Difference between revisions of "2021 Fall AMC 12B Problems/Problem 17"
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\frac{4}{27} \qquad\textbf{(E)}\ \frac{1}{16}</math> | \frac{4}{27} \qquad\textbf{(E)}\ \frac{1}{16}</math> | ||
− | ==Solution 1== | + | ==Solution 1 (Recursion)== |
Let <math>S(n)</math> be the number of paths of <math>n</math> moves such that the bug never will have been more than <math>1</math> unit away from the starting position. Clearly, by symmetry, there are two possible states here, the bug being on the center and the bug being on one of the vertices of the unit hexagon around the center. Let <math>C(n)</math> be the number of paths with the aforementioned restriction that end on the center. Let <math>V(n)</math> be the number of paths with the aforementioned restriction that end on a vertex of the surrounding unit hexagon. We have <math>S(n) = 6C(n-1) + 3V(n-1),</math> since from the center, there are <math>6</math> possible points to land to and from a vertex there are <math>3</math> possible points to land to (the two adjacent vertices and the center). We also have <math>C(n) = V(n-1)</math>, since to get to the center the bug must have come from a vertex, and <math>V(n) = 2V(n-1) + 6C(n-1),</math> since from a vertex there are two vertices to move to, and from the center there are <math>6</math> vertices to move to. We can construct a recursion table using the base cases <math>V(1) = 6</math> and <math>C(1) = 0</math> and our recursive rules for <math>C(n)</math> and <math>V(n)</math> as follows: | Let <math>S(n)</math> be the number of paths of <math>n</math> moves such that the bug never will have been more than <math>1</math> unit away from the starting position. Clearly, by symmetry, there are two possible states here, the bug being on the center and the bug being on one of the vertices of the unit hexagon around the center. Let <math>C(n)</math> be the number of paths with the aforementioned restriction that end on the center. Let <math>V(n)</math> be the number of paths with the aforementioned restriction that end on a vertex of the surrounding unit hexagon. We have <math>S(n) = 6C(n-1) + 3V(n-1),</math> since from the center, there are <math>6</math> possible points to land to and from a vertex there are <math>3</math> possible points to land to (the two adjacent vertices and the center). We also have <math>C(n) = V(n-1)</math>, since to get to the center the bug must have come from a vertex, and <math>V(n) = 2V(n-1) + 6C(n-1),</math> since from a vertex there are two vertices to move to, and from the center there are <math>6</math> vertices to move to. We can construct a recursion table using the base cases <math>V(1) = 6</math> and <math>C(1) = 0</math> and our recursive rules for <math>C(n)</math> and <math>V(n)</math> as follows: | ||
− | <cmath>\begin{ | + | <cmath>\begin{array}{c|c|c} |
+ | n & V(n) & C(n) \\ \hline | ||
+ | & & \\ [-2ex] | ||
1 & 6 & 0 \\ | 1 & 6 & 0 \\ | ||
2 & 12 & 6 \\ | 2 & 12 & 6 \\ | ||
3 & 60 & 12 \\ | 3 & 60 & 12 \\ | ||
4 & 192 & 60 \\ | 4 & 192 & 60 \\ | ||
− | \end{ | + | \end{array}</cmath> |
− | Then, <math>S(5) = 6C(4) + 3V(4) = 6 \cdot 60 + 3 \cdot 192 = 936,</math> and the desired probability is thus <math>\frac{936}{6^5} = \boxed{\frac{13}{108}}.</math> | + | Then, <math>S(5) = 6C(4) + 3V(4) = 6 \cdot 60 + 3 \cdot 192 = 936,</math> and the desired probability is thus <math>\frac{936}{6^5} = \boxed{\textbf{(A)}\ \frac{13}{108}}.</math> |
− | + | ~fidgetboss_4000 | |
− | == Solution 2 == | + | ==Solution 2 (Recursion)== |
− | We use <math> | + | |
+ | Let <math>p(i)</math> be such probability after <math>i</math> moves. <math>p(1)=1</math>, <math>p(2)=\frac{1}{2}</math>. Then, <math>p(3)=\frac{1}{3}\cdot \frac{1}{2}+\frac{1}{6}\cdot 1=\frac{1}{3}</math>. Then, we can prove the recursive formula <cmath>p(x)=\frac{1}{3}p(x-1)+\frac{1}{6}p(x-2).</cmath> Now, we evaluate <math>p(5)=\boxed{\textbf{(A)}\ \frac{13}{108}}</math>. | ||
+ | |||
+ | == Solution 3 (Recursion) == | ||
+ | We use <math>(n,t)</math> to denote the bug's current state. We wish to find <math>P(0,5)</math>. | ||
The first argument <math>n</math> denotes the bug's current position. | The first argument <math>n</math> denotes the bug's current position. | ||
We use <math>n = 0</math> to denote the bug's starting point. | We use <math>n = 0</math> to denote the bug's starting point. | ||
− | We use <math>n = 1</math> to denote any point whose distance to the bug's starting point is 1. | + | We use <math>n = 1</math> to denote any point whose distance to the bug's starting point is <math>1</math>. |
The second argument <math>t</math> denotes the remaining number of moves the bug has. | The second argument <math>t</math> denotes the remaining number of moves the bug has. | ||
− | For <math>n = 0</math> and <math>t \geq 1</math>, | + | For <math>n = 0</math> and <math>t \geq 1</math>, we have <cmath>P(0,t) = P(1,t-1).</cmath> |
− | <cmath> | + | For <math>n = 1</math> and <math>t \geq 1</math>, we have <cmath>P(1,t) = \frac{1}{6} P(0,t-1) + \frac{1}{3} P(1,t-1).</cmath> |
− | \begin{ | + | For <math>n \in \left\{ 0 , 1 \right\}</math> and <math>t = 0</math>, we have <cmath>P(n,0) = 1.</cmath> |
− | P \ | + | We solve this recursive equation by using backward induction: |
− | \end{ | + | <cmath>\begin{array}{ll} |
− | </ | + | P(0,1) = 1, & P(1,1) = \frac{1}{2}, \\ [1ex] |
+ | P(0,2) = \frac{1}{2}, & P(1,2) = \frac{1}{3}, \\ [1ex] | ||
+ | P(0,3) = \frac{1}{3}, & P(1,3) = \frac{7}{36}, \\ [1ex] | ||
+ | P(0,4) = \frac{7}{36}, & P(1,4) = \frac{13}{108}. | ||
+ | \end{array}</cmath> | ||
+ | Therefore, the answer is <math>P(0,5) = P(1,4) = \boxed{\textbf{(A)}\ \frac{13}{108}}</math>. | ||
+ | |||
+ | ~Steven Chen (www.professorchenedu.com) | ||
+ | |||
+ | ==Solution 4 (Generating Function)== | ||
− | + | Use a generating function, define <math>c_{n}\cdot x^{n}</math> be <math>c_{n}</math> ways for the destination be <math>n</math> units away from the origin. | |
− | < | ||
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− | </ | ||
− | + | We conclude that: | |
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− | + | * If the current point is origin, then we need to multiply by <math>6x</math>. | |
− | + | * If the current point on vertex of the unit hexagon, then we need to multiply by <math>x^{-1}+2</math>, where there is <math>1</math> way to return to the origin and there are two ways to keep distance <math>1</math>. | |
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− | </ | ||
− | and | ||
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− | + | Now let's start with <math>p(x)=1</math>. | |
− | + | <math>1</math>st step: <math>p(x)=6x</math> | |
+ | <math>2</math>nd step: <math>p(x)=6x\cdot(x^{-1}+2) = 6 + 12x </math> | ||
− | + | <math>3</math>rd step: <math>p(x)=6\cdot6x + 12x\cdot(x^{-1}+2) = 12 + 60x</math> | |
− | |||
− | + | <math>4</math>th step: <math>p(x)=12\cdot6x + 60x\cdot(x^{-1}+2) = 60 + 192x </math> | |
− | + | <math>5</math>th step: <math>p(x)=60\cdot6x + 192x\cdot(x^{-1}+2) = 192 + 744x </math> | |
− | + | So, there are <math>192+744=936</math> ways for the bug never moves more than <math>1</math> unit away from origin. The answer is <math>\frac{936}{6^5} = \boxed{\textbf{(A)}\ \frac{13}{108}}</math>. | |
− | + | ~wwei.yu | |
− | + | ==Solution 5 (Casework)== | |
− | + | In the following diagram, let <math>A</math> denote the vertex where the bug starts (shown in red) and <math>B</math> denote one of the <math>6</math> adjacent vertices (shown in green). | |
+ | <asy> | ||
+ | /* Made by MRENTHUSIASM */ | ||
+ | size(150); | ||
+ | pair[] A, B, C; | ||
+ | for (int i = 0; i <= 5; ++i) { | ||
+ | A[i] = dir(60*i); | ||
+ | B[i] = 2 * dir(60*i); | ||
+ | C[i] = sqrt(3) * dir(30+60i); | ||
+ | } | ||
+ | draw(B[2]--B[3]^^C[1]--C[3]^^B[1]--B[4]^^C[0]--C[4]^^B[0]--B[5]^^B[3]--B[4]^^C[2]--C[4]^^B[2]--B[5]^^C[1]--C[5]^^B[1]--B[0]^^B[2]--B[1]^^C[2]--C[0]^^B[3]--B[0]^^C[3]--C[5]^^B[4]--B[5]); | ||
+ | dot(origin,red+linewidth(5)); | ||
+ | for (int i = 0; i <= 5; ++i) { | ||
+ | dot(A[i],green+linewidth(5)); | ||
+ | dot(B[i],linewidth(5)); | ||
+ | dot(C[i],linewidth(5)); | ||
+ | } | ||
+ | </asy> | ||
+ | Note that: | ||
− | + | * If the bug is at <math>A,</math> then the probability that it moves to <math>B</math> next is <math>1.</math> | |
− | + | * If the bug is at <math>B,</math> then the probability that it moves to <math>A</math> next is <math>\frac16.</math> | |
− | + | * If the bug is at <math>B,</math> then the probability that it moves to <math>B</math> next is <math>\frac13.</math> | |
− | + | We apply casework to the possible paths of the bug: | |
+ | <ol style="margin-left: 1.5em;"> | ||
+ | <li><math>A \rightarrow B \rightarrow A \rightarrow B \rightarrow A \rightarrow B</math> <p> | ||
+ | The probability for this case is <math>1\cdot\frac16\cdot1\cdot\frac16\cdot1=\frac{1}{36}.</math></li><p> | ||
+ | <li><math>A \rightarrow B \rightarrow A \rightarrow B \rightarrow B \rightarrow A</math> <p> | ||
+ | The probability for this case is <math>1\cdot\frac16\cdot1\cdot\frac13\cdot\frac16=\frac{1}{108}.</math></li><p> | ||
+ | <li><math>A \rightarrow B \rightarrow B \rightarrow A \rightarrow B \rightarrow A</math> <p> | ||
+ | The probability for this case is <math>1\cdot\frac13\cdot\frac16\cdot1\cdot\frac16=\frac{1}{108}.</math></li><p> | ||
+ | <li><math>A \rightarrow B \rightarrow A \rightarrow B \rightarrow B \rightarrow B</math> <p> | ||
+ | The probability for this case is <math>1\cdot\frac16\cdot1\cdot\frac13\cdot\frac13=\frac{1}{54}.</math></li><p> | ||
+ | <li><math>A \rightarrow B \rightarrow B \rightarrow A \rightarrow B \rightarrow B</math> <p> | ||
+ | The probability for this case is <math>1\cdot\frac13\cdot\frac16\cdot1\cdot\frac13=\frac{1}{54}.</math></li><p> | ||
+ | <li><math>A \rightarrow B \rightarrow B \rightarrow B \rightarrow A \rightarrow B</math> <p> | ||
+ | The probability for this case is <math>1\cdot\frac13\cdot\frac13\cdot\frac16\cdot1=\frac{1}{54}.</math></li><p> | ||
+ | <li><math>A \rightarrow B \rightarrow B \rightarrow B \rightarrow B \rightarrow A</math> <p> | ||
+ | The probability for this case is <math>1\cdot\frac13\cdot\frac13\cdot\frac13\cdot\frac16=\frac{1}{162}.</math></li><p> | ||
+ | <li><math>A \rightarrow B \rightarrow B \rightarrow B \rightarrow B \rightarrow B</math> <p> | ||
+ | The probability for this case is <math>1\cdot\frac13\cdot\frac13\cdot\frac13\cdot\frac13=\frac{1}{81}.</math></li><p> | ||
+ | </ol> | ||
+ | Together, the answer is <cmath>\frac{1}{36}+\frac{1}{108}+\frac{1}{108}+\frac{1}{54}+\frac{1}{54}+\frac{1}{54}+\frac{1}{162}+\frac{1}{81}=\boxed{\textbf{(A)}\ \frac{13}{108}}.</cmath> | ||
+ | ~MRENTHUSIASM | ||
+ | ==See Also== | ||
+ | {{AMC12 box|year=2021 Fall|ab=B|num-a=18|num-b=16}} | ||
− | + | [[Category:Intermediate Combinatorics Problems]] | |
+ | {{MAA Notice}} |
Latest revision as of 00:31, 6 January 2023
Contents
Problem
A bug starts at a vertex of a grid made of equilateral triangles of side length . At each step the bug moves in one of the
possible directions along the grid lines randomly and independently with equal probability. What is the probability that after
moves the bug never will have been more than
unit away from the starting position?
Solution 1 (Recursion)
Let be the number of paths of
moves such that the bug never will have been more than
unit away from the starting position. Clearly, by symmetry, there are two possible states here, the bug being on the center and the bug being on one of the vertices of the unit hexagon around the center. Let
be the number of paths with the aforementioned restriction that end on the center. Let
be the number of paths with the aforementioned restriction that end on a vertex of the surrounding unit hexagon. We have
since from the center, there are
possible points to land to and from a vertex there are
possible points to land to (the two adjacent vertices and the center). We also have
, since to get to the center the bug must have come from a vertex, and
since from a vertex there are two vertices to move to, and from the center there are
vertices to move to. We can construct a recursion table using the base cases
and
and our recursive rules for
and
as follows:
Then,
and the desired probability is thus
~fidgetboss_4000
Solution 2 (Recursion)
Let be such probability after
moves.
,
. Then,
. Then, we can prove the recursive formula
Now, we evaluate
.
Solution 3 (Recursion)
We use to denote the bug's current state. We wish to find
.
The first argument denotes the bug's current position.
We use
to denote the bug's starting point.
We use
to denote any point whose distance to the bug's starting point is
.
The second argument denotes the remaining number of moves the bug has.
For and
, we have
For
and
, we have
For
and
, we have
We solve this recursive equation by using backward induction:
Therefore, the answer is
.
~Steven Chen (www.professorchenedu.com)
Solution 4 (Generating Function)
Use a generating function, define be
ways for the destination be
units away from the origin.
We conclude that:
- If the current point is origin, then we need to multiply by
.
- If the current point on vertex of the unit hexagon, then we need to multiply by
, where there is
way to return to the origin and there are two ways to keep distance
.
Now let's start with .
st step:
nd step:
rd step:
th step:
th step:
So, there are ways for the bug never moves more than
unit away from origin. The answer is
.
~wwei.yu
Solution 5 (Casework)
In the following diagram, let denote the vertex where the bug starts (shown in red) and
denote one of the
adjacent vertices (shown in green).
Note that:
- If the bug is at
then the probability that it moves to
next is
- If the bug is at
then the probability that it moves to
next is
- If the bug is at
then the probability that it moves to
next is
We apply casework to the possible paths of the bug:
The probability for this case is
The probability for this case is
The probability for this case is
The probability for this case is
The probability for this case is
The probability for this case is
The probability for this case is
The probability for this case is
Together, the answer is
~MRENTHUSIASM
See Also
2021 Fall AMC 12B (Problems • Answer Key • Resources) | |
Preceded by Problem 16 |
Followed by Problem 18 |
1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 | |
All AMC 12 Problems and Solutions |
The problems on this page are copyrighted by the Mathematical Association of America's American Mathematics Competitions.