Difference between revisions of "Mathleague.org"
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− | Formerly known as the Great Plains Math League (GPML), mathleague.org runs | + | Formerly known as the Great Plains Math League (GPML), mathleague.org runs state math championships for all states in the US at the elementary, middle, and high school levels. The organization also holds national championships at all three age levels in the US and several other countries. |
+ | mathleague.org's test format can best be described as a hybrid between the [[MATHCOUNTS]] and [[ARML]] formats. mathleague.org also organizes [http://mathleague.org/arml ARML teams] from several states. | ||
+ | |||
+ | {{Contest Info|name=mathleague.org Tests|region=Mostly USA with international participation|type=Multiple Choice, Free Response, Proof|difficulty=0.5-5|breakdown=<u>ES Easier</u>: 0.5-1.5<br><u>ES Harder</u>: 1.5-2.5<br><u>MS Easier</u>: 0.5-2<br><u>MS Harder</u>: 2-3<br><u>HS Easier</u>: 0.5-3<br><u>HS Harder</u>: 3-5}} | ||
== Test Format == | == Test Format == | ||
− | + | All mathleague.org tests for all grade levels have three rounds. The Sprint Round contains 30 questions of multiple choice (elementary and high school versions) or free response (middle school version), and calculators are not allowed. The Target Round contains four pairs of two questions that allow calculator use, and students work on and turn in one pair at a time. The Team Round provides 20 minutes to do 10 questions, which are comparatively harder than the previous rounds, though the students can work as a team and use calculators. | |
− | The | + | |
+ | Each grade level has some slight differences in round logistics. The below table indicates the differences for each grade level. | ||
+ | |||
+ | {|class="wikitable" style="margin-left: auto; margin-right: auto;" | ||
+ | |- | ||
+ | | | ||
+ | |Elementary | ||
+ | |Middle | ||
+ | |High | ||
+ | |- | ||
+ | |Sprint Time Limit | ||
+ | |40 min | ||
+ | |40 min | ||
+ | |60 min | ||
+ | |- | ||
+ | |Sprint Scoring | ||
+ | |4 points per correct answer, 0 points per blank answer, -1 points per incorrect answer | ||
+ | |1 point per correct answer, 0 points otherwise | ||
+ | |4 points per correct answer, 0 points per blank answer, -1 points per incorrect answer | ||
+ | |- | ||
+ | |Target Time Limit | ||
+ | |6 minutes | ||
+ | |6 minutes | ||
+ | |10 minutes | ||
+ | |- | ||
+ | |Target Scoring | ||
+ | |10 points | ||
+ | |1 point | ||
+ | |10 points | ||
+ | |- | ||
+ | |Team Scoring | ||
+ | |10 points | ||
+ | |1 point | ||
+ | |10 points | ||
+ | |} | ||
− | The | + | The elementary school version also has the [[Number Sense Round]]. This is where the competitor has 10 minutes to do as many questions out of 80 as they can. The questions are usually simple arithmetic problems and/or word problems. Every ten questions, there is an estimation question which requires the estimation answer to be within <math>5\%</math> of the number. |
− | + | For high school, there is also a [[Power Round]], which is a proof-based problem set of around 10 problems for a team. The Power Round is scored out of 100, with possible partial credit on most problems. There are usually about 10 problems. | |
− | + | In all three divisions (elementary, middle and high school), there is also a [[Countdown Round]] which is very similar to the [[MATHCOUNTS]] countdown round. | |
+ | Another extra round is the [[Relay Round]], where each question after the first needs the answer to the previous question. From 2019 onward, the relays are now collaborative and can involve partial credit if the first or second questions are answered correctly. | ||
− | == | + | == Scoring == |
− | |||
− | For | + | Generally, the individual scores are calculated from the scores where the individual does the rounds individually. For elementary school, the score is the sum of the scores of sprint, target, and 1/4 of number sense (if the result is non-negative; negative results are treated as zeros), and the max score is 300 points. For middle school, the score is the sum of the scores of sprint and twice the target score (46 is the maximum score). For high school, the score is the sum of the sprint and target rounds for a maximum of 200 points. |
− | + | Generally, the team and school scores are calculated from taking the sum of the top 4 individual scores from teams or scores respectively, dividing by four, then adding the top team score. For elementary school, the max score is 400 points. For middle school, the max score is 46 points. | |
− | + | For high school, the top two relay scores are added to the average of the top six individual scores from that school (if a school sent less students those extra "filler" receive an assumed zero). Then the team round is added (twice the team score for middle school). The total points possible for a team is 400. At contests where the Power Round is taken, that score is also included in the total sum, making it out of 500. | |
− | |||
− | + | == Post Season == | |
− | + | Students who score high on the qualifying rounds can enter the post season state round, and students who score high on the state round can enter the post season national round. The problems in the post seasons are generally harder than the problems in the qualifying rounds. | |
== Links == | == Links == | ||
− | [[http://mathleague.org | + | * [http://mathleague.org Official mathleague.org Website] |
+ | ** [http://mathleague.org/onlinecontests.php mathleague.org Online Contest Rules] | ||
+ | * [https://www.youtube.com/channel/UCW65N_aZdUw1nLDMcm6iK4A Official mathleague.org YouTube channel] | ||
+ | * [https://artofproblemsolving.com/community/c134_mathleagueorg AoPS Forum for mathleague.org contests] | ||
+ | |||
+ | [[Category:Introductory mathematics competitions]] | ||
+ | [[Category:Intermediate mathematics competitions]] | ||
+ | [[Category:Mathematics competitions]] |
Latest revision as of 11:47, 23 September 2023
Formerly known as the Great Plains Math League (GPML), mathleague.org runs state math championships for all states in the US at the elementary, middle, and high school levels. The organization also holds national championships at all three age levels in the US and several other countries.
mathleague.org's test format can best be described as a hybrid between the MATHCOUNTS and ARML formats. mathleague.org also organizes ARML teams from several states.
mathleague.org Tests |
Region: Mostly USA with international participation |
Type: Multiple Choice, Free Response, Proof |
Difficulty: 0.5-5 |
Difficulty Breakdown:
ES Easier: 0.5-1.5 |
Contents
[hide]Test Format
All mathleague.org tests for all grade levels have three rounds. The Sprint Round contains 30 questions of multiple choice (elementary and high school versions) or free response (middle school version), and calculators are not allowed. The Target Round contains four pairs of two questions that allow calculator use, and students work on and turn in one pair at a time. The Team Round provides 20 minutes to do 10 questions, which are comparatively harder than the previous rounds, though the students can work as a team and use calculators.
Each grade level has some slight differences in round logistics. The below table indicates the differences for each grade level.
Elementary | Middle | High | |
Sprint Time Limit | 40 min | 40 min | 60 min |
Sprint Scoring | 4 points per correct answer, 0 points per blank answer, -1 points per incorrect answer | 1 point per correct answer, 0 points otherwise | 4 points per correct answer, 0 points per blank answer, -1 points per incorrect answer |
Target Time Limit | 6 minutes | 6 minutes | 10 minutes |
Target Scoring | 10 points | 1 point | 10 points |
Team Scoring | 10 points | 1 point | 10 points |
The elementary school version also has the Number Sense Round. This is where the competitor has 10 minutes to do as many questions out of 80 as they can. The questions are usually simple arithmetic problems and/or word problems. Every ten questions, there is an estimation question which requires the estimation answer to be within of the number.
For high school, there is also a Power Round, which is a proof-based problem set of around 10 problems for a team. The Power Round is scored out of 100, with possible partial credit on most problems. There are usually about 10 problems.
In all three divisions (elementary, middle and high school), there is also a Countdown Round which is very similar to the MATHCOUNTS countdown round.
Another extra round is the Relay Round, where each question after the first needs the answer to the previous question. From 2019 onward, the relays are now collaborative and can involve partial credit if the first or second questions are answered correctly.
Scoring
Generally, the individual scores are calculated from the scores where the individual does the rounds individually. For elementary school, the score is the sum of the scores of sprint, target, and 1/4 of number sense (if the result is non-negative; negative results are treated as zeros), and the max score is 300 points. For middle school, the score is the sum of the scores of sprint and twice the target score (46 is the maximum score). For high school, the score is the sum of the sprint and target rounds for a maximum of 200 points.
Generally, the team and school scores are calculated from taking the sum of the top 4 individual scores from teams or scores respectively, dividing by four, then adding the top team score. For elementary school, the max score is 400 points. For middle school, the max score is 46 points.
For high school, the top two relay scores are added to the average of the top six individual scores from that school (if a school sent less students those extra "filler" receive an assumed zero). Then the team round is added (twice the team score for middle school). The total points possible for a team is 400. At contests where the Power Round is taken, that score is also included in the total sum, making it out of 500.
Post Season
Students who score high on the qualifying rounds can enter the post season state round, and students who score high on the state round can enter the post season national round. The problems in the post seasons are generally harder than the problems in the qualifying rounds.