Asymptote optical illusion #3

by sonone, Apr 5, 2020, 2:04 PM

This one took more effort than the others, but it was worth it!
[asy]
import three;
currentprojection=orthographic(2,1,1);
picture cube;
draw(cube,surface((1,0,0)--(1,1,0)--(1,1,1)--(1,0,1)--cycle),grey,nolight);
draw(cube,surface((0,1,0)--(1,1,0)--(1,1,1)--(0,1,1)--cycle),black,nolight);
draw(cube,surface((0,0,1)--(0,1,1)--(1,1,1)--(1,0,1)--cycle),lightgray,nolight);

picture cube1;
draw(cube1,surface((0,1,0)--(1,1,0)--(1,1,1)--(0,1,1)--cycle),black,nolight);
draw(cube1,surface((0,0,1)--(0,1,1)--(1,1,1)--(1,0,1)--cycle),lightgrey,nolight);

picture cube2;
draw(cube2,surface((1,0,0)--(1,1,0)--(1,1,1)--(1,0,1)--cycle),grey,nolight);
draw(cube2,surface((0,0,1)--(0,1,1)--(1,1,1)--(1,0,1)--cycle),lightgrey,nolight);

picture cube3;
draw(cube3,surface((1,0,0)--(1,1,0)--(1,1,1)--(1,0,1)--cycle),grey,nolight);
draw(cube3,surface((0,1,0)--(1,1,0)--(1,1,1)--(0,1,1)--cycle),black,nolight);

for(int i=7; i<=8; ++i){
add(shift(0,i,0)*cube);}

for(int i=7; i<=8; ++i){
add(shift(0,0,i)*cube);}

for(int i=1; i<=1; ++i){
add(shift(0,0,i)*cube);}

for(int i=7; i<=8; ++i){
add(shift(0,0,i)*cube3);}

for(int i=2; i<=8; ++i){
add(shift(8,8,i)*cube);}

for(int i=2; i<=8; ++i){
add(shift(i,0,0)*cube1);}

for(int i=0; i<=8; ++i){
//add(shift(8,8,i)*cube);
add(shift(8,i,8)*cube);
//add(shift(i,8,8)*cube);
}
for(int i=0; i<=8; ++i){
add(shift(0,8,i)*cube);
add(shift(0,i,8)*cube);
add(shift(i,8,0)*cube);
add(shift(8,i,0)*cube);
add(shift(i,0,8)*cube);
add(shift(8,0,i)*cube);
}

for(int i=1; i<=8; ++i){
//add(shift(0,0,i)*cube);
//add(shift(0,i,0)*cube);
//add(shift(i,0,0)*cube);
}
for(int i=1; i<=1; ++i){
add(shift(0,0,i)*cube);}

for(int i=1; i<=6; ++i){
add(shift(0,0,i)*cube3);}

for(int i=0; i<=1; ++i){
add(shift(8,8,i)*cube3);}

for(int i=1; i<=1; ++i){
add(shift(i,0,0)*cube1);}

for(int i=1; i<=6; ++i){
add(shift(0,i,0)*cube2);}

for(int i=0; i<=8; ++i){
add(shift(i,8,8)*cube);}

for(int i=0; i<=1; ++i){
add(shift(8,i,8)*cube2);}
[/asy]

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0 Comments

Old material is mostly Asymptote, new material is calculator programming

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sonone
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  • I still exist as well.

    by G.G.Otto, Aug 11, 2023, 2:44 AM

  • hello I'm still here lol

    by player01, Aug 6, 2022, 6:24 PM

  • [REVIVAL] I will start posting more calculator relating posts very soon. Even though school has been busy, I have been programming my calculators a decent amount, so I have a lot to share...

    by sonone, Feb 18, 2022, 10:29 PM

  • wow its been like 2.5 years since geo class

    by pieMax2713, Feb 4, 2022, 8:38 PM

  • @violin21, I've been very busy with school lately and haven't been able to add another lesson. I will when i get a free moment

    by sonone, Aug 19, 2021, 12:45 AM

  • ORZ CODER

    by samrocksnature, Aug 9, 2021, 9:57 PM

  • Could you make more Asymptote lessons on your "How to do Asymptote" blog?

    by violin21, Aug 9, 2021, 7:26 PM

  • You can take it, just C&P the CSS into your CSS area

    by sonone, Apr 17, 2021, 10:08 PM

  • how can we take the CSS if we have permission to not take it?

    by GoogleNebula, Apr 17, 2021, 5:22 PM

  • That is awesome!

    by sonone, Apr 15, 2021, 10:09 PM

  • I modified your dodecahedron and got:
    [asy]
    import three;
    import solids;
    size(300);
    currentprojection=orthographic(0,1.3,1.2);
    light(0,5,10);

    real phi=(sqrt(6)+1)/3;
    real g=(phi-1)/2;
    real s=1/2;
    real a=sqrt(1-phi*phi/4-g*g)+phi/2;

    triple[] d;
    d[0]=(phi

    by Andrew2019, Mar 26, 2021, 12:15 AM

  • Not too many, just changing the color here and there. I really like your CSS!

    by sonone, Feb 2, 2021, 10:35 AM

  • Nice!

    I see you're making changes to the CSS. :)

    by G.G.Otto, Feb 1, 2021, 9:26 PM

  • I'm learning Java now!

    by sonone, Feb 1, 2021, 5:56 PM

  • And I took part of it from CaptainFlint and then added a ton of modifications. ;)

    by G.G.Otto, Dec 1, 2020, 8:56 AM

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