Prime Numbers
Divisibility
A prime number is only divisible by one or itself, so a number is prime if and only if is not divisible by any integer greater than and less than . One only needs to check integers up to because dividing larger numbers would result in a quotient smaller than .
Modular Arithmetic
Modular arithmetic can help determine if a number is not prime.
- If a number not equal to is congruent to , then the number is not prime.
- If a number not equal to ends with an even digit or , then the number is not prime.
Importance of Primes
According to the Fundamental Theorem of Arithmetic, there is exactly one unique way to factor a positive integer into a product of primes. This unique prime factorization plays an important role in solving many kinds of number theory problems.
Mersenne Primes
A Mersenne prime is a prime of the form . For such a number to be prime, n must itself be prime. Compared to other numbers of comparable sizes, Mersenne numbers are easy to check for primality because of the https://en.wikipedia.org/wiki/Lucas%E2%80%93Lehmer_primality_test Lucas-Lehmer test, severely reducing the amount of computation needed.
Twin Primes
Two primes that differ by exactly 2 are known as twin primes. The following are the first few pairs of twin primes:
3, 5
5, 7
11, 13
17, 19
29, 31
41, 43
It is not known whether or not there are infinitely many pairs of twin primes. This is known as the Twin Prime Conjecture, which is a specific instance of the Hardy-Littlewood conjecture.
Gaussian Primes
A Gaussian prime is a prime that extends the idea of the traditional prime to the Gaussian integer. One can define this term for any ring, especially number rings.
Advanced Definition
When the need arises to include negative divisors, a prime is defined as an integer p whose only divisors are 1, -1, p, and -p. More generally, if R is an integral domain, then a nonzero element p of R is a prime if whenever we write with , then exactly one of a and b is a unit.
LCM and GCD
GCD
Definition
The GCD or Greatest Common Divisor of multiple numbers is the largest number that is a factor of all those multiple numbers. The answer can be and usually is 1.
Prime Factorization
The way to solve most GCD's is with using Prime Factorization. Remember that the way to find the prime factorization of a number is to find which primes products hit that certain number. The prime factorization of 24 is . The prime factorization of 18 is . In GCD you take the prime factorization of each number and then find which primes match up.
LCM
Definition
The LCM or Least Common Multiple of two or three or n numbers is the smallest integer in which both numbers are factors of it. For example, the LCM of 10 and 5 is 10.
Problems
Problem 1
Problem
What is the LCM of 8 and 5?
Solution
The way to solve LCM's with no common factors is to multiply them. The answer is just 40.
Problem 2
Problem
What is the LCM of 15 and 10.
Solution
The Way to solve this is see that the answer would be the first multiple of 5 that is divisble by 15 and 10. That is just 30.
Problem 3
Problem
Find the LCM of 2, 3 and 5.
Solution
It is the same with three numbers. Multiply them to get 30. Same as last time.
Bases
In mathematics, a base or radix is the number of different digits or a combination of digits and letters that a system of counting uses to represent numbers. For example, the most common base used today is the decimal system. Because "dec" means 10, it uses the 10 digits from 0 to 9. Most people think that we most often use base 10 because we have 10 fingers.
Some Numbers in other bases
A base can be any whole number bigger than 1. The base of a number may be written next to the number: for instance, means 23 in base 8 (which is equal to 19 in base 10). Here are some examples of how numbers are written in varying bases, compared to decimal:
In Arabic numbers (decimal, or base 10), there are 10 digits: 0,1,2,3,4,5,6,7,8,9. You need one digit each to count up to 9, but two digits for ten, and three digits for a hundred, which is ten times ten. In Binary, base 2, you need two digits for two, as you only have two digits, 0 and 1. Base 5 has five digits, and the number five becomes 10. For base 16, you will need sixteen digits, and there are only ten numerals. So we use the letters A,B,C,D,E,F. These represent the decimal numbers 10, 11, 12, 13, 14 and 15. Look at the table below and find the pattern for these bases.
Number Theory
This is the end of the number theory part of this article. Number Theory, however, has much more to it than what appears on this article.
Pascal's Triangle
Pascal's Identity
Identity
Pascal's Identity states that
for any positive integers and . Here, is the binomial coefficient .
Remember that . means the number of ways to pick r thing from n things where order does not matter. .
Proving it
If then and so the result is pretty clear. So assume . Then
There we go. We proved it!
Why is it needed?
It's mostly just a cool thing to know. However, if you want to know how to use it in real life go to https://artofproblemsolving.com/videos/counting/chapter12/141. Or really any of the counting and probability videos.
Introduction to Pascal's Triangle
How to build it
Pascal's Triangle is a triangular array of numbers in which you start with two infinite diagonals of ones and each of the rest of the numbers is the sum of the two numbers above it. It looks something like this:
1 1 1 1 2 1 1 3 3 1 1 4 6 4 1
And on and on...
Combinations
Combinations
Pascal's Triangle is really combinations. It looks something like this if it is depicted as combinations:
And on and on...
Proof
If you look at the way we build the triangle, each number is the sum of the two numbers above it. Assuming that these combinations are true then each combination in the sum of the two combinations above it. In an equation, it would look something like this: . Its Pascals Identity! Therefore each row looks something like this:
Patterns and Properties
In addition to combinations, Pascal's Triangle has many more patterns and properties. See below. Be ready to be amazed.
Binomial Theorem
Let's multiply out some binomials. Try it yourself and it will not be fun:
If you take away the x's and y's you get:
1 1 1 1 2 1 1 3 3 1
It's Pascal's Triangle!
Proof
Here are a number of different ways to prove the Binomial Theorem, for example by a straightforward application of mathematical induction. The Binomial Theorem also has a nice combinatorial proof:
We can write . Repeatedly using the distributive property, we see that for a term , we must choose of the terms to contribute an to the term, and then each of the other terms of the product must contribute a . Thus, the coefficient of is the number of ways to choose objects from a set of size , or . Extending this to all possible values of from to , we see that , as claimed.
Similarly, the coefficients of will be the entries of the row of Pascal's Triangle. This is explained further in the Counting and Probability textbook [AoPS]
In real life
It is really only used for multipling out binomials. More usage at https://artofproblemsolving.com/videos/counting/chapter14/126.
Powers of 2
Theorem
Theorem
It states that
Why do we need it?
It is useful in many word problems (That means, yes, you can use it in real life) and it is just a cool thing to know. More at https://artofproblemsolving.com/videos/mathcounts/mc2010/419.
Proofs
Subset proof
Say you have a word with n letters. How many subsets does it have in terms of n? Here is how you answer it: You ask the first letter Are you in or are you out? Same to the second letter. Same to the third. Same to the n. Each of the letters has two choices: In and Out. The would be ...n times. .
Alternate proof
If you look at the way we built the triangle you see that each number is row n-1 is added on twice in row n. This means that each row doubles. That means you get powers of two.
Triangle Numbers
Theorem
If you look at the numbers in the third diagonal you see that they are triangle numbers.
Proof
Now we can make an equation:
Hockey stick
For .
This identity is known as the hockey-stick identity because, on Pascal's triangle, when the addends represented in the summation and the sum itself is highlighted, a hockey-stick shape is revealed.
Proof
Inductive Proof
This identity can be proven by induction on .
Base Case Let .
.
Inductive Step Suppose, for some , . Then .
Algebraic Proof
It can also be proven algebraically with Pascal's Identity, . Note that
, which is equivalent to the desired result.
Combinatorial Proof 1
Imagine that we are distributing indistinguishable candies to distinguishable children. By a direct application of Balls and Urns, there are ways to do this. Alternatively, we can first give candies to the oldest child so that we are essentially giving candies to kids and again, with Balls and Urns, , which simplifies to the desired result.
Combinatorial Proof 2
We can form a committee of size from a group of people in ways. Now we hand out the numbers to of the people. We can divide this into disjoint cases. In general, in case , , person is on the committee and persons are not on the committee. This can be done in ways. Now we can sum the values of these disjoint cases, getting
Geometry
Definition
The branch of mathematics concerned with the properties and relations of points, lines, surfaces, solids, and higher dimensional analogs.
One-D
We are not going to go into zero-d because that means nothing (literally). It is just an infinitely small dot called a point. (Duh). One-D or One dimension either a line (infinitely long, straight and perfectly narrow in both directions), a ray (infinitely long, Straight and perfectly narrow in one direction) or a line segment (any length, straight and perfectly narrow in both directions). This is still pretty boring; well, we thought so.
Two-D
Let us start with 2D shapes with a finite number of sides.
The least number of sides you can have on a 2D shape with a finite number of sides is 3. Triangle.
Next is a quadrilateral with 4 sides.
Then Pentagon, Hexagon, Whatever-seven-sides-is and so forth.
But before we start on those we will talk about angles.
Angles
A angle is the union of two rays with a common endpoint. The common endpoint of the rays is called the vertex of the angle, and the rays themselves are called the sides of the angle. A ray is drawn from the vertex of the angle, such that the angle formed by this ray and one of the sides are congruent to the angle formed by this ray and the other side, is called the angle bisector.
The most common way to measure angles is to measure them out of 360. These are called degrees. 180 degrees look like this a striaght line. It is also called a striaght angle. 90 degrees looks like two perpendidicular line segments. This is called a right angle. Angles less than 90 are called acute. Angles more than 90 but less than 180 are called obtuse. An angle less than 360 but more than 180 are called reflex angles. An angle that is zero degrees is called a zero angle (duh). Remember that degrees in equal to 360 minus degrees. (Well, sort of).
If you read something later on about angles that you dont get go to https://en.wikipedia.org/wiki/Angle. That will make it make more sence. (I hope).