Difference between revisions of "Asymptote: Drawing"

(Dots)
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<asy>
 
<asy>
 
filldraw(ellipse((0,0),5,3),green,red+linewidth(1));
 
filldraw(ellipse((0,0),5,3),green,red+linewidth(1));
 +
</asy>
 +
 +
==Unit- Variables==
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 +
There are several useful pre defined variables for drawing things like unit squares, unit circles, etc. Just use the unit- variables!
 +
 +
Here is a list:
 +
 +
# <tt>unitsquare</tt>
 +
# <tt>unitcircle</tt>
 +
# <tt>unitcube</tt>
 +
# <tt>unitsphere</tt>
 +
 +
Here is the <tt>unitsquare</tt> command:
 +
 +
<tt>draw(unitsquare);</tt> yields
 +
<asy>
 +
draw(unitsquare);
 +
</asy>
 +
 +
And the <tt>unitsphere</tt> command.(Note: you have to import the three module for this to work.)
 +
 +
<tt>import three;
 +
draw(unitsphere,pink);</tt>
 +
yields
 +
<asy>import three;
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draw(unitsphere,pink);</asy>
 +
 +
Since the unit- variables are paths, you can assign pen, fill them, and define other paths as them:
 +
 +
 +
<tt>path u=unitcircle;</tt>
 +
<tt>pen p=red+dashed;</tt>
 +
<tt>draw(u,p);</tt>
 +
 +
yields
 +
 +
<asy>
 +
path u=unitcircle;
 +
pen p=red+dashed;
 +
draw(u,p);
 
</asy>
 
</asy>

Revision as of 12:57, 10 August 2021

Asymptote (Vector Graphics Language)
Getting Started - Basics - Drawing - Labeling - Filling - Useful functions - Examples - Macros and Packages

Help - Reference - Advanced Asymptote - 3D Graphics - CSE5 Package - How to

Dots

Let us start off with the most basic of this basic command: drawing a dot.

To draw a dot, simply write the following code:

dot((0,0));

[asy] dot((0,0)); [/asy]

You can fix certain attributes to this dot, such as color:

dot((0,0),blue);

[asy] dot((0,0),blue); [/asy]

Circles

In this article, draw(circle((0,0),5));

We see that the first draw() command creates the circle, which uses the circle() command. How this works is that the circle() command produces a path in which the draw() command draws. Within the circle command, we see the center point is located at the cartesian plane point (0,0), and it has a radius of 5.

This code produces:

[asy] draw(circle((0,0),5)); [/asy]

Once again, we can fix certain attributes to this code:

draw(circle((0,0),5),red+linewidth(1));

[asy] draw(circle((0,0),5),red+linewidth(1)); [/asy]

And we can fill the inside:

filldraw(circle((0,0),5),green,red+linewidth(1));

[asy] filldraw(circle((0,0),5),green,red+linewidth(1)); [/asy]

Ellipse

Another rounded figure we can create is the ellipse.

draw(ellipse((0,0),5,3));

In this case, the (0,0) is the center of the ellipse, the 5 is the length of the major axis and the 3 is the length of the minor axis. This results in:

[asy] draw(ellipse((0,0),5,3)); [/asy]

Once again, we can fix attributes and fill the inside.

[asy] filldraw(ellipse((0,0),5,3),green,red+linewidth(1)); [/asy]

Unit- Variables

There are several useful pre defined variables for drawing things like unit squares, unit circles, etc. Just use the unit- variables!

Here is a list:

  1. unitsquare
  2. unitcircle
  3. unitcube
  4. unitsphere

Here is the unitsquare command:

draw(unitsquare); yields [asy] draw(unitsquare); [/asy]

And the unitsphere command.(Note: you have to import the three module for this to work.)

import three; draw(unitsphere,pink); yields [asy]import three; draw(unitsphere,pink);[/asy]

Since the unit- variables are paths, you can assign pen, fill them, and define other paths as them:


path u=unitcircle;
pen p=red+dashed;
draw(u,p);

yields

[asy] path u=unitcircle; pen p=red+dashed; draw(u,p); [/asy]