Geometry Problem
by JetFire008, Mar 23, 2025, 5:47 AM
USAMO question
by bubby617, Mar 23, 2025, 2:32 AM
if i had qualified for the usa(j)mo (i wish), would i have been flown out for free like mathcounts nationals or do you have to plan your own trip for going to the usamo
A hard inequality
by JK1603JK, Mar 23, 2025, 1:40 AM
Let a,b,c\ge 0: a+b+c=3. Prove \frac{1}{abc}+\frac{12}{a^2b+b^2c+c^2a}\ge 5.
Number theory national Olympiad
by LoRD2022, Mar 22, 2025, 8:54 PM
Find all polynomials with integer coefficients such that,
for all
.


Number theory question with many (confusing) variables
by urfinalopp, Mar 22, 2025, 4:06 PM
Given m,n,p,q \in \mathbb{N+}, find all solutions to 2^{m}3^{n}+5^{p}=7^{q}$
One of the paths I've found is to boil it down to solving two non-simultaneous equations 2^{m_1}+5^{n_1}=7^{q_1} and
7^{m_1}+5^{n_1}=2^{q_1} but its too hard. Any other approaches/solutions or a continuation of this path?
One of the paths I've found is to boil it down to solving two non-simultaneous equations 2^{m_1}+5^{n_1}=7^{q_1} and
7^{m_1}+5^{n_1}=2^{q_1} but its too hard. Any other approaches/solutions or a continuation of this path?
Discord Server
by mathprodigy2011, Mar 21, 2025, 11:00 PM
Theres a server where we are all like discussing problems+helping each other practice. Hopefully you guys can join.
https://discord.gg/6hN3w4eK
https://discord.gg/6hN3w4eK
L
Introduction & Intermediate C&P study guide!
by HamstPan38825, Dec 7, 2020, 5:11 PM
This took me quite a while to make, but enjoy!
Introduction to C&P (suitable for AMC 8, AMC 10/12)
Chapter 1 - This is like the "introduction", which is pretty easy and is not very important.
Chapter 2 - VERY important! Study this chapter closely, as it contains techniques that will be used again and again in harder problems.
Chapter 3 - Another quite important chapter, though not as important as chapter 2. This chapter covers some of the most confusing parts in C&P and even I can't distinguish that well in that chapter.
Chapter 4 - Interesting but very basic. Not that important, really.
Chapter 5 - Another interesting chapter, which should be studied in greater detail than Chapter 4. The distinguishability section is most important here.
Chapter 6 - Not much, but attempt the problems and read the examples since many of them are very interesting.
Chapter 7 - Pretty important chapter, make sure you read all the sections but not very interesting.
Chapter 8 - Another one of the VERY important sections - make sure read this section closely and do all the problems, since I still compare apples to oranges sometimes.
Chapter 9 - Interesting, but not very important. More important is the concept to "Think About It!"
Chapter 10 - The only topic in the entire C&P series that covers Geometric Probability, this chapter doesn't go into enough detail. Read it closely to get the basics, but I'd recommend doing more practice on Geometric Probability (I'll be making a handout!)
Chapter 11 - This chapter is not really important, reference the section in Intermediate C&P for a deeper understanding of Expected value.
Chapter 12 - Pretty important chapter, study it closely as it gives you the tools to prove combinatorial identities and Pascal's triangle is quite useful.
Chapter 13 - Just get the Hockey Stick Identity - not very useful chapter. Distributions will also be covered in Intermediate C&P.
Chapter 14 - A bit important, but not very - The binomial theorem is easy to master, but if you need more practice read the section in IA.
Chapter 15 - Similar to chapter 6, read all the examples and attempt all the problems here.
AMC 10/12 Chapters: 2, 3, 5, 6, 7, 8, 10, 12, 15
Intermediate C&P Suitable for late AMC 12, AIME + olympiads
Chapter 1 - Review this section thoroughly though there are no exercises here.
Chapter 2 - If you've learned set theory before, this chapter should be a review, but nonetheless skim over this chapter.
Chapter 3 - ANOTHER IMPORTANT CHAPTER! PIE is very important and might be a bit complicated, so study this chapter closely.
Chapter 4 - This chapter is also quite important - Make sure you master both parts of this chapter.
Chapter 5 - A good chapter, but it's a bit too short for my liking. Read extra handouts on the Pigeonhole Principle.
Chapter 6 - Another great chapter - attempt all the problems in this chapter!
Chapter 7 - Yet another very important chapter - distributions tend to pop up all over the place. Attempt all the problems here.
Chapter 8 - This isn't really a chapter - if you've mastered Mathematical Induction, you can just skip this but I recommend doing the problems.
Chapter 9 - This is really just the introduction to Chapter 10, but nonetheless do some of the problems to get a firm recursion basis.
Chapter 10 - Another VERY IMPORTANT CHAPTER! The recursion section is more important than the Catalan Number section unless you're preparing for olympiads.
Chapter 11 - Past this chapter, the concepts start to get quite advanced. This is an interesting chapter and is quite important, so do many of the problems here.
Chapter 12 - A great chapter! This chapter is quite general, but try to learn how to prove combinatorial identities on your own.
Chapter 13 - A quite complex chapter, not that important unless you're preparing for olympiads.
Chapter 14 - A hard but great chapter! GFs are hacks to many common counting problems.
Chapter 15 - Just skip this chapter unless you're doing the Putnam or olympiads, since it's basically nonexistent in the AMC/AIMEs.
Chapter 16 - Many of the problems here are very hard, but do as much as you can here! Try to attempt every single problem though they are very hard.
AMC 12 chapters: 1, 3, 4, 5, 6, 7, 9, 10
AIME chapters: 1, 3, 4, 5, 6, 7, 9, 10, 11
Olympiad chapters: 3, 4, 5, 6, 7, 10, 11, 12, 13, 14, 15 [basically almost all of them rip]
Introduction to C&P (suitable for AMC 8, AMC 10/12)
Chapter 1 - This is like the "introduction", which is pretty easy and is not very important.
Chapter 2 - VERY important! Study this chapter closely, as it contains techniques that will be used again and again in harder problems.
Chapter 3 - Another quite important chapter, though not as important as chapter 2. This chapter covers some of the most confusing parts in C&P and even I can't distinguish that well in that chapter.
Chapter 4 - Interesting but very basic. Not that important, really.
Chapter 5 - Another interesting chapter, which should be studied in greater detail than Chapter 4. The distinguishability section is most important here.
Chapter 6 - Not much, but attempt the problems and read the examples since many of them are very interesting.
Chapter 7 - Pretty important chapter, make sure you read all the sections but not very interesting.
Chapter 8 - Another one of the VERY important sections - make sure read this section closely and do all the problems, since I still compare apples to oranges sometimes.
Chapter 9 - Interesting, but not very important. More important is the concept to "Think About It!"
Chapter 10 - The only topic in the entire C&P series that covers Geometric Probability, this chapter doesn't go into enough detail. Read it closely to get the basics, but I'd recommend doing more practice on Geometric Probability (I'll be making a handout!)
Chapter 11 - This chapter is not really important, reference the section in Intermediate C&P for a deeper understanding of Expected value.
Chapter 12 - Pretty important chapter, study it closely as it gives you the tools to prove combinatorial identities and Pascal's triangle is quite useful.
Chapter 13 - Just get the Hockey Stick Identity - not very useful chapter. Distributions will also be covered in Intermediate C&P.
Chapter 14 - A bit important, but not very - The binomial theorem is easy to master, but if you need more practice read the section in IA.
Chapter 15 - Similar to chapter 6, read all the examples and attempt all the problems here.
AMC 10/12 Chapters: 2, 3, 5, 6, 7, 8, 10, 12, 15
Intermediate C&P Suitable for late AMC 12, AIME + olympiads
Chapter 1 - Review this section thoroughly though there are no exercises here.
Chapter 2 - If you've learned set theory before, this chapter should be a review, but nonetheless skim over this chapter.
Chapter 3 - ANOTHER IMPORTANT CHAPTER! PIE is very important and might be a bit complicated, so study this chapter closely.
Chapter 4 - This chapter is also quite important - Make sure you master both parts of this chapter.
Chapter 5 - A good chapter, but it's a bit too short for my liking. Read extra handouts on the Pigeonhole Principle.
Chapter 6 - Another great chapter - attempt all the problems in this chapter!
Chapter 7 - Yet another very important chapter - distributions tend to pop up all over the place. Attempt all the problems here.
Chapter 8 - This isn't really a chapter - if you've mastered Mathematical Induction, you can just skip this but I recommend doing the problems.
Chapter 9 - This is really just the introduction to Chapter 10, but nonetheless do some of the problems to get a firm recursion basis.
Chapter 10 - Another VERY IMPORTANT CHAPTER! The recursion section is more important than the Catalan Number section unless you're preparing for olympiads.
Chapter 11 - Past this chapter, the concepts start to get quite advanced. This is an interesting chapter and is quite important, so do many of the problems here.
Chapter 12 - A great chapter! This chapter is quite general, but try to learn how to prove combinatorial identities on your own.
Chapter 13 - A quite complex chapter, not that important unless you're preparing for olympiads.
Chapter 14 - A hard but great chapter! GFs are hacks to many common counting problems.
Chapter 15 - Just skip this chapter unless you're doing the Putnam or olympiads, since it's basically nonexistent in the AMC/AIMEs.
Chapter 16 - Many of the problems here are very hard, but do as much as you can here! Try to attempt every single problem though they are very hard.
AMC 12 chapters: 1, 3, 4, 5, 6, 7, 9, 10
AIME chapters: 1, 3, 4, 5, 6, 7, 9, 10, 11
Olympiad chapters: 3, 4, 5, 6, 7, 10, 11, 12, 13, 14, 15 [basically almost all of them rip]
area chasing, square, rhombus, symmetric (2018 Romanian NMO VII P2)
by parmenides51, Jun 3, 2020, 8:09 PM
In the square
the point
is located on the side
, and
is the foot of the perpendicular from
on the line
. The point
belongs to the line
, such that
is between
and
, and
.
and
are symmetric of the points
with respect to the lines
, respectively. Prove that:
a) The quadrilateral
is square and the quadrilateral
is rhombus.
b) The area of the rhombus
is equal to the difference between the areas of the squares
and
.


![$[AB]$](http://latex.artofproblemsolving.com/a/d/a/ada6f54288b7a2cdd299eba0055f8c8d19916b4b.png)













a) The quadrilateral


b) The area of the rhombus



This post has been edited 1 time. Last edited by parmenides51, Aug 15, 2024, 7:41 AM
Random Stuff
by math154, Dec 9, 2012, 10:59 PM
So I haven't updated in a long time... Here's some random stuff.
1. 3-D proofs for Brianchon and Pascal.
Click to reveal hidden text
2. Let
be positive rational numbers and let
be integers greater than 1. If
, show that
for all
.
Click to reveal hidden text
3. (Russia 1998) Each square of a
square board contains either
or
. Such an arrangement is deemed successful if each number is the product of its neighbors. Find the number of successful arrangements.
Click to reveal hidden text
4. (Russia 2010) Let
be a connected graph disconnected by the removal of (all of the edges of) any odd cycle. Prove that
is 4-partite.
Click to reveal hidden text
In other news, December TST is this Thursday and MIT decisionsshould will come out soon Saturday.
1. 3-D proofs for Brianchon and Pascal.
Click to reveal hidden text
This proof only works for non-degenerate cases (for Brianchon,
all distinct points on opposite sides; for Pascal, no two opposite sides parallel)
circumscribes the circle with tangency points
(
on
,
on
, etc.)
lift stuff alternately by constant angles so that
is above,
is below
, etc. so that
is a plane, etc.
now we get three planes of the form
,
, etc. that are not the same, but have pairwise intersections exactly equal to lines
,
,
, which means that the three planes must intersect in a point, which must lie on all three lines; now project everything onto the plane of
to get a proof of brianchon
for pascal, note that
are coplanar, so
and
intersect at a point on the line equal to the intersection of planes
and
, which also contains
and 
if
,
,
, then the plane
(possibly degenerate, but then the result's obvious) intersects plane
at a line containing
,
,
, so we're done







lift stuff alternately by constant angles so that




now we get three planes of the form






for pascal, note that







if








2. Let


![$\sum_{i=1}^{n}\sqrt[k_i]{a_i}\in\mathbb{Q}$](http://latex.artofproblemsolving.com/6/d/3/6d3268640d63424770f2abb2e6c42657d054ace0.png)
![$\sqrt[k_i]{a_i}\in\mathbb{Q}$](http://latex.artofproblemsolving.com/1/e/9/1e98b3af4db054d32f00d529032658c15875251a.png)

Click to reveal hidden text
Let
and go by contradiction. For motivation we look at the
case. WLOG
are ``minimal'' in the sense that
for
. Then our assumption is equivalent to
for all
.
Note that
is the minimal polynomial of
over the rationals, so
. But then
; by symmetry
and we can easily get a contradiction by considering the
coefficients.
In a similar vein,
![\[x^{k_1}-a_1\mid \prod_{\omega_i^{k_i}=1,2\le i\le n}(S-x-\sum_{i=1}^{n}\omega_i a_i^{1/k_i})\in\mathbb{Q}[x],\]](//latex.artofproblemsolving.com/1/c/e/1ce1cb394f58859b98d50fe5b410b813d4c9a5a1.png)
so for some choice of
th roots of unity
and (any) nontrivial
th root of unity
, we have
. But then
![\[ 0=\Re(S-S) = \Re(a_1^{1/k_1}(1-\omega_1))+\sum_{i=2}^{n}\Re((1-\omega_i)a_i^{1/k_i}) > \sum_{i=2}^{n}\Re((1-\omega_i)a_i^{1/k_i}) \ge 0,\]](//latex.artofproblemsolving.com/2/3/9/2399ccddd04a1f97962cffb620d26fa61541fa66.png)
contradiction. (We can also take magnitudes and use the triangle inequality: for equality, the
must be in the same positive direction since the
are all positive, but then
would be in
.)







Note that





![$[x^{k_1-1}]$](http://latex.artofproblemsolving.com/a/1/3/a131a3600dec6f0f8fc7d7d771d8e0224b7b78cc.png)
In a similar vein,
![\[x^{k_1}-a_1\mid \prod_{\omega_i^{k_i}=1,2\le i\le n}(S-x-\sum_{i=1}^{n}\omega_i a_i^{1/k_i})\in\mathbb{Q}[x],\]](http://latex.artofproblemsolving.com/1/c/e/1ce1cb394f58859b98d50fe5b410b813d4c9a5a1.png)
so for some choice of





![\[ 0=\Re(S-S) = \Re(a_1^{1/k_1}(1-\omega_1))+\sum_{i=2}^{n}\Re((1-\omega_i)a_i^{1/k_i}) > \sum_{i=2}^{n}\Re((1-\omega_i)a_i^{1/k_i}) \ge 0,\]](http://latex.artofproblemsolving.com/2/3/9/2399ccddd04a1f97962cffb620d26fa61541fa66.png)
contradiction. (We can also take magnitudes and use the triangle inequality: for equality, the




3. (Russia 1998) Each square of a



Click to reveal hidden text
For
there are two; we restrict our attention to
. Let
. Take the
of each entry so we're working in
instead; we're choosing some of the
entires to be 1. Viewing this as the equation
(where boundary cases are 0 for convenience), we can set up a matrix equation
where
iff entries
and
(there are
total) are neighboring, and
has a 1 for each entry
we include in the successful arrangement.
We show by induction on
that
(whence
must be the all-zero vector and there's exactly one solution)---note that for
the matrix equation doesn't actually correspond to the original problem, but this is not an issue. To do this, observe that
(as we're working
). Now for a fixed permutation
that contributes 1 to the sum (i.e. doesn't vanish), draw an arrow from
to
for each
; we get a partition of the original
board into disjoint directed cycles of size 1 or
for some
(arrows connect neighboring elements---these directed cycles correspond to permutation cycles). These cycles are nontrivially ``reversible'' iff
, so pairing up the permutations with their reversals (this corresponds to
), we're left (mod 2, of course) with the number of tilings of the
grid using
,
, and
tiles. Reflecting over the horizontal axis we're left with horizontally symmetric tilings; now reflecting over the vertical axis we're left with tilings that are both horizontally and vertically symmetric.
For odd
it's easy to check that
where
,
,
is Fibonacci, as all dominoes intersecting one of two axes must lie within the axes (by symmetry). By induction we get
.
Comment. We can use this kind of symmetry argument directly on the original problem (e.g. consider the product of a successful arrangement with its vertical reflection, which results in another successful arrangement), which is slightly weaker but still works for the particular problem (we don't immediately get
), but the linear algebra setting is perhaps more motivated. It may be possible to do nontrivial general analysis on
boards using the same recursive linear algebra ideas, but when both of
are even it seems hard to reduce the problem.














We show by induction on



















For odd






Comment. We can use this kind of symmetry argument directly on the original problem (e.g. consider the product of a successful arrangement with its vertical reflection, which results in another successful arrangement), which is slightly weaker but still works for the particular problem (we don't immediately get



4. (Russia 2010) Let


Click to reveal hidden text
Since we need to find a 4-(vertex)-coloring, the following lemma will help:
Lemma. Let
be two positive integers. A graph
is
-colorable iff there exists an edge partition
such that
and
are
- and
-colorable, respectively.
Proof. Just use product coloring for the ``if'' direction: we can assign the color
to a vertex colored
in
, respectively.
Conversely, if
is
-colorable, then split the graph into
sets
, each containing the vertices of exactly
colors; we can then take
defined by
and
, which are
- and
-colorable, respectively. Alternatively, label the
colors
for
and
and define
by the first and second coordinates, respectively---the induced subgraphs
are clearly
- and
-colorable, and we can then remove duplicate edges from
until we get an edge partition. (The idea is that independent sets behave like single vertices, and
can easily be split in the desired form.) 
In view of the lemma, we try to find an edge partition such that
and
are both bipartite.
Let
be a maximal bipartite subgraph; then we can't add any more edges to
without inducing an odd cycle. Now assume for the sake of contradiction that
(where
) has an odd cycle
,
. By the maximality of
,
and
(indices modulo
) are connected by a (simple) path of even length in
(i.e. with edges in
) for all
, so in particular
are connected in
for all
. Then since
is connected, every vertex
is connected in
to at least one vertex of
, whence
must be connected as well, contradicting the problem hypothesis. Hence
must be bipartite and since
is bipartite by construction, we're done by the lemma.
Comment. In fact, we could've taken
to be a maximal forest (any spanning tree) instead of a maximal bipartite graph.
Lemma. Let








Proof. Just use product coloring for the ``if'' direction: we can assign the color



Conversely, if





















In view of the lemma, we try to find an edge partition such that


Let























Comment. In fact, we could've taken

In other news, December TST is this Thursday and MIT decisions
This post has been edited 10 times. Last edited by math154, May 9, 2013, 2:29 PM
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