Pick's Theorem

Revision as of 23:20, 14 May 2017 by Pokemon26 (talk | contribs) (Proof)

Pick's Theorem expresses the area of a polygon, all of whose vertices are lattice points in a coordinate plane, in terms of the number of lattice points inside the polygon and the number of lattice points on the sides of the polygon. The formula is:

$A = I + \frac{1}{2}B - 1$

where $I$ is the number of lattice points in the interior and $B$ being the number of lattice points on the boundary. It is similar to the Shoelace Theorem, and although it is less powerful, it is a good tool to have in solving problems.

[asy] size(150); defaultpen(linewidth(0.8)); for (int i = -2; i <= 2; i=i+1) { for (int j = -2; j <= 2; j=j+1) { dot((i,j)); } } draw((-2,-2)--(-2,0)--(0,1)--(-1,2)--(2,2)--(0,0)--(1,-2)--cycle);[/asy]

Proof

If a triangle on the lattice points with no point in its interior or on its edges, it has an area of $\frac{1}{2}$. Such triangle must contain two lattice points distance $1$ from each other and one lattice point on a line parallel to the opposite edge distance $1$ apart. The minimum distance between two distinct lattice points is $1$. If no two lattice points have distance $1$, by $\frac{1}{2}bh$ the area is more than 1 and similarly for the height. Removing $1$ of the mentioned triangles either removes $1$ boundary point, turns $1$ interior point into a boundary point, accounting for the $I+\frac{1}{2}B$ part. The $-1$ part is accounted for by looking at the area of the unit triangle with $3$ boundary points, $0$ interior points, and $\frac{1}{2}$ area. $QED$ $\blacksquare$ Solution by a1b2

Usage