Asymptote: Useful functions

Asymptote (Vector Graphics Language)
Getting Started - Basics - Drawing - Labeling - Filling - Useful functions - Examples - Macros and Packages

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Labeling angles

The bundled markers package provides a useful function for marking angles. The exact same function exists in the geometry package.

void markangle(picture pic=currentpicture,
Label L="", int n=1, real radius=0, real space=0,
line l1, line l2,
arrowbar arrow=None, pen p=currentpen,
margin margin=NoMargin, marker marker=nomarker)

As with other angle functions, you can replace line l1, line l2 with pair A, pair O, pair B, which would mark the angle $\angle AOB$. The function will draw an arc from line AO or l1 to line BO or l2, counterclockwise, with radius $|\textrm{radius}|$ and label it with the provided Label L.

If the function draws the angle in the wrong direction, try swapping the first pair with the third pair, or, if you put in lines, swapping l1 and l2.

Here's an example to do that with an orange pen:

pair A = (1,1);
pair O = (0,0);
pair B = (2,0);
draw(O--A);
draw(O--B);

import geometry;
markangle("$45^o$", B, O, A, p=orange);

[asy] pair A = (1,1); pair O = (0,0); pair B = (2,0); draw(O--A); draw(O--B);  import geometry; markangle("$45^\circ$", B, O, A, p=orange); [/asy]

Olympiad

The olympiad package provides a function that generates a path that can then be drawn using the draw() function.

path anglemark(pair A, pair B, pair C,
real t=8, ... real[] s=8)

t is the radius of the first line, and s[] stores the radius of subsequent lines. To label it, simply use the label() function per usual.

pair A = (1,1);
pair O = (0,0);
pair B = (2,0);
draw(O--A);
draw(O--B);

import olympiad;
draw(anglemark(B, O, A), p=orange);
label("$45^\circ$", anglemark(B, O, A), E+(1.418, 0.418));
pair A = (1,1);
pair O = (0,0);
pair B = (2,0);
draw(O--A);
draw(O--B);

import olympiad;
draw(anglemark(B, O, A), p=orange);
label("$45^\circ$", anglemark(B, O, A), E+(1.418, 0.418));
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As you can see, the labeling is a bit inferior to the markangle() function, but anglemark() makes a bit more abstract sense and is more flexible.

Intersection points

pair[] intersectionpoints(path, path);

Examples:

size(8cm,0);
import math;
import graph;
real r,s;
pair a,b, common;
path circ1, circ2;
r=1; s=1;
a=(0,0);
b=(1,0);
circ1=circle(a,r);
circ2=circle(b,s);
draw(circ1,linewidth(1bp));
draw(circ2,1bp+green);
pair [] x=intersectionpoints(circ1, circ2);
dot(x[0],3bp+blue);
dot(x[1],3bp+blue);
draw(x[0] -- x[1],1bp+red);

[asy]size(200,200); import math; import graph; real r,s; pair a,b, common; path circ1, circ2; r=1; s=1; a=(0,0); b=(1,0); circ1=circle(a,r); circ2=circle(b,s); draw(circ1,linewidth(1bp)); draw(circ2,1bp+green); pair [] x=intersectionpoints(circ1, circ2); dot(x[0],3bp+blue); dot(x[1],3bp+blue); draw(x[0] -- x[1],1bp+red);[/asy]

path g=(-3,-sqrt(3))--(3,-sqrt(3))--(0,2*sqrt(3))--cycle;
draw(g,black);
path p=-2/3*(-3,-sqrt(3))--(-2/3)*(3,-sqrt(3))--(-2/3)*(0,2*sqrt(3))--cycle;
draw(p,black);
pair [] x=intersectionpoints(g, p);
fill(x[0]--x[1]--x[2]--x[3]--x[4]--x[5]--cycle,black);
dot((0,0),white);
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<asy>
path g=(-3,-sqrt(3))--(3,-sqrt(3))--(0,2*sqrt(3))--cycle;
draw(g,black);
path p=-2/3*(-3,-sqrt(3))--(-2/3)*(3,-sqrt(3))--(-2/3)*(0,2*sqrt(3))--cycle;
draw(p,black);
pair [] x=intersectionpoints(g, p);
fill(x[0]--x[1]--x[2]--x[3]--x[4]--x[5]--cycle,black);
dot((0,0),white);

Note that this function will cause an error if the paths involved do not intersect.


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